Dark Souls Board Game surpasses $2 million raised, unlocks more stretch goals
Fans have earned more bosses, player characters, and special cards ahead of the board game's release next spring.
As if obliterating its initial funding goal of $72,000 in just three minutes wasn't enough, Steamforged Games Ltd.'s Dark Souls: The Board Game continues to garner support—more than enough to unlock a treasure trove's worth of stretch goals featuring fan-favorite flora and fauna.
Earlier today, Dark Souls: The Board Game hit $2.2 million and is still going with 19 days still to go in the Kickstarter campaign. That amount happens to correspond with another stretch goal: the Crimson Set player character, inspired by a tattered robe, gloves, waistcloth, and beaked mask found in Blighttown, a region in the first Dark Souls game.
Fans of all three series entries will be pleased to know that Steamforged is rolling in elements from all three Dark Souls games. The next stretch goal, unlocked at $2.3 million raised, is the Dark Set player character, based on a skeletal armor set from Dark Souls 2.
Before meeting requirements to unlock the Crimson Set, players hit the stretch goal to access fan-favorite Havel. Other game elements include the Catarina Set player-character, Crystal Lizards, Mimics, Alonne Knight enemies, and cards that cause certain effects such as damage, magic spells, and damage to players.
Designed for one to four players, Dark Souls: The Board Game is being manufactured in partnership with Bandai Namco, the series' publisher, and will feature a blend of mechanics from the video game series as well as new mechanics tailored to tabletop play.
Players who enjoy painting miniatures should have fun painting the single-colored figures—heroes come in a sandy brown, while bosses are silver—although they can be used as-is for players who want to get busy dying right away.
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David Craddock posted a new article, Dark Souls Board Game surpasses $2 million raised, unlocks more stretch goals
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To be honest, I'm not either. While I am curious and somewhat excited--it's hard not to be enthusiastic seeing how much momentum this thing has--I feel that Souls games work because they're so visceral, so in the moment. Real-time. Having to pause, essentially, and look up rolls, roll dice, interpret cards... All of that could easily dampen otherwise enjoyable and intense moments.
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What reservations do you have of it? The preview I read at http://www.polyhedroncollider.com/2016/04/dark-souls-board-game-preview.html seemed pretty interesting.
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nah, i think specifically *Souls combat seems like it'd be hard to do with a boardgame since it's so... solvable, sort of? like a board game where i can learn to always win it without being hurt seems kind of ehhh.
they did waaay better than i expected, considering - but stuff like stamina being tied to health does feel kinda off. i backed it anyway for now!-
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yeah, though i was also basing it off of the video they did early on re: how boss combat works - dancer pretty much one-shotted one of the characters after he used some stamina to move + hit, haha. i do really wish they had more variety in the tiles, but it doesn't seem like the campaign's stretch goals are moving in that direction :(
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You don't need all of those in a board game, you only really need to do one or two of them very well and it can be fun. Co-op dungeon crawler board-games are a blast, even if this is just a well-designed version of that with Dark Souls 'stuff' in it... that would be fun. I think one of the reasons the game is doing so well in Kickstarter is that you get all the extras at the base level buy-in. All the extras they keep throwing in for stretch goals go out to everybody who backed the project enough to get the game. So you get the game and probably $500 worth of extras for free (as long as they follow through - but this isn't their first kickstarter). If you buy the game after the Kickstarter you will probably get the game for the same price without all that extra stuff. It's tough to turn down if you are interested in board-games and Dark Souls at all.
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i am not familiar with that vlaada game ;D
we still have yet to touch terra mystica, though it looks awesome - a handful of us basically pulled it out one evening, audited at the box contents, went 'FFFFFFFFFFFFFFFFFFFFFFFFFF,' and closed the box. same thing happened with civilization, like 4 years ago.
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