Evolve hatches Gorgon today; new Hunter adaptations incoming
Evolve isn't done coming up with horrifying monsters just yet, with Turtle Rock unleashing the game's newest abomination today.
It may have been easy to miss with this week's new releases, but today sees the arrival of Evolve: Ultimate Edition. This iteration of the monster-hunting game features everything in the base game, along with everything in the game's Monster Expansion Pack and two Season Passes. And yes, that includes another new monster being released today.
Gorgon was first unveiled late last week. Less durable than her larger brethren, Gorgon makes up for her lack of size through ranged attacks that deal damage over time. Her attacks include:
- Acid Spit - An acid spray that can double as a projectile and as an environmental hazard. If acid doesn't go in the opponent's face, it should be sprayed on the ground to restrict a Hunter team's movement.
- Web Snare - Hunters caught with this attack will suffer damage and also be slowed, leaving them vulnerable to follow-up attacks.
- Spider Trap - A powerful ranged attack that can snatch up Hunters and slowly digest them.
- Mimic - This is the most sinister tool at Gorgon's disposal. Gorgon can shed her skin and remotely control the molted remains to cause melee damage. She can also kamikaze the shed skin by detonating it atop a group of Hunters.
Today's news isn't all about the monsters, though. Markov and Val will be getting some new variants that slightly change up their play styles. Blitz Markov deals heavier damage over time at the expense of damage reliability, while Rogue Val gets a short-range passive healing field at the expense of her overall healing range. Her Sniper Rifle also comes with more rounds, but can no longer inflict weak spots. Unlike Gorgon, these Hunter variants will be free of charge as part of the game's latest title update, which is coming soon.
The full patch notes can be found on the Evolve website. For more on Gorgon, be sure to check out the video below.
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Ozzie Mejia posted a new article, Evolve hatches Gorgon today; new Hunter adaptations incoming
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oof - http://steamcharts.com/app/273350
Last 30 Days
avg 341.1
peak 834-
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I felt like the beta needed an offline training mode because the fun was so dependent on the quality of the other players, so if you had people trying to learn how to play it made matches really boring. Near the end of the beta though when monsters were figuring out how to play better and so were the hunters the games got really tense and fun.
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It's not. Theres major issues in Match Making. And there's no level up mechanics for the Hunters, the game gets old really fast, Hence it why its 5$ used at gamestop.
Also the Game completely fell off the eSports scene, and that was there whole goal from the start, was tfor it to be a eSport like Dota.
I feel really bad for turtle rock, but my 4 friends just couldn't get into it. -
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DLC has nothing to do with why the playerbase died. Game had a ton of players on launch that just quickly left the game, when there wasn't really DLC to buy.
The DLC model is also much fairer than a lot of games that don't get nearly as much shit as Evolve did. They don't split the userbase at all and give out maps and modes for free. The new characters and monsters aren't like other games where someone buys a better gun than you, the asymmetric gameplay means that as a hunter player I never have to buy a monster but still get to fight against the new ones.
The playerbase died because it's a niche game model that for some reason got AAA budget. It reminds me a lot of natural selection. It's difficult and one player being bad means the entire match is ruined. On launch it led to a lot of 20 minute matches of just running in circles because people did not know how to play and cut off the monster to simply followed tracks when the monster is always faster than the hunters.
It's not a game with any kind of 'carrying', you can't be good at shooting and still make up for having a bad team. It's entirely teamplay based and that means that everyone has to be doing their jobs or you are screwed.
On the other side of the coin, the Monster is a really isolating and high pressure experience that is really unfriendly to new players. You feel like you are just being ganged up on while playing it if you aren't good. It's part of the reason why 1v1 games have died out over the years compared to team based ones, people don't want to shoulder the entire burden alone. It's nicer to have teammates to rely on and blame if you lose.
Lots of reasons went into this game not sustaining players but the DLC is not it.
I still enjoy it and Gorgon is a great addition to the game. Sadly the next couple months will probably be the last time it's playable before it dies completely.-
He's probably referring to the shitty reputation the game got for its exorbitantly priced season pass which was way too visible during a time when they needed to convince people to buy their game for $60. Those sort of DLC plans are the sort of thing you keep under your hat for a few months at least until the community actually wants the content. Being told about a bunch of pricey content for a game you don't own yet is a huge turn-off.
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Yeah, but I mean people who already bought it quit super quick. Look at the steam chart timeline, there was a ton of people on launch so those are the ones who weren't turned off by all the DLC controversy. The problem was retaining those players and that had nothing to do with DLC and everything to do with game mechanics and fun factor.
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