Dark Souls: The Board Game finishes Kickstarter with $5.4 million in funding
Prepare to Die around your buddy's card table when the Dark Souls board game arrives replete with more playable characters, scenery, and more.
Unlike most of the endings in the Dark Souls video games, the saga of the Dark Souls board game's Kickstarter campaign concluded with a happy ending.
After smashing through its initial funding goal of $70,000 in three minutes, the game's pot continued to overflow, ticking off stretch goals and adding more and more features to the game. The clock stopped earlier today. The grand total: approximately $5.4 million.
Steamforged Games Ltd, the team responsible for adapting From Software's tough-as-nails video game to card-and-cardboard form, posted an update minutes after the campaign reached its end. "A heartfelt thank you from everybody at Steamforged Games Ltd. We've thoroughly enjoyed this campaign and look forward to keeping you all in the loop as the game progresses. We are honoured to have your support and to have spoken with you all in the comments and via the inbox."
As if the thank-you missive weren't enough, Steamforged surprised fans by announcing that all stretch goals that would have been unlocked up to $5.76 million will be include in the final product.
The campaign started simple: two reward tiers (one for consumers, one for retailers), and a couple of playable classes, boss monsters, scenery objects, and some playing cards. Fans pressed ahead, unlocking additional playable classes, bosses, items, and more taken from across the Dark Souls trilogy.

Look for Dark Souls: The Board Game in or around April 2017.
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David Craddock posted a new article, Dark Souls: The Board Game finishes Kickstarter with $5.4 million in funding
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I backed it! Hope it turns out good.
Kickstarter marketing is weird though: "Here's these stretch goals, tell your friends to buy if you want these things that triple the amount of things in the box!" followed by "we're throwing in the stretch goals you didnt make as a thank you to all the fans!". Of course they knew pretty closely what was going to be in the final box the whole time. -
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They only asked for fifty thousand pounds and got 3.7 million pounds because Dark Souls fans. It's basically a pre-order / marketing thing after the initial goal.
And they also had retailer-specific bundles with special add ons. That consumers have to buy later.
The simple structure of the Kickstarter helped a lot I think.
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