Street Fighter V forces Capcom to change development strategy

The company now wants to take more time with its titles for better quality.

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Capcom had its annual meeting with investors and has projected lower than expected income for the coming year. Chairman and CEO Kenzo Tsujimoto said that is in no small part to what it learned from the rocky launch of Street Fighter V.

"It’s best to spend a little more time in developing and running a high-quality title that will perform well globally," Tsujimoto told investors (via MCV), citing Street Fighter V as the prime example. "“Some aspects of Street Fighter V needed more polish, such as the lack of content and server issues at launch. Accordingly, we feel it’s better to give a little more time to development than before, and have made slight adjustments to our portfolio."

He concluded that profits may take "one or two years longer to stack up" than previously anticipated.

PC Online and Mobile have underperformed, Tsujimoto said, but the company plans to expand its PC offerings, including more for Dragon's Dogma, as well as strengthen its mobile development by focusing on popular Capcom IPs. The company said its lineup for the next year will be "on par" with this year, although it did not specifically give titles. Itis also looking into the VR market and eSports.

Contributing Editor
From The Chatty
  • reply
    May 12, 2016 8:05 AM

    John Keefer posted a new article, Street Fighter V forces Capcom to change development strategy

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      May 12, 2016 8:10 AM

      Wait you mean you can't release a barebones game that is missing most of the features and expect it to sell millions of units on the vague promise said features are coming.

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        May 12, 2016 8:41 AM

        Utterly half baked games are such an annoying fact of modern games. Oh it's okay, we'll patch in the other half of the game later, honest!

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          May 12, 2016 10:15 AM

          That's what Season Passes are for, right?

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        May 12, 2016 12:26 PM

        it's ok tho, they focused on the fighting tournament community, which guarantees sales of tens of copies.

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          May 12, 2016 12:39 PM

          Lol focusing on the hardcore is the best way to both lose sales and your sanity.

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            May 12, 2016 4:56 PM

            one thing I won't soon forget is when I dragged the PS4 to my luddite buddy's place, specifically to nerd out like we were kids at 7-11, and he goes "where the fuck is Guile??" and I had to explain to him in plain english about how now you can download characters and it would cost money. he goes "ok how much?" and I was like oh we can't, it's not even out yet"

            it was one of those moments where he looked at me like it was the dumbest thing he'd ever heard and I was like...ya, this is fucking stupid. we played one game and never touched it again. haha.

            SFVI, if there ever is such a thing, will be on his samsung galaxy 14 and it will be F2P.

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          May 12, 2016 9:36 PM

          Yeah, it really seems like their strategy was to get the game to blow up on Twitch or something, which would somehow turn into millions of sales. That's almost putting the cart before the horse.

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      May 12, 2016 9:01 AM

      [deleted]

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      May 12, 2016 12:03 PM

      <runs naked through thread> fuckingpreorderrrrrrrrrrrs!!! <vanishes around corner>

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      May 12, 2016 12:09 PM

      Make better games, who knew?

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      May 12, 2016 12:32 PM

      what about the 8 frames of input lag tho

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      May 12, 2016 8:56 PM

      [deleted]

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