New No Man's Sky trailer invites us to explore the universe
Exploration plays a big role in No Man's Sky, so let's take a brief look at how we'll be exploring the universe soon.
No Man’s Sky recently went gold, which means we’ll soon be exploring the 18 quintillion planets that have been included in the game very soon. To help us learn more about what we can expect from the game, Hello Games has released its first Guides to the Galaxy series of videos that introduces us to four important pillars of No Man’s Sky. The first video takes a look at exploration.
As you would expect, you’re going to be doing a lot of exploring in No Man’s Sky. The trailer mentions 18 quintillion planets can be discovered with “limitless variety.” Throughout the trailer, we can see various takeoffs and landings of our spaceship, various environments, and creatures are ready to be discovered.
No Man’s Sky is scheduled to release on PC and PlayStation 4 on August 9th, 2016.
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Daniel Perez posted a new article, New No Man's Sky trailer invites us to explore the universe
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Doom's not boring, obviously, despite a pretty repetitive and basic gameplay. Why? Because that gameplay is fun as fuck.
No Man's Sky will be fun/not fun for people based on whether the repeating gameplay is fun. JohnnyRey seems to think that without some sort of curated content stream, the game will be boring. I contend that the content stream will be irrelevant; it's the repetitive actions that take you through the content that will matter. We don't know how those actions feel, yet.-
This is why I've gone nearly exclusively for that Core Gameplay Loop with my game purchases. It doesn't really matter what you have attached if the core loop is weak. Conversely, if the core loop is strong enough, you don't need a lot attached to it.
People seem to really like Rocket League for instance. That's a pretty straightforward and simple gameplay loop, honed to a fine edge. If you like the action of trying to get a ball into a goal with a car, you don't need a lot of fluff to go with that basic imperative.
Then there's all the first person survival/crafting games with 4 million things to do. But if you don't like beating on rocks with a pickaxe, you are going to be doing a lot of something you don't enjoy.
(weak and strong core loop being subjective of course - except flappy birds; that is objectively a weak loop)
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People are hyped, in large part, because a space game is being made that lets you go out into space. It's been a long time since anybody made a game that did that.
Games like NMS, Elite D, and House of the Rising Sun are putting a fantastic style of game back into the mix. That's worth getting excited over.-
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I don't think he trivializes NMS, just that he doesn't see what is currently known as having a lot of depth.
If I compare it to Fallout 4, I can understand what he is saying. Fallout 4 is full of good systems, but they seem really dead and shallow. Almost every quest boils down to going some where and killing things. If NMS runs into a similar problem, it will get boring in a hurry.-
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I watched that. Despite the host being an asshat it still shows more than your simplistic description.
If we applied your level of descriptive granularity to other games:
"In Nu-DOOM you walk around and shoot things."
"In Minecraft you walk around and build stuff."
"In GTAV you drive around and shoot people."
This video shows a lot more exploration and combat: https://www.youtube.com/watch?v=GjKTJblJpw0
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They've showed us: exploring (on foot and on ship, including underwater), combat (with animals, roving "police" robots, and ships in space of various sorts), trade (with NPCs both on planet and in space stations, and this seems to have a faction element), crafting (which seems to be tied to your currently equipped suit/ship/gun), and putting all of that together to survive (like in a recent video where they showed what happens when your suit augment runs out and you need to procure resources and make a new one so as to stop taking constant damage in hazardous environments).
Now, there might be more to it than that (there's the elusive and mysterious multiplayer elements, the actual goal of reaching the center and whatever that means, and stuff like finding monoliths to learn alien languages), but even if the only mechanical elements of the game that exist are those shown, it sure as hell looks like a robust-enough game to me.
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I mean, there's fucking Dwarf Fortress: http://www.bay12games.com/dwarves/
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I like Roguelikes. I even like a lot of Neo-Roguelikes and Roguelites. I hate all 3 First Person Roguelites I have. Well I don't hate them; they're just super repetitive. The one I like most is the simplest and most like a FPS Binding Of Isaac. The more 'classic dungeon crawl' ones are super meh.
Paranautical Activity > Delver , Barony
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You're missing a key element: any good game has good gameplay. It's not a collection of things to do and poke and check off a list. You absolutely can have a good FPS that is just shooting if the mechanics are sufficiently robust and challenging or otherwise rewarding. The recent DOOM is a very good example of that: it is very nearly a sequence of rooms with things to shoot, but the shooting is so good that that's fine. The problem No Man's Sky may run into is that scanning animals and harvesting resources may not be fun, it may not be challenging or variable if all you have to do is point a space camera at it and hold down a button. It's too soon to say, though.
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And that's fair, but it seems unnecessary to worry. It'll either be good, or not. Maybe it'll be good for 10 hours instead of 100. Fine. There are so many games out there to play right now that I think it's strange to worry about speculative failings in an unreleased game when we'll know what's what soon enough.
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What does any of that have to do with Spore? The reason the final stage of Spore sucked wasn't due to procedural content. It was due to the gameplay getting hamstrung at some point in development and basically every stage of the game other than the first "explore the land" stage being incredibly bland to play from moment one.
If Spore had fun gameplay, I would still revisit it. -
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i'll definitely pick it up one day when it's on sale. so far i've spent most of my time in red dead just getting stoned and exploring the wilderness, i could stand to do the same in outer space. i just hope there are a few of the 18,000,000,000,000,000,000 planets left for me to discover when i finally get out there
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There was one video I saw where they did some terrain manipulation--blasted through the ground and entered a cave, seemed all of a sudden very like Minecraft or, more relevantly given its release timing, similar to what I've seen of Astroneer. The aesthetic of Astroneer's rugged moonscapes seems more convincing to me than what I've seen of No Man's Sky, where most worlds (even bitterly cold ones) look like a version of Mesozoic Era Earth. Are these games competing for the same audience?
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I don't think they are, especially since NMS has a ton of hype behind it, and I'd wager most people have never heard of Astroneer. I know a Shacker is involved with it, but that's about it.
NMS is a survival game in a vast universe. I don't think it's at all trying to go into Minecraft territory. For one, you can't build anything "in" the world. You can craft stuff, but it's only directly in service of upgrading your own things or trading to NPCs.
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In the last thread like this, someone linked to an article that said No Man's Sky is basically a survival RPG. Whether it's a good survival RPG remains to be seen. I'm buying it since I love space and I enjoy exploration. If it has a decent crafting system I imagine I'll get a fair number of hours out of it.
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You could just watch this video, which covers it pretty well: https://www.youtube.com/watch?v=qqmJ8k9uBB0
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No clue why people seem so confused by this game. You explore the universe and gather materials to craft shit.
They had some weird messaging in the beginning but if you've looked at any media about this game in the past year or so then I think you have a pretty good idea of what the game is all about. -
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