Nintendo NX will reportedly be a mobile-console hybrid with 'industry-leading chips'
A new report published by the Wall Street Journal may offer a glimpse into the future of the Nintendo NX.
Not much is known of Nintendo’s upcoming console, codenamed the NX. All we know is that it’s being reported as launching in July 2016, and today, a new report claims we should expect it to be more than just a standard console.
According to a report published by the Wall Street Journal, the Nintendo NX would likely include both a console and at least one mobile unit, according to people familiar with its development plans. The console and mobile unit can be used in conjunction with one another, or the mobile unit can be taken on the road for separate use.
Nintendo will also aim to put industry-leading chips inside of the NX devices after receiving criticism of the Wii U’s inability to provide graphics that match its competitors.
This wouldn’t be the first time Nintendo developed a console and handheld hybrid console as anyone with a Wii U could tell you it works exceptionally well. If Nintendo can create a new version of the Wii U with a GamePad, or something similar, that can allow users to play it while they’re on the go, that would be very impressive. The only way we can see that happen is if the mobile device has 3G/4G connectivity, or at least the ability to connect to Wi-Fi to then connect to the console at home.
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Daniel Perez posted a new article, Nintendo NX will reportedly be a mobile-console hybrid with 'industry-leading chips'
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Actually it had a lot to do with the arcade division first. There was a lot that happened in the arcade hardware side that started the downward slide. The fact that Sega developed that kind of hardware AND console hardware makes them a very different story from Nintendo. Most commentary tends to ignore the rest of Sega beyond the home console.
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The difference is Nintendo has a LOT of money. They can afford several folks before going under. While what very tiny little bit we know about this new system doesn't appeal to me, Nintendo has a lot of success in the handheld market. They will probably do well. I don't think they are aiming for the same thing as Microsoft and Sony are but because Nintendo dominated our homes growing up, and we are the generation that run the media talking about "console wars", they keep getting pushed into the talks.
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I think you're viewing this from a personal entitlement standpoint. They're viewing this from a business standpoint, where they know they don't have the brand or audience to be in the traditional console game, nor should they. They're a business with a certain userbase that is split between home consoles and handhelds and soon to be, mobile phones. This is likely an attempt to see if they can strengthen their userbase by tying together consoles and handhelds with unified software. All you think is that this is another gimmicky attempt at differentiation, which may be part of it, most def. But I think the user consolidation is a far more important and core strategy here
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No, not you specifically. Sorry I should have said customer entitlement. People are wondering, what will this do for me? And if they happen to like the inter-operability and convergence, great. But I would think it's less motivated by user innovation and more from a business standpoint of installbase, user consolidation, etc
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They absolutely do not "push the boundaries" with their hardware. They do their best to go in their own direction with input and peripherals which is the best that can be said of them for the last decade. (That and they continue to make well-received first-party titles.)
I'm not a Nintendo hater. I grew up with a Nintendo kid (as opposed to the Sega weirdos) but modern day Nintendo is floundering.-
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I think we just fundamentally disagree on the starting point for the argument here. From my pov the consoles are being compared to one another which, by definition, means comparing areas of sameness. 2 consoles feature traditional input methods while one has an optional alternative input method. The other major areas of sameness are graphical capabilities and probably online connectivity. One of those is directly affected by hardware capabilities (or boundaries) and the other is a software issue.
That represents the entirety of my stance on how Nintendo does not push hardware boundaries in comparison to other console makers. -
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Don't be pedantic. Orthogonal thinking in things like consumer products is where actual innovation comes from. Simple iteration on what has already existed is not innovative or boundary pushing.
Apple has turned into more of a conservative "specs" company over the last four years, but before that there was clear value in how they pushed multiple industries forward by just plain ignoring the "faster horse" competition that everyone else was doing.
Again, Nintendo has always pushed boundaries with their physical interfaces and hardware (d-pad, shoulder buttons, analog stick, triggers, rumble, wireless, gyros, touchscreens), and they continue to do so.
A third company that makes a basic box focused only on the performance axis is not needed. Its certainly not needed from an innovative company like Nintendo. They're pretty much the only game company really devoted to pushing physical interfaces and the way that we actually play.-
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Doing the same thing that's been done before, except faster, is iterative. Completely flipping the table with new means of interaction (whether via physical interfaces or software UI paradigms), thereby changing the way we actually use technology, is innovation.
He has a very one-dimensional view of what innovation is. Faster horses, etc.-
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If someone pushes the boundaries of what's considered socially acceptable are they innovating or just assholes?
If someone pushes the boundaries of human athletic accomplishments (e.g. weightlifting) are they innovating or iterating?
If someone pushes the boundaries of the speed limit under dangerous road conditions while driving are they innovating or being a danger to others?
If someone pushes the boundaries of a new console are they increasing the number of horses under the hood or are they creating an alternate form of input?
If someone pushes the boundaries of a game on a console are they squeezing every bit of power out of that console (a la SotC at the end of PS2) or are they coming up with an alternate way to control the action?
The English language is incredibly nuanced and if you don't understand how each example stands alone then this discussion really is over.-
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I'm not arguing mutual exclusivity. I'm telling you that they aren't intrinsically linked.
Think about this: if someone innovates poorly and their innovation can be considered a bust, what boundaries are being pushed? Do you automatically award them this nebulous "boundary pushing" accolade for failing to make any impact or contribution? The two are not inclusive of each other. They can be, but they aren't automatically.
Now I would like to know what point it is that I'm not getting from your perspective.
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Remember when people were blasting 3Dfx for not innovating when they released the Voodoo 5 and it didn't support 32 bit color and stuff? It was essentially just a faster Voodoo 2? Meanwhile NVIDIA had the original Geforce with 32 bit color and hardware based transform and lighting?
Yeah, doing the same thing just faster is not pushing the boundaries of hardware. Sports is different because they are pushing the boundaries of what the human body can do. Doing the same thing but faster in computing is not pushing any boundaries, it's following an expected trend. I can concede that achieving an expected result faster but in a different way than before (ie: hardware T&L on the original Geforce) could be considered pushing the boundaries, but doing the exact same thing as before is not.-
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I wouldn't say that allowing for more graphical complexity on a console is innovative or pushing the boundaries. It's just following the existing trend in hardware. The GPU in the console may have innovated in the GPU space but the consoles themselves haven't innovated in the console space.
What does the PS4/XB1 offer over the PS3/360? They're faster with more memory and display at higher resolution. They don't really offer anything beyond what was already available on the previous generation of consoles aside from using modern hardware. So they're the exact same thing just further along the trend line.
I would not call them innovative or "boundary pushing".
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Hahahaha... you severely underestimate good ol'
Nintendo, my friend! They have so much money they could sustain losing $250 million every year until 2052
http://www.gamesradar.com/nintendo-doomed-not-likely-just-take-look-how-much-money-its-got-bank/ -
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I'm kind of excited for a dual device. There are a lot of 3DS games that I would enjoy to play on the TV and quite a few games on the Wii-U I would like to play. Combining the Wii/U and 3DS library into a TV/portable system that plays Bravely Default, Mario Kart 8 and others to my TV or while I'm the road you can count me in.
I'm not a graphics nazi either so clean artistic 702p games with consistent 30/60fps would be fine for me if it gave me that functionality.
BUT PLEASE FOR THE LOVE OF GOD TIE MY GAMES TO AN ACCOUNT AND STOP SUCKING AT INTERNET -
Oh man, that just sounds like they are doubling down on the Wii U concept with more powerful GFX/CPU. I'm not sure that's the correct route to go. Especially if it means they are going to stick LTE or some other cellular chip into the hand held part. That would really increase the price point too much. I mean I know they need to do something to differentiate themselves from Sony/MS but I'm really uncertain that this is it.
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The Wii U is not a hybrid console, it's just a regular console with a fancy controller. The running theory is that the NX will be fully playable as a handheld. I think it's promising if they can execute well on it. Their console and handheld offerings are both struggling against the respective competition, but having one platform with all their first party development focused on it sounds like a better value proposition even if they never get third parties.
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Very cool, this has seemed like the only logical choice for a while now. Splitting software development between two platforms isn't just working anymore, the markets are two small on both sides, plus handheld power can now drive some pretty good looking games on a full size TV anyway.
It will be quite awesome if they have an extra GPU in the docking station, to increase the fidelity from a handheld unit that, say, runs at 540p, to a fullscreen 1080p resolution that maybe has a little MSAA if they can afford it.
But that's not necessary, the only necessary element I'd say is that it remain compatible with Wii and Wii U accessories, basically making it fully a console while fully a handheld at the same time. -
I only care about one thing for the NX(which will allow it to succeed) and that it is least as powerful as the PS4 if that is the case Nintendo can go on doing what it is good at and the sky is the limit.
The only really thing that Nintendo really messes up on is not putting enough juice into its consoles hardware and they end up being under powered that normal third party games can not even run on them.
I pray to the gaming gods they don't mess this up for like the third time.
As for the handheld mobile part I really think the setup will be almost exactly like the Wii U except the pad can go on the bus like a 3DS etc and its really a full on hand held device. The main NX will be a powerful console.
If they do what I hope they are actually doing this could be huge for them. We shall see, I can admit I am sceptical they will skimp out on the CPU GPU Mem yet again :( , they do hint sort of they will not do that again we shall see.
But I am going to call it now there will be no IO disk based games(DVD, Blu Ray, or Custom) and it will be Flash Cartridges(like a SNES) and Digital Downloads, I would put money on it.
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For reference, here is the thread from 100 days ago with us guessing what the NX could be.
http://www.shacknews.com/chatty?id=33674650
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http://www.shacknews.com/chatty?id=33676403#item_33676403
Sounds pretty close -
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Part of the reason I said it is because the dedicated home console market for Nintendo isn't big enough anymore, like there is no plausible scenario where I can see it expanding by itself. I think Iwata acknowledged as much a couple years back after they posted that quarter-billion dollar loss.
From the wording in Wall Street journal, though, it seems they may also follow the iPad/iPhone model. Where they simply have multiple SKU's, one being more powerful than the other, but basically running the same software. From the wording it could go either way, but I think the hybrid thing is the better bet, with a crossfired GPU in the docking station being a more kickass way to approach it.
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