Will John Romero be working with Adrian Carmack again? Possibly
A new video hints at the likelihood that the two will be teaming up on Romero's new PC project.
First we got word that John Romero was getting back into the PC shooter game. Then we found out that a mysterious fictional company was tied to the project as well. Now, a new video hints that Romero may be teaming up again with Doom and Quake co-creator Adrian Carmack to make it happen.
The video, which was released on Romero's YouTube channel, starts with the recognizable Star Wars music in the background. It then follows Carmack as he treks up a hill toward a cloaked figure staring off into the distance. Sound familiar? Yeah, and it gets better. I won't spoil it for you, but what Carmack hands him at the end is priceless. It's campy as hell, but funny and apropos at the same time.
Apparently, more details will be coming on Monday, April 25. Night Work Games, based in Galway, Ireland, where Romero now lives, will be handling development. The site is currently placeholder, with only a space to sign up for updates on the game. Once you sign up, you get a notification that the first newsletter will be sent out on Friday, April 29.
Romero has also tweeted about the video now as well.
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John Keefer posted a new article, Will John Romero be working with Adrian Carmack again? Possibly
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There are an order of magnitude more good games released every year from the indie scene than from AAA developers. And the good games that do come out of the AAA space are still largely derivative, they usually just have impeccable production values or nail a specific mechanic. Indie gaming is where all the innovation has been happening.
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Strafe https://www.kickstarter.com/projects/strafegame/strafe had the mother of all pitch videos and it still just barely made it.
I think a figurehead ala ron gilbert/tim schafer is required to rake in the moneyhats. And even then there are the types of braben who only made a million and the folks ala star citizen chris roberts, that have made the development/campaign of the game artfully into some kind of of never-ending payment treadmill to bleed dry their most batshit insane fans.
Romero has baggage with the whole ion storm/daikatana fiasco but he also has mad pr skills and a bunch of people like me who would drop him some cash if he has a solid pitch. (he should be smart enough to know that the shit hall and his wife pitched crashed and burned for a reason so hopefully does it right).
By the looks of it he knows how to make some fun hype.
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This has to be in response to the negative reaction the DOOM beta had.
Daikatana was a bad single player game but its deathmatch was actually fucking incredible, even closer to Quake 1 than Quake 3 was. Its been over 15 years since the Romero released a deathmatch game and maybe the market for old school fast arena shooters doesn't really exist anymore, but I'm happy to see someone at least try. -
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Hve you played his new doom level? That shampoo pinup dude still knows how to design. I just hope they have someone to do biz for him and he does more actual design and mapping than pr. He tends to get easily distracted by this shit which makes sense given how good of a game he talks (watch his interviews about game design) but I want romero maps and not just a romero branded game.
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he has been saying this for a long time. romero always wanted fast paced shooters with high movement speed etc practically the exact opposite of what the genre has devolved to. there have been a few notable exceptions in form of serious sam,painkiller and hard-reset but overall its unfortunately a niche that is almost flat-lining.
romero is a smart guy, with the rise of independent gaming, digital distribution and recent experiments in funding he knows he could possible pull of a smaller scale old school shooter.
the guy gets a lot of shit for daikatana but he is also the guy that made doom and quake and anyone who knows the maps and development story around those and the decline of id software products ever after should at least be somewhat excited about the prospect (rarely brought up fact, as abysmal as daikatana sp was, the mp was actually really fucking good).
And as I said then there is almost certainly tom hall lurking around him as well which is always a bonus.
lets hope he has someone who keeps his ego under check and the attention-whoring to a minimum and we are good.
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Haha, I'm glad they are having fun with this. Romero is also bff with tom hall so I hope that guy is around in some capacity. If they can get sandy peterson on board in any capacity (other than visual design lol) this will be amazeballs (that man did shittons of important design stuff like weapons balance etc). I predict that american mcgee will also rush to contribute, the guy has been tweeting at romero for years talking about wanting to do something together.
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Have you tried: http://www.metacritic.com/game/pc/alice-madness-returns ?
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Last I heard the name was when I he bought some luxus hotel/resort in ireland which looking at the video and romeros new home is a fun coincidence. If john carmack was involved in id software trying to fuck over adrian carmack I would be interested how much bad blood there is between the id crew of old (especially the designers who all to various degree seem to have some lingering resentment towards john carmack if you read some interview). Even sandy peterson made some hilarious remark in his ama about how much of social weirdo and somewhat of an ass to work with carmack was.
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If it's a small scale single player game with a very small dev team that's he's been effectively self funding for a while, I'll be excited. I doubt it though.
If it's a multiplayer arena game it will just get killed by CliffyB's game and UT3. I don't care how good it is. No one will play it. That makes me sad but whatever.
More likely, it's some completely unrealistic MMO that he founded a studio for in 2005, spent years and never released a thing, but then again started talking about this fast paced MMO FPS game he was working on a few years ago. It will be a Kickstarter asking for some ridiculous amount of money with very little to show. He won't have learned anything from his wife and Hall's failed Kickstarter.
The Molyneux of the FPS.-
The studio you are talking about was slipgate ironworks which was folded into gazillion which he cofounded. They specialized in mmo stuff and you might realize that at some point everyone was in that space. They released ravenwood fair which was one of the most popular facebook games with 25 million players.
That studio made an exclusive deal with marvel/disney to develop mmos (marvel heroes being one of them and I think romero is also credited for that to some degree).
Btw the current studio head is the guy who made diablo. A year after that deal (i assume he made bank) he started lootdrop with his wife and tom hall, which made a bunch of smaller mobile games.
Basically the same thing he did back in the early 2000 when he made games like hyperspace delivery boy and monkeystone. Both great games and ahead of their time (the mobile boom ghad not happened yet).
Go look at the amount of games the dude has made and come back to repeat that dumb shit about "The Molyneux of the FPS".-
Oh and that mmo fps shit he is always talking about goes back to the early quake days when the name stood for some hammer wielding protagonist from their d&d campaign. That was when they were thinking about persistent servers like ultima later on. In the end they kept server/client functionality slapped doom weapons on it and brute forced the game out throwing out all their design work.
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