Quake Champions isn't coming to Xbox One or PS4 because neither supports Bethesda's 'vision'
Bethesda and id want to optimize Quake Champions for full-tilt performance, ruling out console ports.
If you're of the persuasion that this generation of consoles seem to have aged prematurely, here's more fuel for your fire. Speaking to GameSpot at this year's QuakeCon, Bethesda marketing lead Pete Hines said that Quake Champions won't be coming to Xbox One or PS4 because no console in extant is capable of supporting their vision for the game.
"You know, Quake Champions, maybe anybody else would've been like, 'No, you have to do it, and it's got to work on every platform,'" he said. "We were like, 'No, it's a PC-only thing. It's this kind of game. It's got to have this kind of performance, and it's going to be on PC full stop.' We feel very comfortable in making those calls."
Never say never, especially in the video games business. XCOM 2 started out as a PC exclusive before 2K and Firaxis decided to port it to consoles, and Hines won't rule out the possibility for Quake Champions. "I guess theoretically there's a chance [it could come to consoles]. Who knows what future consoles look like? But this is full stop a PC product: 120Hz, unlocked frame rate. That's the experience we want folks to have."
Lots of publishers have weighed in on the forthcoming Neo and Scorpius upgrades coming for PS4 and Xbox One, respectively. Logic suggests that Quake Champions might come to those platforms, but both Sony and Microsoft are insisting on parity between their original console hardware and upgraded specs—meaning, publishers can't release their games exclusively for one without bringing it to the other so that early adopters don't get left behind.
Time (and Pete Hines) will tell whether or not Quake Champions makes the jump from its native PC environs to consoles.
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David Craddock posted a new article, Quake Champions isn't coming to Xbox One or PS4 because neither supports Bethesda's 'vision'
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Woah... this is kind of great news. Quake multiplay is fucking twitchy and relentless, not something I'd want to try with a game pad, it could have possibly been neutered a bit if it were released across all platforms. This really helps my cautious optimism that Champions might be awesome. Very cool.
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Quake 3 had console ports and wasn't neutered on PC. They could do something similar here if they wanted to, but really the Quake fan base is PC-based so it probably wouldn't make a lot of financial sense to develop and market console versions up front.
Could end up being a total failure on PC alone, too.-
tldr: twitch fps and console don't go together.
Ever play q3 on a console? Ever play against console players on your desktop? Good times when Dreamcast q3 arrived and PC players could play against them, they were as slow and awful as I was the first time I played quake online using just a keyboard. You could run circles around them.
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I wish he would elaborate a bit on what Bethesda's vision is. Does he mean specifically for this game with the 120hz unlocked framerate comment? Does he mean something bigger?
But this is pretty awesome news. I am of the firm opinion that game design has changed to be able to accommodate console versions (or, lately, to be made for console and ported over to PC), so it's really nice to see another major studio have a PC-centric approach. -
Bethesda's "vision" for Qake Champions : mouse and keyboard, mouse and keyboard, mouse and f___ing keyboard. And tiny ass font that forces you to be sitting six inches from a monitor and a UI where are clicking all over the place. And no controller support. That has to banned of course. Yup, that's the PC vision. Thanks Bethesda.
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