Microsoft emphasizing power with 2017's Xbox upgrade
With Scorpio revision, reported to be released in 2017, Microsoft hopes to one-up PS4 'Neo.'
Following today's report from Kotaku and Microsoft blogger Brad Sams, Microsoft wants its major Xbox revision planned for 2017, codename Scorpio, to outperform PlayStation 4 Neo in terms of raw power.
This updated info comes from sources that spoke to Polygon. The original PS4 operates at 1.84 teraflops. Compare that to Xbox One's 1.32 teraflops, which has given Sony an edge. According to Polygon's sources, Xbox "Scorpio" will aim to hit peak performance at 6 teraflops. On the other hand, the PS4 Neo documents given to Giant Bomb's Austin Walker show Sony's updated console shooting for 4.14 teraflops.
"Microsoft is determined to end this narrative," Polygon writes.
"Teraflops" probably doesn't mean much to most consumers. The long and short of it is that Microsoft wants Scorpio to outpace PS4 Neo in terms of framerate and resolution: faster, steadier, prettier—all key adjectives in communicating "We're better than our competition."
Next year's Xbox upgrade may also receive a redesigned controller.
Scorpio won't make its way to consumers until sometime in 2017. In the meantime, today's report indicates that Microsoft plans to unveil a slimmer Xbox One at E3 next month, likely to start a push to get the slimmer console into consumers' hands this holiday season.
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David Craddock posted a new article, Microsoft emphasizing power with 2017's Xbox upgrade
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6 TFLOPs is almost a 1070's worth, which was said to supposedly be 6.5. The 1080 is supposed to be 9 TFLOPS from what was published early on.
I seriously doubt real world performance will approach PC GPUs unless these consoles are going to be $800 premum versions (lol no), but it's nice to see them shooting for a multiple-fold increase in power. They need it.
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I think it makes sense. Manufacturers have almost no choice but to move to iterative updates: they can't confine consoles to 2-3 years and then expect people to jettison their library of games and buy all new ones, nor can they afford to let a console last 6+ years because PCs and mobile platforms move too fast.
Iterations are the best of both worlds: an upgraded box every 2-3 years, with new games plus compatibility with old ones.-
Thing is, what can a 2-3 year Xbox cycle accomplish that a good Steam Machine from Alienware running Windows can't?
Xbox exclusive games are pretty much it. And that's an artificial limitation. If your game runs on Xbone it runs on the PC, it's just a question of binaries and support. And preconfigured Steam Machines in the wild will limit the number of configurations.
I know the Steam Machine is not a contender today but I think compared to the consoles it'll be good at playing the long game. -
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Well they got blindsided by vr... you gotta think that both ps4 and xbone were deep in development when Palmer Lucky started his kickstarter and they had no way of knowing that stuff like rift and vive would exist now.
This is a good thing tho xbone and ps4 were both half assed consoles that were outdated on launch. Hopefully both teams learned from that and looked back on the 360/ps3 launches and what made those special consoles.
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This makes sense if they require you to have scorpio to do VR. But, at the same time, like Sony, they're probably require VR games to be fully backwards compatible with the regular system. IDK. This is all kinda weird. Nothing saying we'll even hear details about this at E3. They might save it for next year and do a holiday release. Except, if Sony get Neo out this year, that'll be a year headstart. However, it's not clear what kind of catalog Sony will have launch. With this kind of timing, you'd think MS would be ready with killer apps ready to go.
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