New No Man's Sky trailer invites us to explore the universe

Exploration plays a big role in No Man's Sky, so let's take a brief look at how we'll be exploring the universe soon.

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No Man’s Sky recently went gold, which means we’ll soon be exploring the 18 quintillion planets that have been included in the game very soon. To help us learn more about what we can expect from the game, Hello Games has released its first Guides to the Galaxy series of videos that introduces us to four important pillars of No Man’s Sky. The first video takes a look at exploration.

As you would expect, you’re going to be doing a lot of exploring in No Man’s Sky. The trailer mentions 18 quintillion planets can be discovered with “limitless variety.” Throughout the trailer, we can see various takeoffs and landings of our spaceship, various environments, and creatures are ready to be discovered.

No Man’s Sky is scheduled to release on PC and PlayStation 4 on August 9th, 2016.

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From The Chatty
  • reply
    July 14, 2016 7:35 AM

    Daniel Perez posted a new article, New No Man's Sky trailer invites us to explore the universe

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      July 14, 2016 7:46 AM

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        July 14, 2016 7:51 AM

        "Here's 120 seconds of pretty things!"

        That's...not really what I need.

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      July 14, 2016 7:50 AM

      mmm SPORE 2.0

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        July 14, 2016 7:57 AM

        Is it just because there are procedural animals? Because I honestly don't see a single thing in common with Spore in terms of gameplay or goals.

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          July 14, 2016 8:07 AM

          Yeah, I don't get it either. My concern is that it will suffer from Rube Goldberg syndrome: Lots of fancy, complex systems behind the scenes to provide ultimately shallow, easily exhausted mechanics.

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            July 14, 2016 8:13 AM

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              July 14, 2016 8:18 AM

              It's not that simple. There's exploration, trading, and combat. Maybe crafting as well, I'm not sure. The quality of those systems, and the sophistication/complexity/variation of the "stuff" you can find while exploring, will hugely impact the staying power of the game.

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          July 14, 2016 8:12 AM

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            July 14, 2016 8:14 AM

            I don't get how that would be more boring than most first person shooters.

            "Go around this level and kill everything. Do it again on the next level."

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              July 14, 2016 8:18 AM

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                July 14, 2016 8:18 AM

                Like Doom?

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                  July 14, 2016 8:21 AM

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                    July 14, 2016 8:26 AM

                    Doom's not boring, obviously, despite a pretty repetitive and basic gameplay. Why? Because that gameplay is fun as fuck.

                    No Man's Sky will be fun/not fun for people based on whether the repeating gameplay is fun. JohnnyRey seems to think that without some sort of curated content stream, the game will be boring. I contend that the content stream will be irrelevant; it's the repetitive actions that take you through the content that will matter. We don't know how those actions feel, yet.

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                      July 14, 2016 9:12 AM

                      This is why I've gone nearly exclusively for that Core Gameplay Loop with my game purchases. It doesn't really matter what you have attached if the core loop is weak. Conversely, if the core loop is strong enough, you don't need a lot attached to it.
                      People seem to really like Rocket League for instance. That's a pretty straightforward and simple gameplay loop, honed to a fine edge. If you like the action of trying to get a ball into a goal with a car, you don't need a lot of fluff to go with that basic imperative.
                      Then there's all the first person survival/crafting games with 4 million things to do. But if you don't like beating on rocks with a pickaxe, you are going to be doing a lot of something you don't enjoy.

                      (weak and strong core loop being subjective of course - except flappy birds; that is objectively a weak loop)

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                        July 14, 2016 9:18 AM

                        Exactly. I love Sky rim because I find its gameplay loops to be engrossing. Fallout 4's bore me. Both are expansive game worlds, but without the loop, I grow tired of one.

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                July 14, 2016 8:19 AM

                That's essentially what Doom and Doom 2 were.

                If you made an fps where you just shot people and had no hook or unique gameplay loop, it would be boring.

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                  July 14, 2016 8:21 AM

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                    July 14, 2016 8:24 AM

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                    July 14, 2016 8:25 AM

                    You know it's possible to have literally all of that and more in a procedurally generated game, right? Various flavors of Roguelikes have been doing it practically forever. There are even first-person Roguelikes.

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                      July 14, 2016 8:26 AM

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                        July 14, 2016 8:33 AM

                        People are hyped, in large part, because a space game is being made that lets you go out into space. It's been a long time since anybody made a game that did that.

                        Games like NMS, Elite D, and House of the Rising Sun are putting a fantastic style of game back into the mix. That's worth getting excited over.

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                          July 14, 2016 8:47 AM

                          I'm even fairly skeptical. JohnnyRey's "It's going to suck because of this excessively trivialized description of the gameplay" shtick just irritates me.

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                            July 14, 2016 8:50 AM

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                              July 14, 2016 8:56 AM

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                                July 14, 2016 8:59 AM

                                All of the information I have seen shows travelling through space frequently. Does the mechanics of that not sound interesting?

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                                July 14, 2016 9:04 AM

                                Dude, we know they have, at least, combat and trading in addition to exploration and ordinary resource gathering. You basically ignore that unless someone shoves that fact in your face.

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                                  July 14, 2016 9:07 AM

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                                    July 14, 2016 9:09 AM

                                    Ah. You just don't have interest in this type of game, period.

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                                      July 14, 2016 9:16 AM

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                                        July 14, 2016 9:19 AM

                                        I do not get your view on this, I guess. Exactly what you are claiming will be boring is 90% of a space sim.

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                                          July 14, 2016 9:23 AM

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                                          July 14, 2016 9:24 AM

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                                          July 14, 2016 10:31 AM

                                          He doesn't like self-directed survivalish games. Rather than admit that it's his personal preference he collapses the game to the most trivialized description possible and uses that to justify why the game is going to be terrible.

                                          That's my takeaway from this subthread.

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                                            July 14, 2016 10:36 AM

                                            I don't think he trivializes NMS, just that he doesn't see what is currently known as having a lot of depth.

                                            If I compare it to Fallout 4, I can understand what he is saying. Fallout 4 is full of good systems, but they seem really dead and shallow. Almost every quest boils down to going some where and killing things. If NMS runs into a similar problem, it will get boring in a hurry.

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                                              July 14, 2016 11:15 AM

                                              I think he does. He takes valid questions about the complexity and quality of exploration, trading, combat, etc., and compresses it to "There is nothing to do but collect resources, upgrade your equipment, and go to the center of the galaxy."

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                                                July 14, 2016 11:35 AM

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                                                  July 14, 2016 12:00 PM

                                                  I watched that. Despite the host being an asshat it still shows more than your simplistic description.

                                                  If we applied your level of descriptive granularity to other games:

                                                  "In Nu-DOOM you walk around and shoot things."
                                                  "In Minecraft you walk around and build stuff."
                                                  "In GTAV you drive around and shoot people."

                                                  This video shows a lot more exploration and combat: https://www.youtube.com/watch?v=GjKTJblJpw0

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                                            July 14, 2016 10:40 AM

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                                July 14, 2016 9:11 AM

                                They've showed us: exploring (on foot and on ship, including underwater), combat (with animals, roving "police" robots, and ships in space of various sorts), trade (with NPCs both on planet and in space stations, and this seems to have a faction element), crafting (which seems to be tied to your currently equipped suit/ship/gun), and putting all of that together to survive (like in a recent video where they showed what happens when your suit augment runs out and you need to procure resources and make a new one so as to stop taking constant damage in hazardous environments).

                                Now, there might be more to it than that (there's the elusive and mysterious multiplayer elements, the actual goal of reaching the center and whatever that means, and stuff like finding monoliths to learn alien languages), but even if the only mechanical elements of the game that exist are those shown, it sure as hell looks like a robust-enough game to me.

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                                July 14, 2016 9:18 AM

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                      July 14, 2016 8:26 AM

                      I mean, there's fucking Dwarf Fortress: http://www.bay12games.com/dwarves/

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                      July 14, 2016 8:28 AM

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                      July 14, 2016 9:19 AM

                      I like Roguelikes. I even like a lot of Neo-Roguelikes and Roguelites. I hate all 3 First Person Roguelites I have. Well I don't hate them; they're just super repetitive. The one I like most is the simplest and most like a FPS Binding Of Isaac. The more 'classic dungeon crawl' ones are super meh.
                      Paranautical Activity > Delver , Barony

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                July 14, 2016 8:28 AM

                You're missing a key element: any good game has good gameplay. It's not a collection of things to do and poke and check off a list. You absolutely can have a good FPS that is just shooting if the mechanics are sufficiently robust and challenging or otherwise rewarding. The recent DOOM is a very good example of that: it is very nearly a sequence of rooms with things to shoot, but the shooting is so good that that's fine. The problem No Man's Sky may run into is that scanning animals and harvesting resources may not be fun, it may not be challenging or variable if all you have to do is point a space camera at it and hold down a button. It's too soon to say, though.

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                  July 14, 2016 8:30 AM

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                    July 14, 2016 9:57 AM

                    And that's fair, but it seems unnecessary to worry. It'll either be good, or not. Maybe it'll be good for 10 hours instead of 100. Fine. There are so many games out there to play right now that I think it's strange to worry about speculative failings in an unreleased game when we'll know what's what soon enough.

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              July 14, 2016 8:28 AM

              its pokemon snap, you go around and take pictures of animal...animals that all move the same... zzzzzzzzz

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            July 14, 2016 8:16 AM

            What does any of that have to do with Spore? The reason the final stage of Spore sucked wasn't due to procedural content. It was due to the gameplay getting hamstrung at some point in development and basically every stage of the game other than the first "explore the land" stage being incredibly bland to play from moment one.

            If Spore had fun gameplay, I would still revisit it.

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            July 14, 2016 8:28 AM

            I enjoy exploring and collecting in minecraft, perhaps it'll be like that? Or maybe even better.

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            July 14, 2016 9:00 AM

            I'm looking forward to reading your posts disputing good reviews of the game if it actually turns out good.

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            July 14, 2016 9:54 AM

            It worked for minecraft

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              July 14, 2016 10:13 AM

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                July 14, 2016 10:59 AM

                you can't say that with any authority. there are bunch of things that made it successful. Like crafting, exploration, modifying the terrain, survival mode.... that's all in NMS as well.

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        July 14, 2016 8:15 AM

        It's funny you say that. I got that same feeling when watching this trailer. I think we all remember how excited, and then letdown, we all were.

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        July 14, 2016 11:18 AM

        You think one planet will consist only of phallic creatures?

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      July 14, 2016 7:59 AM

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        July 14, 2016 8:16 AM

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        July 14, 2016 9:22 AM

        i'll definitely pick it up one day when it's on sale. so far i've spent most of my time in red dead just getting stoned and exploring the wilderness, i could stand to do the same in outer space. i just hope there are a few of the 18,000,000,000,000,000,000 planets left for me to discover when i finally get out there

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      July 14, 2016 8:32 AM

      There was one video I saw where they did some terrain manipulation--blasted through the ground and entered a cave, seemed all of a sudden very like Minecraft or, more relevantly given its release timing, similar to what I've seen of Astroneer. The aesthetic of Astroneer's rugged moonscapes seems more convincing to me than what I've seen of No Man's Sky, where most worlds (even bitterly cold ones) look like a version of Mesozoic Era Earth. Are these games competing for the same audience?

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        July 14, 2016 9:14 AM

        I don't think they are, especially since NMS has a ton of hype behind it, and I'd wager most people have never heard of Astroneer. I know a Shacker is involved with it, but that's about it.

        NMS is a survival game in a vast universe. I don't think it's at all trying to go into Minecraft territory. For one, you can't build anything "in" the world. You can craft stuff, but it's only directly in service of upgrading your own things or trading to NPCs.

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      July 14, 2016 8:55 AM

      AT this point so many people bagging on this game it's got anti-hype. Which means I'll probably love it because I have such low expectations.

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      July 14, 2016 9:05 AM

      In the last thread like this, someone linked to an article that said No Man's Sky is basically a survival RPG. Whether it's a good survival RPG remains to be seen. I'm buying it since I love space and I enjoy exploration. If it has a decent crafting system I imagine I'll get a fair number of hours out of it.

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      July 14, 2016 9:15 AM

      I get it guys, it's proceduraly generated... They really need to release a video detailing game play at this point.

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        July 14, 2016 9:40 AM

        This reply is in every NMS thread.

        I don't even feel like Googling it for you, but they have detailed it already long ago.

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          July 14, 2016 9:49 AM

          You could just watch this video, which covers it pretty well: https://www.youtube.com/watch?v=qqmJ8k9uBB0

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            July 14, 2016 9:57 AM

            This is the first I've seen this video. I'll have to watch when I'm back at a computer. It appears to be considerably more detailed than what I've seen previously.

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            July 14, 2016 11:17 AM

            Goddamn "Andrew" is an annoying son of a bitch.

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            July 14, 2016 11:31 AM

            Can you get/fly one of the really big ships? And then launch smaller craft from it?

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              July 14, 2016 11:33 AM

              I'm pretty sure that player ships are all fighter-sized.

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                July 14, 2016 11:36 AM

                Damn! I'd been hoping with the scope they're going for here I could realize my dream of going from dinky fighter pilot to captain of a kilometers long space carrier.

                Game still looks cool though - I'll likely pick it up at some point. Hope it lives up to the promise!

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            July 14, 2016 1:04 PM

            Okay never saw this before thanks for posting it. I'm pretty mixed on what I saw. I'll wait and see if there's any emergent game play coming from it because there was really nothing that I can make a solid judgement on beyond eyeballing some super basic mechanics.

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            July 14, 2016 2:35 PM

            That was awesome, I'm suddenly a lot more interested in this game now.

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          July 14, 2016 9:51 AM

          No clue why people seem so confused by this game. You explore the universe and gather materials to craft shit.

          They had some weird messaging in the beginning but if you've looked at any media about this game in the past year or so then I think you have a pretty good idea of what the game is all about.

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            July 14, 2016 10:12 AM

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              July 14, 2016 10:38 AM

              It's getting press because most people think it looks cool as shit

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                July 14, 2016 10:49 AM

                Too be fair, lots of people thought Spore looked cool as shit. It looks interesting, but I'm not sure how long I'd actually enjoy it.

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                  July 18, 2016 5:21 PM

                  The idea of Spore sounded cool as shit. The original concept for Spore was bonkers, cool as shit, amazing, best game ever made material. I think a lot of people had that in mind and TRIED to like what it turned into. It was still interesting... just a shadow of what it could have been.

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                July 14, 2016 10:55 AM

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              July 14, 2016 10:42 AM

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              July 14, 2016 11:55 AM

              is a coincidence that you hate this and Minecraft?

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        July 14, 2016 10:31 AM

        there are multiple 20 minute long gameplay videos

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        July 14, 2016 10:39 AM

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