Pokemon Go surpasses $160M worldwide; app usage remains high after tracking update
Pokemon Go continues to print money for Niantic and The Pokemon Company with app usage still high after its infamous update.
Niantic Labs and The Pokemon Company’s Pokemon Go continues its dominance of mobile devices around the world as it has surpassed $160 million in worldwide net revenue across both the App Store and Google Play since its launch last month.
Analytics firm SensorTower reports its data shows Pokemon Go has reached its $160 million mark in less than 30 days with users still engaged with the game, even though Niantic’s latest update has made some unfavorable changes. According to its data, Pokemon Go users are clocking in approximately 26m 5s of usage per day, which is more time than the average Facebook user as they clock in around 22m 46s of daily usage.
While we aren’t surprised to hear Pokemon Go is still making Niantic a ton of money, what we’re surprised to hear is the fact that its user base is still as engaged to the game as ever. In fact, prior to the update, users averaged 25m 40s of Pokemon Go use, which means users have spent more time with the game even after its update.
[Via SensorTower]
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Daniel Perez posted a new article, Pokemon Go surpasses $160M worldwide; app usage remains high after tracking update
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The amount of crap Niantic has pulled with this game is depressing. As of right now we have gotten.
•Tracker disabled
•scanning radius reduced from 100m to 70m
•Pokemon scanning timer reduced from 1s, to 5, and now 10s making bike and public transit riders never see pokemon on the move
•Pokestop item quantity reduced
•Pokemon dodge and flee rates increased
•Capture difficulty increased
•breaking of 3rd party tracker sites like Pokevision
I don't know WTF they thing they are doing, but it's depressing.
Also as of today, there has been zero communication about any of these changes.-
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Yeah I loved the AR aspect of the game but felt it was just too rigged to take your money. Maybe it's better if you live/work downtown and can hit a ton of pokestops daily without much effort, but that's not the case for a lot of people.
Decided to try ingress out and I'm enjoying it much more. Doesn't feel as blatant when it comes to trying to take your money. I also don't feel severely disadvantaged by not living/working downtown (although being able to hack all day would be sweet) -
http://www.shacknews.com/article/96104/pokemon-go-team-issues-statement-on-pokemon-trackers-and-third-party-services
Not addressing all of that, but they did issue a statement on third party trackers. -
I'm sure a lot of that is to reduce server load/traffic/etc, because their infrastructure could NOT handle the launch game... even a little bit. I think they can and will fix it, and release the rest of the game - trading, battling, etc.
Right now it's just "if you got in early you are good to go" and they are off to the races, while super casuals don't even get to experience anything other than catching and evolving.
The real key is trading in teams and something multiplayer other than gyms. -
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Tracker Disabled - It worked poorly and probably had a negative performance impact on the client and server side needing to poll so often
Scan Radius - I guess I haven't noticed it was smaller. I just know it's smaller than Ingress making it harder to hit multiple stops unless I'm in a park
Scan timer - Probably a server load/scaling issue. To make the game not shit it's pants they had to make adjustments. I have noticed pokewalks have been less fruitful even with incense.
Pokestop items - I on average get 4 items a spin with the occasional pinata of 8 items
Pokemon capture difficulty increase - I just chalked that up with me getting to higher levels. I can still catch sub-100 pokemon with a single throw pretty regularly. It matches the original game where the stronger the pokemon, the harder they were to catch.
3rd party tracking - Another load balancing tactic. The tracker sites were using armys of bots and hacks to get an accurate map adding additional load to already melting servers. Not exactly the most efficient way to get that data. Niantic could put out an official map that causes way less load.
There was actually communication yesterday on Facebook about some of these changes. Most of it was to improve performance of the servers and reduce confusion with broken features.
This is a small team just trying to keep servers up the best they can. It's not the best answer but they aren't a company that will give up on making their game better.
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I'm so sick of Drowzee.
http://chattypics.com/files/IMG_2603PNG_l4enu3cuhb.png-
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Lol- here is my nearby: http://chattypics.com/files/iPhoneUpload_flkubl0agr.jpg
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It was all down. They could have done maintenance or something, a deliberate outage for both at the same time
http://chattypics.com/files/iPhoneUpload_8oj3chgko4.jpg
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