Rust assigns gender based on player's SteamID
I foresee everyone, everywhere being absolutely fine with this.
Facepunch Studios has detailed a controversial change to its open-world survival game, Rust. In addition to the usual assortment of fixes, the game has added female character models and will assign players a gender based on their SteamID.
Craig Pearson, a writer on the game, detailed the change in a development blog. "We understand this is a sore subject for a lot of people," Pearson wrote. "We understand that you may now be a gender that you don’t identify with in real-life. We understand this causes you distress and makes you not want to play the game anymore. Technically nothing has changed, since half the population was already living with those feelings. The only difference is that whether you feel like this is now decided by your SteamID instead of your real life gender."
Pearson's tone struck me as flippant and dismissive. Garry Newman, a developer on Rust, came across equally as blasé in an interview to Eurogamer. "Before we added different races and genders, you played as a bald white guy—you never had a choice," he said. "So we're not taking a choice away from the player, we're just adding more variety to the player models. I don't believe that playing as a different gender/race detracts from anyone's enjoyment of the game."
I wouldn't be surprised to see the developers over at Facepunch taken to task—for their decision, for its implementation, and for their tone. Part of the fantasy inherent in RPGs, or any game that lets you create a character, is the power to become someone else. I'm a (strapping, Adonis-like) dude in real life, but I tend to play females in games. Sometimes I come up with a fun character idea that I think works best as a woman, and sometimes I just decide to switch things up a bit. Having that control taken away from me by data connected not to the game itself, but to some bit I did or didn't flip in my Steam profile, seems contrived and myopic at the very least.
It also seems blatantly lazy. Facepunch invested the time and energy to create female character models. Surely creating menus full of sliders that let players customize those and other features can't be that much harder to build. At the very least, a screen with two buttons—Male, Female—is in order.
More to the point, many players won't appreciate being assigned a gender they don't identify with. For some of these players, video games are the one facet of their lives that allows them to exercise total control over those decisions.
This update comes on the heels of another controversial decision made to Rust in 2015: to arbitrarily assign facial features and skin color to player-characters.
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David Craddock posted a new article, Rust assigns gender based on player's SteamID
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Why is it brilliant? I'm not saying it's immoral or wrong or anything (though I will agree with Craddock that their tone seems dismissive. They know they are taking an odd position - they should clarify their reasoning). But I will say that limiting character creation choices seems to go against all the rules of an RPG. So I'm not sure it's a smart business move.
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Game isn't really an RPG, it's a survival game about making due with what you've got. Nobody got to choose how they were born, and I fucking love the fact that this game did all the work for character customization and then doesn't let players fuck with it. You get what you're dealt. That's the game.
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I used to have pretty much the biggest Rust dong you can have. It was hilarious. You can have a micropenis in Rust, and it's equally hilarious.
Since the change, my dong has since disappeared, as I am now a female. I really don't give a shit either way. I think the fact that they give a shit is weird though.
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It was dismissive. They have taken that tone quite a but with game changes because they hate the outrage it causes. It's partially their fault for creating the weekly blog that details their weeks work, but it was also a brilliant move. Their example for pre-alpha games should be the standard for how it's done.
In the end they have made some truly great game play decisions, and like clockwork people always initially reject their direction. For example, they are going to add an XP/leveling system. I think it's a mistake, and is in start contrast to the very organic approach of the game, but maybe I'll be proven wrong.
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Looking at this thread and looking at your post you seem to be arguing a strawman.
"Their tone is appropriate, given the kind of shitheels who tend to get upset over things like this."
How about no? Also did they tell people who bought in early that they are about to participate in a "smart" and "interesting" "social experiment"?.
There are truly engaging and clever projects who play with the idea of a genetic lottery and they are upfront about it. The way they seem to articulate it doesn’t seem like one of those.
Their line of argumentation is disingenuous as well: "they're not taking a choice away from the player, just adding more variety to the player models"?
The moment a different player set exist, they are denying you a choice.
They could have started the game with a black transsexual as a default character and the second they added a white as milk male/female character and decided to bind it to steam id they are denying you a choice.
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That’s not what I said or what people criticism.
Also limiting choice makes sense in terms of mechanics if there is a gain in exchange but what is the benefit of denying it when its clearly available for character generation.
What is the argument for it when you do not have a defined character with a back-story but a randomly by steam id generated figure.
Why not allow a player to chose to play a black female the same way they should be able to play a white male character?
Whats the good game design here? -
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I think it's kind of cool but at the same time I'm extremely cynical as to its ability to teach anyone anything and do anything good for the game experience.
The people who are horrible about this kind of stuff won't learn anything from it, and the people who know what to expect will have their game experienced ruined for them.
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Wow, they announced this a year ago, it took them that long to implement? http://www.escapistmagazine.com/news/view/141628-Rust-Update-Assigns-Player-Gender
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In fairness, they make weekly updates to the game. Their progress is awesome (they started completely from scratch after throwing away Legacy Rust). They work very hard, as can be seen at www.playrust.com
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As I've explained, I'm less bothered by that than the developer's tone. He's basically saying, "I understand some people will be bummed out that they don't have agency in their gender or race, even though we've had everybody assigned to white males this whole time. But, too bad."
If they would have framed the update as a social experiment, then I would've been less taken aback. And I hope this community knows me well enough after 11 years to know I don't manufacture clickbait articles. I wrote this based on how their tone struck me.-
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I agree with you. There's been an influx of scenarios where a developer made an artistic choice (as this one could be said to be), the community lost its shit, and the developer capitulated. I don't like that.
At the same time, I believe there's a double standard inherent in this particular "experiment." In a Chatty thread from several months ago, some people were complaining about Nintendo not allowing them to play a female Link in Tri Force Heroes on 3DS. Some people wanted to play as a woman. I commented that gender doesn't matter in Nintendo's games, because by and large, they're just that: games. They're not trying to tell a story. They're effectively pieces on a board, like a Monopoly thimble.
I got a ton of backlash from people expressing that some people didn't identify with playing as one gender or another, and wanted more choice. I saw where they were coming from.
In his interview with Eurogamer, Facepunch's Gary Newman said: "I don't believe that playing as a different gender/race detracts from anyone's enjoyment of the game." Well, he's wrong. That's something I learned from the Chatty discussion. So, I wrote an article about it.
If you disagree, that's fine. I see where you're coming from. But I won't back down from saying the developer's statement and tone were off base.-
I think the broader issue of representation (where the idea that people who aren't white men would love to see themselves reflected in game characters) doesn't necessarily have anything to do with a couple games saying "We're going to have diversity, but you don't get to pick what you are". If anything, I feel like this kind of thing should help the less obtuse realize just what minorities have been saying for ages.
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David, I know you don't do clickbait articles and this site isn't clickbaity.
I think you covered this well. Being dismissive of your audience is never a good idea. They may laugh at their complaints now, but audiences are fickle. It's not a good long-term play to think you know better than your players. -
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Others have explained it for me already, I have nothing to add.
Also he can have his opinion but seeing it in a news article like that, and written as if everyone would agree with him, strikes me as wrong. Talking about taking the developer to task on their tone while his own tone is so awful, come on!
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It is standard, as I pointed out. It's not as if Rust has a narrative that hinges upon the player assuming a character of a particular gender or ethnicity. The argument that there's never been choice is pretty weak. If they're going to go to the trouble of creating different character models, and then say "we're going to tell you what to play as," you should expect backlash.
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but the entire point is that it *shouldnt* matter at all, but people project meaning into their player avatar, and when that's taken away some people flip the fuck out, and that should probably happen to people more often, if only to make them think about why they're uncomfortable with a gender-bent avatar, or race-bent avatar.
If anything, it makes for a fascinating "how do people perceive me and interact with me in-game" study.
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I think the point is that up until now you had no choice (everyone was male). Although last year they made it so you had no choice about your race:
http://www.pcgamer.com/rust-update-assigns-skin-color-and-face-to-players/
Chances are people that were upset about that already stopped playing the game.
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UPDATE: I added an Opinion tag, which should be reflected in the article.
Sincerely, Shack, thank you for the discussion. I've been trying my hand at writing at least one long-form post each day, sprinkled liberally with my opinion. Not in a bid to get clicks, but to engage our community. Whether you agree or disagree, I genuinely enjoy discussing these sorts of topics. -
Why did they decide to set a gender by steam id?
I have trouble following the argument that "they're not taking a choice away from the player, just adding more variety to the player models".
The moment a different player set exist, they are denying you a choice.
They seem to want to make some point about race/gender and genetic lottery in the most hamfisted way possible and and judging from the quotes they do come across as pretty dickish.
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To be honest, this quote from the dev rubbed me the wrong way: Technically nothing has changed, since half the population was already living with those feelings.
He's assuming all women don't like to play a male character in games? That's unfounded and flip.
I'm in the camp that these developers are dicks. -
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once they decided to impose the gender rather than making it a choice, using the steam ID makes perfect sense. it means they don't have to store the gender assignment and they don't have to coordinate that between servers. the servers can simply recompute the gender from the steam ID on-the-fly and always come up with the same answer. i wouldn't read too far into that particular aspect of this
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Look at the post below. There is nothing absolutist about the reasoning and I have no idea why you folks seem to have black-and-white comprehension of the argument. It's absurd how some people here try reflexively take a point and push it to a maximum possible outcome so they can argue against it being unreasonable. No not all games need to do everything but if by genre and server population you have already a chunk of people playing it that way the least you can do is listen to their concerns and not be dismissive about their input. Some things people posted here about the developers plans were insightful and helped the developers point more than their own quotes.
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"Facepunch invested the time and energy to create female character models. Surely creating menus full of sliders that let players customize those and other features can't be that much harder to build."
Come on man :(
I mean I disagree with the position you take in your article and we can agree to disagree - but this line is just dumb. It makes you sound like every other ignorant gamer forum poster that makes claims about how hard or easy it is to do this feature or that feature. If you have no clue about what it takes to make software, don't make claims about what it takes to make software.
I guess it bugs me more because I know you're not that ignorant about game development, just based on your books. So that makes a ridiculous claim like this even worse.-
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Stop apologizing, David. You have attracted the crazies with this article is all. God forbid you write anything about gender and gaming.
While it clearly isn't one line of code, it's a standard feature that every game of this type has had for 30 years. I.e., it's clearly not a programming nightmare.-
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I think you read a lot more into the posts than I do. Yeah a lot of people bluntly disagree with the article/opinion piece, that's to be expected. And there are some comments that are basically "this suxxx" which don't contribute anything unless the authors come back and elaborate. But I don't feel like there's much at all that's "off the charts" or getting personal.
Vincent's comment about shitheels for example never struck me as directed towards anyone here. Feels like people want to take things as negatively and personally as possible sometimes.-
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"bringing their own baggage"
"must have touched a nerve"
See, this is what I'm talking about. Why isn't it just that they just disagree with the guy and tell him so? You don't have to ascribe some dramatic motives to them. Mr. Craddock's seems to be engaging people in the discussion and everyone seems reasonably civil, if not tactful.
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Very few things are actually trivial in software (and especially games) development. An interface would need to be designed. It also needs to be implemented. If character customization is new (which I think it would be in this suggestion) you would actually need to change the flow of steps when heading in to a server. A way to store the choice would need to be added. You would need to ensure that that choice is handled properly in the client/server net code.
I could go on. Statements like "it would be trivial to implement" is what causes bad software to get made. Every single piece of a complex piece of software should be handled with care, its corner cases and gotchas planned for and handled, UX implications considered and designed, etc etc
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Calling his line dumb isn't very nice. You sound like you have personal issues with David? And as a dev I can say he's actually right that it's not that hard to implement something to let people choose their gender. Especially compared with all the other stuff involved with the game. What he's saying is compared to that other more complicated stuff this small thing isn't asking for that much.
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Happy semi-Topical Subthread - Has anyone checked out the characters generated from their Steam IDs yet? Let's see 'em! I am apparently made out of chocolate now.
NWS for dongers http://images.akamai.steamusercontent.com/ugc/458614058552196606/263A239FC7E534583465C1FFACB080A04D229CFC/ -
What a silly thing to get worked up over. It's random and that's the end of it. The quotes by the dev are fine. If you take a wishy washy stance against people that get worked up over this kind of thing you're just going to give them more fuel.
Then again, when you make statements like that I guess you get opinion pieces like this, so... can't win 'em all? -
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It's a nice opinion piece - but I disagree with your opinion :)
I think its quite refreshing what they are doing - and I usually support the developer in this situation. It's their game and they are free to make it how they want, if people don't like it they will stop playing it.
They do come across as a bit flippant, but based on the subject matter - I don't blame them, you know the shitstorm this is going to kick up - as a game developer I'd want nothing to do with that whatsoever -
I enjoy your opinionated pieces. Nothing wrong with that. But like others above, I disagree with this particular opinion of yours. I don't think there's anything inherently wrong with not giving players all the possible choices that you theoretically could, and I don't think it's fair implying it's a matter of "lazy" when there are several ways of looking at this that make it easy to argue that it's actually a good decision... even if you don't agree with those ways of looking at it.
I should probably give Rust a shot at some point. Kind of had bad experiences with the genre due to how horrible Day Z and a couple of others that I tried early on were tech-wise, and haven't gone back. -
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I'm a fan of the decision. I don't agree with your assessment but I think you hit at something minorities and women have felt for a long time - that it's a luxury to have a character choice you identify with.
Making that blanket for everyone is kind of awesome. White people or men not being the norm or the choice you can have at all is cool.-
That's fair! I'm glad you weighed in. My stance came from both my dissatisfaction with the developer's tone, and from this discussion last summer: http://www.shacknews.com/chatty?id=33679105#item_33679105
Regardless of where we stand, I'd like to thank you for encouraging me to think carefully about gender issues in games where gender ostensibly does not matter.-
Rust devs are very active in the community and read the various forums and subreddit often. They joke around a lot and speak to their player base on a more personal level than most developers. The tone garry took was somewhat joking, somewhat poking fun at the people who were upset about race being determined by SteamID.
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Exactly. Since Rust is an online PvP game where you can seriously fuck over other players (destroy their base, steal all their stuff, basically set back hours or days of work) there is a certain attitude around the game. Everybody is an asshole even if they're really not. The developers know this and speak to their community accordingly.
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