Elite Dangerous Will Be An Oculus Rift Launch Title
So elite. So dangerous. So VR!
Elite Dangerous, Frontier's space adventure game, has been confirmed as a launch title for Oculus Rift.
It's not that much of a surprise, to be honest, especially when you think about the games Oculus Rift lends itself well to and the fact that Elite Dangerous is practically a shoo-in for VR. As stated on the Oculus page where the announcement was made (the game is releasing on March 28) it was developed with VR in mind, anyway.
What's more, if you already own Elite Dangerous: Horizons, you can download the Oculus version for free. This includes the base game and full season of Elite Dangerous: Horizons bonus content as well.
It's still pretty exciting stuff, as it looks like the Rift is going to have a fairly strong lineup, what with Eve: Valkyrie and all. Check out the announcement trailer below!
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Brittany Vincent posted a new article, Elite Dangerous Will Be An Oculus Rift Launch Title
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I think the Vive is a more interesting experience with some amazing demos, but I think the Oculus might be on the more sensible track of focusing on the seated thing and providing a few cool games (you know, real games and not just demos). Standing experiences are great but I just don't see them as a realistic proposition for most types of games or applications. There are only so many things you can do where you're stuck in a tiny room.
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I have kickstarted/pre-ordered so many VR games at this point. I am probably overdoing it. But lots of people seem to really like Elite. Though, I am considering just getting the dogfighting arcade version for $7 instead of getting the whole game.
I was a huge fan of Privateer and Freelancer. Is this game as good as those games?
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This is weird for me. I love Elite, but their support of the Rift has been terrible, its been broken a lot of the time - the occulus runtimes will update and Elite will be unusable without jumping through a million fucking hoops and rolling back drivers.
Its nice they say they are supporting the Rift, but it would be nice if they supported it more than they have before - because their support is kinda shit.
On the subject of shit support, Elite Dangerous just seems shit in general. I paid for a ship skin nearly 9 months ago and still didn't receive it and their support email doesn't respond.
Elite has always worked well with the Vive though so I'll be sticking with that I think-
That's kind of the point of this announcement. This is "supporting it more than they have before". They've stated previously that they were waiting on the Oculus SDK to stabilize to continue working on Rift support. Clearly, that happened. I can't really fault them for poor public support of a development platform that hadn't to that point even had an actual consumer release date attached to it.
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