Ubisoft on The Division: 'There is not much to do' at the end of the game
The Division lacks strong end-game content, a problem the developer hopes to remedy in its next patch.
Ubisoft hosted a livestream to discuss The Division's upcoming 1.2 patch, known as Conflict, due out on May 24. During the stream, developers spoke candidly about the game's endgame content—or lack thereof.
"We created the beautiful world that players really enjoyed during the levelling experience, but it's true that when you reach the end of the game, there is not much to do in the open world," they said.
Ubisoft has its collective fingers crossed that next Tuesday's Conflict update will fill in The Division's endgame void by offering a plethora activities. Players have a new Incursion to look forward to, called Clear Sky.
Additionally, Ubisoft plans to pad out the extraction gameplay loop to add tension and get players more involved, per a blog published today. Dark Zone will be tweaked to add a hijacking feature: players can cut extraction ropes to dump loot for easy pickings, and players will have to stick around to defend their loot during extractions rather than merely grab the rope and automatically be whisked away.
"The process isn’t instant however, once interacting with the bag you will not only be marked Rogue right away, it also takes time to cut the rope and being shot at will slow it down drastically. However, once you complete the interaction all the loot attached to that rope will drop onto the group. The potential reward is high but it also leaves you extremely vulnerable, thieves beware!"
Playing in the Dark Zone, players will also discover Sealed Caches, NPC drops that can only be opened after extraction. The contents of a Sealed Cache are based on factors such as the difficulty of the NPC that dropped it.
Another new mission type, Search and Destroy, is aimed at agents level 30 and above. Players will take out teams of level-30 enemies, and then beat feet to the safe house to receive new Target intel, a new type of currency good for accessing High Value Targets.
Check out the blog to see what other content Ubisoft has in store for The Division 1.2.
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David Craddock posted a new article, Ubisoft on The Division: 'There is not much to do' at the end of the game
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I don't have a dog in the Division conversation, but what you suggest is a cop out. Developers NEED strong end-game content. The video game landscape is full to bursting with games to play. The last thing devs want is for their community to move on. You've gotta give them a steady drip of content so they're excited for your next piece of PAID content.
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