The Witcher 3 Patch 1.20 coming soon to PC, Xbox One, and PS4; patch notes released

CD Projekt Red has a lot planned for patch 1.20, so check out the full changelog here.

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CD Projekt Red has just announced patch 1.20 for The Witcher 3: Wild Hunt will soon release on PC, PlayStation 4, and Xbox One.

Patch 1.20 features a number of general improvements, gameplay tweaks, bug fixes, and more for both the base game and its previous expansion, Hearts of Stone.

Some of the major improvements being made to The Witcher 3 includes a new book, called 'A Miraculous Guide to Gwent’, which displays Gwent cards that are missing from the player’s base-game collection as well as information on how to acquire them. Other improvements includes options to display herb names in the game world, enemy level upscaling, the option to disable the automatic drawing and sheathing of your sword, and changes to both the Player Statistics and Character Development panels.

As for the Hearts of Stone expansion, players should expect several fixes, including fixes to the Rotation Runestone, disappearing foliage, modifications to the Vitality cost of Olgierd’s Saber, and more.

As of now, there’s no release date as to when we can expect patch 1.20 will release, but here’s its full changelog:

Patch 1.20 - Changelog

- Improvements -

  • Adds book titled 'A Miraculous Guide to Gwent' which displays number of gwent cards missing from player's base-game collection and information on where to find them, thus facilitating completion of achievement titled Collect 'Em All. Tome in question can be obtained either from gwent playing scholar in Prologue or from merchant near St. Gregory's Bridge in Gildorf district of Novigrad.
  • Adds option to display herb names above available interactions.
  • Adds option in Options/Gameplay to enable enemy level upscaling. If foes are too easy to defeat due to level difference, upscaling will render them a challenge. Change will not affect experience point gain, loot, or quest rewards. Option can be enabled or disabled at any time, even during combat (however, Vitality/Essence of foes is then fully restored).
  • Adds option in Options/Gameplay to disable automatic drawing and sheathing of sword.
  • Increases incidence of, and thus chances of finding, several monster-based ingredients required for crafting high level alchemy formulae.
  • Improves Player Statistics panel, adding maneuverable Geralt model. Improves visuals in panel for better readability.
  • Adds new functionality to books and scrolls. When first collected, they can be read immediately using single button without need of navigating to Inventory panel. All found but not yet read books and scrolls are stored in Quest Items and Other categories. Once read, books and scrolls can be sold as their content is saved in Books section of Glossary.
  • Improves overall visuals in Character Development panel.
  • Improves Inventory whereby items are divided into additional subcategories within their grids: weapons and armor; oils, potions and bombs; quest items and others; food and equestrian gear; crafting and alchemy. Additionally, introduces redesign of tooltips enabling their resizing with single button. Also, item comparison is easier than ever given addition of summary of changes in stats.
  • Improves Inventory navigation when using gamepad. Slots are divided into sections and right stick can be used to jump between them.
  • Improves Crafting panel in merchant shops. Adds option to purchase missing diagram components directly from Crafting panel when talking to merchant, as well as clearer descriptions and option to resize item descriptions.
  • Introduces redesign of Repair panel in merchant shops. Adds single button enabling players to repair all equipped items.
  • Improves Remove Upgrade panel in merchant shops.
  • Improves Quick Access Menu whereby it can be accessed in one of two modes, with action either paused or slowed depending on button used.
  • Adds functionality whereby crossbow bolts can be switched via Quick Access Menu rather than being equipped from Inventory.
  • Adds counter for bombs and crossbow bolts to Quick Access Menu. Improves region maps by adding pin filtering, more intuitive quest tracking, and a region overview for faster navigation.
  • Adds three new custom pins allowing players to mark areas for future reference.
  • Improves Adrenaline Bar which better displays number of stored Adrenaline Points and their status.
  • Improves display and behavior of Buffs, displayed in more intuitive manner showing time left, strength percentage, stacks, charges, or permanence where applicable. Buff icons now blink for approx. 10 seconds before expiration. For improved visibility, names and exact expiration times for all effects are only visible when Quick Access menu is active.
  • Changes icons for decoctions, rendering them recognizable at first glance.
  • Changes icons for oils, rendering them recognizable at first glance.
  • Changes gwent card icons in shops, rendering factions recognizable at first glance.
  • Changes icons for mutagens.
  • Adds feature whereby equipment exceeding player character level can be previewed on character.
  • Improves sorting in Journal whereby active quest tab is always open and tracked quest is at top of quest list.
  • Improves quest item visuals so that Hearts of Stone and Blood and Wine quest items are now tagged with blue and red exclamation points, respectively.

-Gwent-

  • Quest titled Collect 'Em All is now marked as failed if player does not succeed in collecting Milva, Vampire Bruxa and Dandelion gwent cards during gwent tournament in quest titled A Matter of Life and Death.

-Visual-

  • Fixes PC-specific issue whereby there was no change in appearance between Nvidia Hairworks 3-day beard (stage 2) and full beard (stage 4).
  • Fixes issue whereby Geralt's clothing was not properly restored after sex scenes.
  • Fixes visual issue whereby guards holding torches would have inverse kinematics when animated.
  • Fixes PS4-specific visual issue whereby texture of water puddles would not fade properly.

-Gameplay-

  • Updates description of Superior Blizzard potion. Potion now slows time for a short period whenever an enemy is slain. Additionally, during this period actions do not deplete Stamina if 3 Adrenaline Points are available.
  • Fixes issue whereby indicator for Oil charges would appear incorrectly in New Game Plus mode.
  • Fixes issue whereby Flood of Anger skill could endlessly increase Sign intensity.
  • Fixes issue whereby Ciri could be missing her scabbard in certain situations.
  • Fixes issues whereby damage from Northern Wind bombs could be calculated incorrectly.
  • Fixes issue whereby pool of experience points would invert to negative value when player reached level 70 cap or used Potion of Clearance.
  • Fixes PC platform-specific issue whereby only the 'E' key would open Stash chest despite user manually changing relevant key binding.

-Hearts of Stone-

  • Fixes issue whereby Rotation Runestone effect would not appear correctly in Hearts of Stone expansion.
  • Fixes rare issue whereby foliage in Velen and Novigrad would disappear upon completion of Hearts of Stone expansion.
  • Fixes rare issue whereby a chest in quest titled From Ofier's Distant Shores in the Hearts of Stone expansion would not contain relevant diagrams.
  • Modifies Vitality cost of Olgierd's Saber to 15% in Hearts of Stone expansion.
  • Fixes issue whereby trap door in herbalist's hut in Hearts of Stone expansion could not be opened.
  • Fixes issue whereby bandit camp north of Zuetzer Castle in Hearts of Stone expansion would not gray out correctly.
  • Fixes issue whereby question mark would not disappear upon exploring Kilkerinn Ruins in Hearts of Stone expansion.
  • Fixes issue whereby treasure hunt titled Sword, Famine and Perfidy could not be completed.
  • Fixes rare issue whereby an infinite loading screen could occur after speaking with Olgierd subsequent to completing all tasks requested by him in Hearts of Stone expansion.
  • Fixes visual issue involving reflection on river's surface in new location added for Hearts of Stone expansion.

-Other-

  • Fixes issue whereby Vivaldi could fail to appear in Novigrad.
  • Fixes issue whereby interaction could be missing from chests containing loot in quest titled Scavenger Hunt: Wolf School Gear.
  • Fixes rare issue whereby Triss could be rendered immobile in quest titled Now or Never.
  • Fixes issue whereby treasure hunt titled Shortcut could not be completed.
  • Fixes issue whereby treasure hunt titled Freya Be Praised! could not be completed.
  • Fixes issue whereby treasure hunt titled Unlucky's Treasure could not be completed.
  • Fixes issue whereby treasure hunt titled 'The Things Men Do For Coin... could not be completed.
  • Fixes issue whereby treasure hunt titled Temerian Valuables could not be completed.
  • Fixes issue whereby quest givers for contract quests titled Deadly Delights, Jenny o' the Woods, and Phantom of the Trade Route could occasionally fail to appear.
  • Fixes issue whereby players could not speak with an NPC in quest titled Novigrad, Closed City.
  • Fixes issue whereby an ifrit in quest titled Redania's Most Wanted could not be reached.
  • Fixes issue whereby quest titled Hey, You Wanna Look at My Stuff? could not be completed through interaction with relevant merchant.
  • Fixes rare issue whereby interaction was inactive on treasure chest in quest titled Take What You Want.
  • Fixes rare issue whereby, under certain conditions, the Francesca Findabair the Beautiful gwent leader card was not awarded as intended.
  • Fixes issue whereby a witch hunter in quest titled Novigrad, Closed City could prove immortal.
  • Fixes issue whereby certain bandits appearing in quest titled Get Junior would have empty health bars.
  • Fixes rare issue whereby, under certain circumstances, objective titled Gather Allies would fail incorrectly in quest titled The Isle of Mists.
  • Fixes issue whereby players could not start a New Game Plus despite having completed the game.
  • Fixes rare issue whereby services provided by master armorers were not unlocked properly.
  • Fixes issue whereby Sukrus would fail to appear by van Hoorn's warehouse in quest titled Of Swords and Dumplings.
  • Fixes issue whereby players could not talk with Fergus and complete quest titled Master Armorers.
  • Fixes issue whereby door to bathhouse could be locked during quest titled Get Junior.
  • Fixes rare issue whereby forktail in quest titled To Bait a Forktail... could prove immortal.
  • Fixes issue preventing completion of minor quests titled The Soldier Statuette and The Nobleman Statuette.
  • Fixes issue whereby two Zoltan gwent cards would appear beneath the Hanged Man's Tree.
  • Fixes issue whereby players could not complete quest titled Contract: The Griffin from the Highlands if attempted to do so after completing quest titled Master Armorers.
  • Fixes issue whereby interaction with Roche was impossible in quest titled An Eye for an Eye.
  • Fixes issue whereby Sigismund Dijkstra gwent card could not be acquired from the Bloody Baron under certain conditions.
  • Fixes rare issue whereby werewolf could disappear during quest titled Wild At Heart.
  • Fixes rare issue whereby infinite loading screen could occur during quest titled King's Gambit.
  • Fixes issue whereby quest giver would fail to appear in quest titled Contract: The Creature from the Oxenfurt Forest.
  • Fixes issue whereby Kurisu would fail to appear in Freya's Temple during quest titled Taken as a Lass.
  • Fixes issue whereby interactions were blocked during exploration upon completion of quest titled Disturbance.
  • Fixes issue whereby cockatrice would appear underground in quest titled Contract: Shrieker.
  • Fixes rare issue whereby an infinite loading screen cold occur after talking to Avallac'h in quest titled On Thin Ice.
  • Fixes issue whereby Sven would respawn despite having been killed in quest titled In the Heart of the Woods.
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From The Chatty
    • reply
      May 27, 2016 8:26 AM

      thank god they finally fixed his beard, now i can finish this game

    • reply
      May 27, 2016 8:36 AM

      starting a new play through once blood and wine comes out. The upscaling of enemies is welcome but not that great if you dont get xp. I'm weird, I like to get xp for doing marks on the map and stuff. I've been using a xp curve mod and dont know how it will scale later on since I'm playing on death march

      • reply
        May 27, 2016 8:59 AM

        Ya kills don't seem to get XP only quests. I'm doing a majority completion of the maps and finished novigrad area on dm ng+ level 52.

      • reply
        May 29, 2016 5:27 PM

        Adds option in Options/Gameplay to enable enemy level upscaling. If foes are too easy to defeat due to level difference, upscaling will render them a challenge.

        ***Change will not affect experience point gain, loot, or quest rewards.***

        Option can be enabled or disabled at any time, even during combat (however, Vitality/Essence of foes is then fully restored).

    • reply
      May 27, 2016 8:38 AM

      Adds new functionality to books and scrolls. When first collected, they can be read immediately using single button without need of navigating to Inventory panel.

      Fucking finally....

    • reply
      May 27, 2016 8:48 AM

      Lots of great UI changes in there. Also love the Gwent card tracking.

    • reply
      May 27, 2016 9:01 AM

      Dang. I probably should have waited on this before finally jumping back into Witcher 3 for both the DLCs. Gonna break the UI and camera mods I just set up for sure

    • reply
      May 27, 2016 10:41 AM

      Look at those inventory improvements!

    • reply
      May 27, 2016 12:36 PM

      Did the patch remove that goddamn stuffed unicorn? That's just pure evil.

    • reply
      May 27, 2016 1:22 PM

      finished witcher 2 last month and have witcher 3 on my coffee table ready to start after this patch drops but unclear on DLC. Is the DLC to be played during the campaign in no particular order, or is it supposed to be played after completing the game? No spoilers please, thx

      • reply
        May 27, 2016 1:31 PM

        I'm playing the first DLC now and it's pretty much its own main quest in the same world that's been expanded. The new side quests in the log are labelled Hearts of Stone and color coded as well. You could play them concurrently but the recommended level is 30+ I believe, which is where you should be if you beat the game.

        This new one, Blood & Wine, is a whole new land / map and main quest and stuff, with an even higher recommended level and such. Separate but still a continuation. I'm not sure if this enemy upscaling option will also downscale if you're low. I'm just now playing the expansion for the first time.

        • reply
          May 29, 2016 5:30 PM

          Enemy difficulty scaling is totally optional, you can turn it off if you want.

          Personally, I find it a lot of fun to be experienced and easily kill lower level enemies than me,
          otherwise what is the point in all that hard work that you have done, just to have
          all the noob enemies toughen up? - Not fun, IMO

      • reply
        May 27, 2016 1:47 PM

        They are separate quests with a recommended level around endgame level. The first expands one of the in-game regions and the second will take place in an entirely new region

        • reply
          May 27, 2016 1:49 PM

          That is to say, you can play the DLC at any time but the enemies in it will be leveled for an endgame character.

    • reply
      May 27, 2016 1:57 PM

      ok this one is awesome

      ... a new book, called 'A Miraculous Guide to Gwent’, which displays Gwent cards that are missing from the player’s base-game collection as well as information on how to acquire them.


      I'm in Novigrad on a new playthrough and I was about to just go find a mod to show where cards that I hadn't gotten yet were.

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