Super Smash Bros. community rounds up 1.1.4 patch notes

Bayonetta and Corrin have heralded a new update for Super Smash Bros. and, once again, Nintendo has not included patch notes. For one last time, the community is doing the heavy lifting and rounding up the patch notes on its own.

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Following the changes to Super Smash Bros. for Wii and 3DS certainly hasn't been easy. While Nintendo has finally gotten into the idea of balance patches and character updates, it's made determining those changes difficult without any sort of official patch notes. That's where the Smash Bros. community stepped in to figure those changes out among themselves.

The arrival of Bayonetta and Corrin earlier tonight also ushered in Smash Bros.' final balance patch and this might sound shocking, but Nintendo has not issued any patch notes for this update, either. Fortunately, the dedicated folks over at Smashboards are compiling patch notes one last time.

The following are the latest changes to come to each character, courtesy of Smashboards:

Last updated: 2/6 7:51PM PT

Bowser

  • Dash Attack early/late damage increased to 12/10 from 10/8
  • Up throw knockback increased
  • Flying Slam (Side + B) hitbox size increased

Bowser Jr.

  • Forward Air normal/late damage increased to 9/7 from 8/5

Falco

  • Up Smash hitbox startup reduced to 7 frames from 8 frames
  • Up Smash hitbox changed to connect better against ducking opponents
  • Up Smash second hit knockback growth increased

Ganondorf

  • Weight metric increased to 113 from 112

Ike

  • Eruption (B) base damage increased to 10% from 9%
  • Neutral Air sweet/sour damage increased to 10/7 from 9/6
  • Forward Air damage increased to 13% from 12%

Kirby

  • Weight metric increased to 79 from 77

Little Mac

  • Forward Smash up angled damage increased to 21% from 19%
  • Up Smash uncharged damage increased to 21% from 20%
  • Down Smash damage increased to 13% from 12%
  • Down Smash angle changed to 45 from 30
  • Up throw angle changed to 80 from 85
  • Down throw angle changed to 80 from 85

Lucina

  • Neutral Air first hit/second hit damage increased to 4.2/8.5 from 3.345/7.6
  • Forward Air damage increased to 10.5 from 8.5
  • Back Air damage increased to 11.8 from 9.975
  • Up Air damage increased to 11.4 from 9.975
  • Down Air normal/meteor damage increased to 12.3/14.2 from 11.4/12.13
  • Dancing Blade (Side + B) startup duration reduced to 6 frames from 7 frames
  • Dancing Blade (Side + B) total ground/air duration reduced to 41/31 from 42/32

Marth

  • Neutral Air first hit sour/tipper damage increased to 3.5/5 from 3/4
  • Neutral Air second hit sour/tipper damage increased to 8.1/9.5 from 7.6/9
  • Forward Air sour/tipper damage increased to 8/11.5 from 7/10
  • Back Air tipper damage increased to 12.5% from 12%
  • Up Air sour/tipper damage increased to 9.5/13 from 9/12
  • Down Air sour/sweet/meteor damage increased to 12/14/15 from 11/13/14
  • Jab 1 duration reduced to 25 frames from 28 frames
  • Forward Tilt duration reduced to 33 frames from 36 frames
  • Up Tilt duration reduced to 33 frames from 36 frames
  • Down Smash duration reduced to 54 frames from 64 frames
  • Dancing Blade (Side + B) startup duration reduced to 6 frames from 7 frames
  • Dancing Blade (Side + B) total ground/air duration reduced to 41/31 from 42/32

Rosalina & Luma

  • Weight metric reduced to 77 from 78

Roy

  • Flare Blade (B) uncharged damage increased to 6% from 5%
  • Neutral Air landing lag reduced to 11 frames from 13 frames
  • Forward Air landing lag reduced to 13 frames from 15 frames
  • Up Air landing lag reduced to 14 frames from 16 frames
  • Back Air landing lag reduced to 16 frames from 19 frames
  • Down Air landing lag reduced to 23 frames from 28 frames
  • Double-Edge Dance (Side + B) startup duration reduced to 6 frames from 7 frames
  • Double-Edge Dance (Side + B) total ground/air duration reduced to 41/31 from 42/32

Sheik

  • Weight metric reduced to 84 from 85
  • Vanish (Up + B) disappearance hitbox knockback growth down to 102 from 104
  • Vanish (Up + B) hitbox size reduced to 13 frames from 14 frames

Sonic

  • Weight metric reduced to 94 from 95

Toon Link

  • Back air landing lag reduced to 17 frames from 22 frames
  • Forward Smash first hit altered to properly connect at any%
  • Spin Attack (Up + B) uncharged/full charge startup reduced to 9/68 from 11/70
  • Spin Attack (Up + B) uncharged/full charge duration reduced to 80/140 from 82/141
  • Flying Spin Attack (Up + B - Custom 3) uncharged/full charge startup reduced to 9/68 from 11/70

Wario

  • Grounded state glitch removed

Zero Suit Samus

  • Weight metric reduced to 80 from 81

The community is also reporting no changes to King Dedede, Donkey Kong, Dr. Mario, Duck Hunt, Greninja, Jigglypuff, Link, Lucario, Lucas, Mario, Luigi, Mega Man, Meta Knight, Mewtwo, the Mii Fighters, Mr. Game & Watch, Ness, Olimar, Pac-Man, Palutena, Peach, Pikachu, Dark Pit, Pit, Robin, Ryu, Samus, Shulk, and Villager.

We will continue updating these numbers as they come in. Once again, all credit goes to the hard-working people at Smashboards.

Senior Editor

Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

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