Blade & Soul reaches over 1 million users in first week
The martial arts-based MMORPG from NCSoft is off to a huge start out west.
Blade & Soul first made a name for itself in Eastern regions, getting a tremendous following in countries like Korea and China since its original 2012 release. Last week, NCSoft's martial arts-themed MMORPG made its North American debut and it looks to be well on its way to the same kind of success out here. Today, NCSoft reported back that over 1 million users have logged into Blade & Soul in the very first week of its release.
A number of Blade & Soul users are likely continuing on from the game's beta, which launched back in October. However, the early success of the game can also be attributed to the fact that NCSoft essentially has four years' worth of content ready to roll out to an entirely new user base, promising plenty to all users, regardless of whether they're premium members or not.
Of course, the challenge of MMORPGs out west isn't so much getting a user base, it's retaining that user base, so it'll remain to be seen whether Blade & Soul can maintain this momentum. There's certainly content on the way, as the teaser below indicates. Blade & Soul is available now and is free-to-play on PC.
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Ozzie Mejia posted a new article, Blade & Soul reaches over 1 million users in first week
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I didn't put too much time into it before getting bored of the questing. It wasn't grindy questing at all, but it was just more of the same. Quest hub -> Go to the circles on the map and kill/gather/talk to X -> Return -> Move to next quest hub.
Combat seemed cool at first, but once you discover your combo of doom then it's literally repeating the same combo over and over.
End game is PvP and I didn't do any of it. If PvP is your thing and you can tolerate the PvE to level, then it might be for you.