Skyrim mod revamps cities, makes them bigger

It took more than three years to develop and weighs in at 4GB.

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The Elder Scrolls V: Skyrim has been out for more almost five years now, and it still has plenty of dedicated players. One in particular is so dedicated, he has been working on a mod to make the cities in the game larger. And after three and a half years, it is finally finished.

Holds: The City Overhaul (via Eurogamer) takes the Skyrim cities of Falkreath, Winterhold and Dawnstar and rebuilds them from the ground up. Mod author Galandil said that the purpose of the mod is to give players a similar option to the cities overhaul mod for Oblivion. "One of the reasons I felt this project was necessary was the announcement of various modding projects adding new content to the game," he said. "The problem, for me was how expansive their cities looked compared to the cities in Skyrim. Coming into Skyrim from Oblivion I was expecting there to be a 'Better Cities' mod available early on, but there wasn't and I missed the features the Oblivion City Overhaul brought to the game."

In addition to reworking the major cities, and even adding more smaller settlements, the mod also adds a bit more lore, including "a variety of new books written by myself and Alfredasl, which attempts to flesh out the land and history of Skyrim. They are spread to three locations: the Book Store in Falkreath, the Haafingar Library in Solitude and The Palace of Kings Library in Windhelm."

The mod is about 4GB in size. Reddit user Thallassa also created a two-part review of the mod, which is helpful because it details compatibility with other mods.

Check out one of the video tours below. 

Contributing Editor
From The Chatty
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    April 18, 2016 10:45 AM

    John Keefer posted a new article, Skyrim mod makes revamps cities, makes them bigger

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      April 18, 2016 11:05 AM

      looks good, time to reinstall skyrim

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      April 18, 2016 11:07 AM

      Whoa that's neat

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      April 18, 2016 11:23 AM

      There was a Chatty thread yesterday where someone was asking about when the next Skyrim was coming out. The next Skyrim is already here: the mod community has practically reinvented the game in a number of amazing and creative ways. Killing dragons is basically incidental at this point!

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      April 18, 2016 11:26 AM

      Some Skyrim mods are incredible. The passion and attention to detail are amazing. Some are derpy and just code fixes or workarounds, then we have overhauls like this. Truly awesome. I mean there are folks that redo the swords and armor as usual, but man... impressive.

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        April 18, 2016 11:44 AM

        [deleted]

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        April 18, 2016 1:16 PM

        What about the macho man dragon mod?

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        April 18, 2016 3:50 PM

        The Unofficial Skyrim Patch is still incredibly impressive to me. Look at this insane changelog - http://afkmods.iguanadons.net/Unofficial%20Skyrim%20Legendary%20Edition%20Patch%20Version%20History.html

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          April 18, 2016 4:00 PM

          Thats just nuts. Has anybody used that patch? Is it easy to install and does it cause any problems for the game?

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            April 18, 2016 4:05 PM

            One of the first ones I get whenever I get the urge to play through with a crazy amount of mods.

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            April 18, 2016 4:07 PM

            It has been the de facto bug fixing patch since its release (shortly after Skyrim came out and the mod kit was available) and is super purist. They used to keep separate patches for the main game and each DLC but recently merged them all into one giant patch (since who doesn't have the DLC at this point?). Arthmoor was also one of the main guys behind the Unofficial Oblivion Patch.

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            April 19, 2016 4:53 AM

            [deleted]

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          April 18, 2016 4:22 PM

          The funny thing is this patch doesn't fix all the bugs in the game. I ran in to a number of quest bugs while playing through Skyrim recently.

          It's definitely worth installing though.

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        April 18, 2016 7:14 PM

        Which of them make combat fun?

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        April 18, 2016 8:53 PM

        [deleted]

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          April 18, 2016 9:21 PM

          It is probably a management issue, I remember reading an interview with a program manager at a large game developer saying that any changes in the games were more difficult to accomplish with large teams.

          Modders have more freedom with smaller teams and can explore risky ideas that larger developers wouldn't tackle.

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          April 19, 2016 1:57 AM

          Does it though? Bethesda produces amazing games at launch, IMO. The fact that an unknown number of super-dedicated fans working on mods for 5 years can make the game even better doesn't negate that.

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      April 18, 2016 11:33 AM

      [deleted]

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      April 18, 2016 12:06 PM

      Well, time to reinstall skyrim.

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      April 18, 2016 4:03 PM

      Keef - first sentence is wonky. Missing a word perhaps?

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      April 18, 2016 4:07 PM

      i remember seeing this mod video before and not liking some of the new rooftops and buildings. they dont blend in very well or match other ones around them. :/

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      April 18, 2016 4:34 PM

      The only problem with skyrim is the insane steps you sometimes have to go through in order to get it working.

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        April 19, 2016 4:39 AM

        I'd pay to have a one click install for this type of stuff. I always end up spending so much time trying to get it working, I never play.

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        April 19, 2016 4:56 AM

        [deleted]

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      April 18, 2016 7:20 PM

      after Witcher 3 cities this is very welcome

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      April 18, 2016 7:44 PM

      Anyone know if it plays nicely with some of the other mods? Like the Floral and Unofficial Skyrim Patch and the more popular ENBs? Cause that's friggin amazing.

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        April 18, 2016 11:04 PM

        99% sure it will work with those mods. I think only trouble might be flora and fauna, if they add some trees in places of some of the new buildings.

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      April 19, 2016 4:51 AM

      [deleted]

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