Shack Reels: Top 10 Disappointing Games of 2015
Before heading off into a holiday of unending cheer, Greg Burke counts down the biggest disappointments of the year.
Shacknews is jumping into the holidays with brightness and cheer. Although there is one order of business to take care of before a season of happiness. We need to look at ten of the most disappointing games of this year.
So join our own Greg Burke as he counts down his 10 Most Disappointing Games of 2015. Join the conversation and feel free to join in with your own picks, too! Check out the video below and for more, be sure to subscribe to Shacknews on YouTube.
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Shack Staff posted a new article, Shack Reels: Top 10 Disappointing Games of 2015
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Why? We're allowed to disagree though it wasn't me who down voted. I haven't played most of the games on your list, probably because of the reviews or demos.
I liked Evolve a lot but realise I'm in the minority there, unfortunately. The tension and 1 vs 3 format just clicked with me - when you get a good team vs a good monster it's so much fun with genuinely exciting back and forth combat (especially if the team coordinates). I also appreciated them trying something different in this era of more sequels than ever. The DLC plan was a joke though. -
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That's okay, if they want to be disappointed they can be. I'd just rather people or shackers comment, to start a friendly debate of why I picked stuff etc etc. However disliking the video effects the searching in youtube results . I'd rather have a fun debate on why I picked certain games or what have you. Just food for thought.
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Rather than clicking dislike, here's my hopefully constructive criticism
1. 60 full seconds before you actually get to the content of the video. That was a very long intro that didn't serve a purpose.
2. Rock Band 4 complaint about wanting to import your own music. It was your only suggestion for what you would have liked to have seen, but it's an absolutely absurd request. To me the answer to your question of "why" is clear: the game wasn't available on current gen consoles. Now it is.
3. Your closing comment about Infinite Crisis "if they had spent as much on development as eSports and marketing..." - do you know what the budget was? Did they spend more on the latter than the former? Do you really think throwing more money at development would have fixed the fundamental vision for the game? This comment made you sound like every whiny gamer on forums that have no idea how games are actually made.
4. Your comment in Battlefield Hardline about "seeing through EA's greedy hands". Using the word "greed" when it comes to product criticism is pretty much the worst possible way to express yourself. It just comes across as whiny and ignorant. Criticize the game intelligently (which you did do prior to that comment) and leave the meaningless comments like "hurr hurr companies are greedy" out of it.
5. Angry Joe clips.
Other than that I liked the list itself, even if I disagreed with one or two of the entries!
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I remember playing a multitude of songs on gutair hero using pc mods. Allowing people to play songs from kingdom Hearts and other artist on the game officially. Why is it ignorance to hope that a program or engine would be created to pick out beats in a song? Especially seeing the advances we made since the first Rock band was released in 2009.
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Those mods had authors that manually created the tracks; it was not done automatically.
Your desire is unreasonable - no game has ever done it automatically in a way that creates anything more than very, very basic beat matching. Audiosurf is a good example - they designed the entire game around the fact that it didn't need to be that accurate as it just needs to generally match the intensity and BPM. Rock Band is an entirely different sort of game where if what you're doing on the guitar doesn't match how the music SOUNDS (not just feels) then it won't be fun.
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