Trackmania Turbo prepares to leave the pit stop for a March 2016 release
Trackmania Turbo needed to hit pit road, but is now preparing to get back on the track next month.
Ubisoft has announced Trackmania Turbo will be released on March 22, 2016 on PlayStation 4, Xbox One, and PC.
Trackmania Turbo is the latest installment in the TrackMania franchise developed by Nadaeo and features an easy-to-learn, yet difficult-to-master arcade racing universe. Racers will be able to participate in time attack races where players can set their own limits and challenges.
Players can build the tracks of their dreams by using the Trackbuilder tool. The tool can be used to build an infinite number of tracks to challenge their skills, although those without an eye for track creating can race across over 200 tracks across four different environments.
The four environments offer their own driving style, like Rollercoaster Lagoon, which is set in a tropical paradise where drivers can race through sunny beaches and magnetic rollecoasters. Fan-favorite International Stadium has returned, along with Canyon Grand Drift and Valley Down & Dirty, all of which have been reworked with updated visuals, gameplay, and car designs.
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Daniel Perez posted a new article, Trackmania Turbo prepares to leave the pit stop for a March 2016 release
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I somewhat agree. I think Trackmania 2's problem was that there was only one environment for a long time, and when a second environment came out you basically had to switch games to play it.
Turbo has 4 environments, so you get more variety and you don't get stuck with one environment that you may not totally enjoy. I'm hopeful that will make the game more fun and lead to a more involved community. -
Whoops. Hit post too early. TM2 never really took off, but I think that was due to how shitty Maniaplanet was and their terrible release schedule. They trot out Stadium two years after Canyon, but it's the literally the same thing we've played some 6 years ago. Valley wasn't great either, and I wonder if they ever realized why no one played it. Maniaplanet was a disaster. You could only play one environment at a time, despite all three environments falling under the Trackmania 2 label. So if you were playing Canyon, but wanted to play a Stadium track, you'd have to basically exit the game and start Stadium. It was so weird especially considering environments were supposed to work like addons.
I really hoped they learned their lessons for Turbo, but the lack of dedicated servers and modding support is kind of a huge blow to this game. I wonder if they thought mods were dead instead of realizing that TM2 was one terrible decision after another. Mods and the community made TMU thrive and those are the reasons why I kept playing Trackmania games for nearly a decade. I'm sure casual players won't give a shit, but I worry that if Turbo is good, then it won't have the same longevity that TMU had.-
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Yeah, reading the FAQ on the Stream forums makes it sound like they're making sacrifices because of console versions. More specifically, they state that don't want to have separate code bases for PC and console versions so they had to drop mods and dedicated servers.
Also the gameplay of Canyon/Stadium/Valley will be the same, which kinda sucks. Was hoping it'd be different, but maybe they'll make some tweaks. I always thought wallrides and loops in Canyon kind of sucked.
http://steamcommunity.com/app/375900/discussions/0/598198356183305779/
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