BioShock level redone using Unreal Engine 4
An environmental artist in the U.K. worked on the upgrade as a final-year project for school.
BioShock is still a great game even after all these years, but the graphics do look a bit dated in Unreal Engine 2.5, especially now that UE4 is available. To remedy that, a U.K. environmental artist decided to model and texture almost all of the assets from the game's Medical Pavilion level in the latest Unreal Engine, with some stunning results.
Ross Littlejohn posted about his project (via Kotaku) in the Unreal forums, showing off a video and some new screens. His personal page also has some additional screen shots. He is currently majoring in computer games design at Staffordshire University.
His Facebook page also reveals some upgraded graphics work for Metro 2033. If you liked these older games, it is a nice trip down memory lane seen through the lens of the latest Unreal tech.
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John Keefer posted a new article, BioShock level redone using Unreal Engine 4
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I think it looks a bit softer and the lighting is much better.
The original tended to have a waxy look in many parts. It worked well with the art deco styles they used because the lack of crispness in the edges and general rounded feel of everything was fitting. It is almost weird to me to see how crisp the art deco stylings are in the video.
I think the look is maintained for the most part, but the differences are there. -
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