Skyrim mod revamps cities, makes them bigger
It took more than three years to develop and weighs in at 4GB.
The Elder Scrolls V: Skyrim has been out for more almost five years now, and it still has plenty of dedicated players. One in particular is so dedicated, he has been working on a mod to make the cities in the game larger. And after three and a half years, it is finally finished.
Holds: The City Overhaul (via Eurogamer) takes the Skyrim cities of Falkreath, Winterhold and Dawnstar and rebuilds them from the ground up. Mod author Galandil said that the purpose of the mod is to give players a similar option to the cities overhaul mod for Oblivion. "One of the reasons I felt this project was necessary was the announcement of various modding projects adding new content to the game," he said. "The problem, for me was how expansive their cities looked compared to the cities in Skyrim. Coming into Skyrim from Oblivion I was expecting there to be a 'Better Cities' mod available early on, but there wasn't and I missed the features the Oblivion City Overhaul brought to the game."
In addition to reworking the major cities, and even adding more smaller settlements, the mod also adds a bit more lore, including "a variety of new books written by myself and Alfredasl, which attempts to flesh out the land and history of Skyrim. They are spread to three locations: the Book Store in Falkreath, the Haafingar Library in Solitude and The Palace of Kings Library in Windhelm."
The mod is about 4GB in size. Reddit user Thallassa also created a two-part review of the mod, which is helpful because it details compatibility with other mods.
Check out one of the video tours below.
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John Keefer posted a new article, Skyrim mod makes revamps cities, makes them bigger
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The Unofficial Skyrim Patch is still incredibly impressive to me. Look at this insane changelog - http://afkmods.iguanadons.net/Unofficial%20Skyrim%20Legendary%20Edition%20Patch%20Version%20History.html
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It has been the de facto bug fixing patch since its release (shortly after Skyrim came out and the mod kit was available) and is super purist. They used to keep separate patches for the main game and each DLC but recently merged them all into one giant patch (since who doesn't have the DLC at this point?). Arthmoor was also one of the main guys behind the Unofficial Oblivion Patch.
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The changelog for the Oblivion patch is equally insane and still updated - http://afkmods.iguanadons.net/Unofficial%20Oblivion%20Patch%20Version%20History.html
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It is probably a management issue, I remember reading an interview with a program manager at a large game developer saying that any changes in the games were more difficult to accomplish with large teams.
Modders have more freedom with smaller teams and can explore risky ideas that larger developers wouldn't tackle.
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