The Division will have optional microtransactions, according PlayStation Store listing
The post-apocalypse sure is getting expensive to live in.
The product page for Tom Clancy’s The Division has been on the PlayStation Store for quite some time, but its Netherlands page was recently published and makes mention of optional microtransactions.
IGN Netherlands spotted the updated product page, although it isn’t that surprising to see another Ubisoft game include optional micro-transactions. We’ve seen a number of recently-released games, like Rainbow Six Siege and Assassin’s Creed Syndicate, offer optional microtransactions to deliver content that would normally be unlocked.
The listing doesn’t reveal what kind of content The Division will offer for its microtransactions, although we’re hoping for the sake of the game it doesn’t give its players a head start over the competition.
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Daniel Perez posted a new article, The Division will have optional microtransactions, according PlayStation Store listing
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wtf is this card pack thing all about? i read the new ufc 2 game will have it too. first time i saw it was in nba2k14. i was scratching my head at why people would even care about it. paying for digital cards? lolololol. at least back when i was a kid, you got the rush of holding a brand new pack of baseball cards with shiny foil.
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the card and pack of cards are just an easy to understand metaphor for a slot machine/piñata with things you want in it. It's not like you're actually collecting cards for their own sake. It's no different than unlocking some new ability in a menu, it's just represented by a card you can earn or buy.
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To go along with what derelict515 said, some games do do it that way, like Battlefront, where the cards are just an aesthetic for the unlocks and don't mean anything past that. What I was originally referring to, however, was how cards are implemented into the Halo 5 multiplayer where, and I haven't actually played the game but have heard it been talked about a lot, stuff like vehicles are relegated to these card packs that you can buy with real or in-game currency and that's the only way you can use those items in the main multiplayer mode, Warzone. And the packs are, of course, random, so you won't even know if you're gonna get a Warthog or not if all you want to do is drive a Warthog. It's an annoying system of microtransactions on top of the full price game, and that's why people cared. Hopefully, when the Division says the will have optional microtransactions, they mean just cosmetics and nothing like that (I am of the mind that full priced games should have no microtransactions, but that's another topic all together.)
On your second statement, I think digital card packs in digital card games are just fine, like Hearthstone. I played a lot of Yu-gi-oh, Magic the Gathering, and a little of the Pokemon card game growing up, and Hearthstone gives me a way to have that feeling of playing a card game without having to go broke and buy hundreds of packs. Also, while I can concede that opening a pack in Hearthstone isn't the same as opening a real booster pack, the way the animation plays and the fact that you have to flip each card over makes it come pretty damn close.-
Yeah, Plants v. Zombies uses this "card pack" scheme. Battlefield 4 did as well with the "battlepack" thing.
I trace this (in my experience, it may have been developed by some Korean F2P as far as I know) to TF2 crates. While it is nice that many games make the in game currency the way to buy them, it is clearly a casino like mechanism to get you spend real money and keep playing because of the randomness and rarity in the "card packs."
I hate it.
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