Street Fighter 5 suffers from disappointing PC sales in its first week

A little over 100,000 sales for a new Street Fighter game? That can't be good.

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Street Fighter 5 launched on both PlayStation 4 and PC, but it seems sales on PC have underwhelmed as it has only sold a little over 100,000 copies on the platform.

The numbers come from SteamSpy, which updated the sales figures for Street Fighter 5’s first week sales. According to its numbers, Street Fighter 5 sold 100,609 in its first week on PC at an average price of $59.99. Compared to the recent launch of other PC games, like Rise of the Tomb Raider and XCOM 2, a little over 100,000 is very low. For reference, XCOM 2 sold over 550,000 copies in its first five days, while Rise of the Tomb Raider sold close to 325,000.

Capcom has heavily promoted the PlayStation 4 version in many of its promotional assets for Street Fighter 5, which could be a major factor as to why its PC version hasn’t sold many copies. Or it could be the fact that Capcom essentially released an Early Access game at full price, which could mean many potential PC owners are keeping an eye on its development before purchasing it, or are just waiting for it to go on sale.

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From The Chatty
  • reply
    February 25, 2016 7:46 AM

    Daniel Perez posted a new article, Street Fighter 5 suffers from disappointing PC sales in its first week

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      February 25, 2016 8:04 AM

      Put out half a game and you shouldn't expect great sales.

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        February 25, 2016 11:19 AM

        This exactly. Jim Sterling called it "Early AAAcess"... and I think that fits perfectly. A triple-A publisher puts out an incomplete game, like SF5 and StarWars Battlefront, and then just hopes to add more to it later.

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        February 25, 2016 2:57 PM

        I wonder if sales will see an uptick after the patch in march.

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          February 25, 2016 2:58 PM

          I can only assume so.

          I'm not a competitive player but have an interest in the game, and will pick it up once it's feature complete.

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            February 25, 2016 3:03 PM

            Yeah, I'm having tons of fun with just the multiplayer, but I'm still pretty pissed at Capcom for putting something out that has 0 value for somebody just looking to play the CPU. They're giving themselves tons of bad publicity

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      February 25, 2016 8:22 AM

      Didn't they release it early after the pro players requested them to? It's pretty crazy if so, but also kind of explains a lot of the half game stuff.

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        February 25, 2016 8:22 AM

        Oh, supposed to be in response to Entity.

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          February 25, 2016 9:18 AM

          I don't know if the Pro scene requested it, but I understood that Capcom wanted it available for a competitive tournament, so they released it earlier than they would have otherwise.

          I stayed away from it because of a lack of a single player game and a lack of Arcade mode, combined with the fact that every fighting game released on PC in the last 5 years has launched with disastrous net code, and a game without single player modes with bad netcode is something I want nothing to do with.

          My assumption is other people felt the same, hence the low PC sales.

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        February 25, 2016 9:14 AM

        nobody requested it to happen, it happened so that the game could be out in time for the Capcom Pro Tour season to start

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          February 25, 2016 9:30 AM

          [deleted]

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            February 25, 2016 9:42 AM

            Yup. What is currently implemented is now pretty great.

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              February 25, 2016 2:32 PM

              [deleted]

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                February 25, 2016 2:57 PM

                No still only 2 person

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                  February 25, 2016 3:05 PM

                  [deleted]

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                    February 25, 2016 3:14 PM

                    I am okay with it because I don't like waiting all the time, I am bad and always lose and have to watch for 10+ minutes before I can try again. And I like watching but it gets old and the pressure gets to much when it's my turn again.

                    Xrd lobbies are the best, you can choose to spectate and also have up to 4 games going at once when all 8 slots are filled.

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                      February 25, 2016 4:03 PM

                      [deleted]

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                      February 25, 2016 4:15 PM

                      Oh thats pretty neat

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                        February 25, 2016 4:58 PM

                        It was one of those things that confused me at first but after a few minutes I was all why isn't this the gold standard? It's absolutely perfect and makes so much sense. I'm not sure if other games have done it before but anything coming after should be torn apart for not having something similar.

                        The only thing that could really be improved upon is if you could spectate matches in progress. If you aren't queued up for one of the 4 matches when the current fighters ready up and start (and you can ready up super fast), then you have to sit in the lobby screen until the match ends or another match opens up. It's almost too easy to miss out on watching a match, but the benefits definitely outweigh that small downside.

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        February 25, 2016 11:31 AM

        It was released when it was for Capcom's financial year and for the Capcom Cup.

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        February 25, 2016 2:28 PM

        Final Round in ATL in mid-late March, is a Capcom Tour Event.

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      February 25, 2016 9:33 AM

      And that's why you don't do betas.

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      February 25, 2016 10:09 AM

      It's all those PC pirates I tell you!

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        February 25, 2016 3:45 PM

        I pirated this one... played for 5 minutes and deleted it

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          February 25, 2016 4:30 PM

          Because you felt guilty, or you feel like 5 minutes is enough time to give a multiplayer fighter a chance?

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            February 25, 2016 4:59 PM

            Can pirates even play the multi? The online service is tied to your steam account and the offline aspects are meager, unless you have competition for local versus.

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              February 25, 2016 5:18 PM

              Nope, which is kinda my point. This guy wrote off a game after 5 minutes when he couldn't even play the best part

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                February 25, 2016 6:25 PM

                the only part.... Id have been really disappointed if I bought the game for its current price in its current state. Try again when its finished.

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            February 25, 2016 6:23 PM

            Because there was nothing there too play.... Im not just going to just jump online and play a fighting game. Gotta figure out some moves first

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          February 25, 2016 5:59 PM

          You know, I bet Steam refunds would have accomplished the same thing...

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      February 25, 2016 11:45 AM

      Its probably smarter to wait for march patch but its still a solid fighting game

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      February 25, 2016 3:04 PM

      Wait till the March patch.

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      February 25, 2016 3:10 PM

      100k is real impressive considering fighting games are still fairly niche genre overall and consoles are a bit more standard for those types of game experiences.

      I honestly thought the Steam sales were a fraction of that when I saw the peak players online for SFV was in the 6k range.

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      February 25, 2016 3:39 PM

      I have to say, though, this waiting 3 minutes for a match crap is pretty bad. What's extra confusing is that it wasn't this way in the beta.

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      February 25, 2016 3:43 PM

      Seems like it's missing a comparison of those figures to the other platforms. 100,000 is really good if only 30,000 were sold on PS4.

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