Final Fantasy 9 crystallizes on iOS and Android today
The PC version is still in the shop, but the mobile versions of Final Fantasy IX are ready to go today.
Over the holiday break, rumor started hitting that Final Fantasy 9 would come to mobile devices. Square Enix confirmed that announced days later and it now appears that the mobile version of the JRPG classic is ready to go.
For those that don't remember the original 2000 game, Final Fantasy IX follows the story of Zidane. After he and his theater troupe abduct Princess Garnet, they're quickly confronted with a powerful new threat named Kuja that seeks to destroy their entire world. There are some noticeable differences with this version of the game, including autosave and the addition of high-speed and no encounter modes. Graphics and cutscenes have also been given a makeover for more modern times.
A Steam version is coming, but that's not quite ready yet. Those looking to pick up FFIX can pick it up now on the App Store or Google Play for $16.99, but maybe hold off on doing that for a moment. Both stores are pointing to a 20 percent promotional price drop to celebrate the game's launch, but the discount period isn't set to kick off until tomorrow, because... um... hey, look, a trailer!
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Ozzie Mejia posted a new article, Final Fantasy 9 crystallizes on iOS and Android today
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The screen shots make it look like you can auto max your party out, so easy mode? That's really odd. Max your stats and set to no encounters, I guess you're just playing it for the story. well, that is kinda interesting for a mobile game. I get lost when trying to play a FF game on mobile since I don't usually play for hours at a time. I forget where I'm at and end up spending what time I do have on grinding out levels.
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There's 7 "booster" options.
Three permanent ones (one which gives max gil, one for max lvl/AP, and one for all abilities), and four on/off options (3x speed, max damage, invincibility, and no encounters).
I think it's pretty awesome, personally, and I wish more old game ports offered this kind of functionality.
I can't speak for anyone else, but I'm always up for ignoring/cheating past elements of a game that don't interest me, and in nostalgic ports of PSX games, I'm pretty much there for the story, music, and characters. Not having to grind out levels or gil or anything else again is a huge boon and means I'll probably actually play it to finish.
They have a similar setup with FF7 PS4, and I wish like hell they'd release every PSX JRPG with these kinds of features.-
I'm kinda turn on the grind. It's kinda what I've always liked about FF, oddly enough. That mindless grind, almost without me thinking about it and listening to the world music. But, it's also nostalgia of me having that much free time. HAHA
But, you're right. This is probably a good thing so I can actually get through the game w/o having to dump 40-60 hrs into it. I'm having that problem with FF6 right now. I only have enough time to grind for a bit so I've stayed in one area and my party is almost lvl 20 with the same 3 people you start with. I keep thinking in the back of my mind that at one point in the game I can mess things up if I'm too high level when I meet someone or get some abilities. But, FF3 on the SNES was a VERY long time ago. -
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Super hot sexy sunny leone is running endless nude in bikini on beach
sunny beach run hot endless running
https://play.google.com/store/apps/details?id=com.hindroid.sunnybeachrun
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