Star Citizen story will add Gary Oldman, Gillian Anderson, and more
It was an exciting day for Star Citizen fans at yesterday's CitizenCon 2015, where Cloud Imperium Games announced some star-studded additions to the game's upcoming single-player campaign.
Cloud Imperium Games celebrated its birthday this weekend with the CitzenCon convention. From the walls of Foundry 42, CIG's UK studio, fans gathered to learn the latest details about Squadron 42, the story mode set to be featured in the upcoming Star Citizen. The crowdfunded effort appears to be sparing no expense for this story, announcing a slew of Hollywood stars set to star in the story mode, including The X-Files' Gillian Anderson, Star Wars' Mark Hamill, and The Lord of the Rings' Jonathan Rhys-Davies.
But yesterday's announcement focused on the central role for Gary Oldman, who will play the role of Admiral Bishop. CIG showed off some of his time in the studio. To learn more about Oldman's role in the game, a full interview and dev diary are available below.
It's been a long road for Star Citizen. A full recap video of the project's progress to this point has been posted below.
And finally, anyone interested in catching the CitizenCon 2015 presentation in its entirety can find it below.
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Ozzie Mejia posted a new article, Star Citizen story will add Gary Oldman, Gillian Anderson, and more
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So you obviously didn't watch the actual livestream.
They showed the 2.0 alpha https://www.youtube.com/watch?v=y_zTVVG-WF4
Also, here's the starmap https://www.youtube.com/watch?v=4eAD0liNeis
Not to mention they made the starmap live on the website now: https://robertsspaceindustries.com/starmap
How about the opening scene from SQ42 where your character arrives on the ship?
https://www.youtube.com/watch?v=qexLUpQJPw8
I'd call that development, even if you don't consider mocap and voice acting development.
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That's cheap. American teams are 15k man/month now. Even more in San Francisco. Canadian teams are between 10k and 15k, but they get free government money which reduces their out of pocket cost by a big chunk.
Eastern European teams are still 5k man month. And that's paying crap wages by American/Western European standards.-
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Junior artists still get crappy pay. But after a few years it becomes pretty respectable. http://www.gamasutra.com/salarysurvey2014.pdf
And keep in mind that salary is only a portion of costs. The 10k or 15k man month includes EVERYTHING for running a business. For an employee who makes under 100k their actual cost to the company might be as much as 1.5x their salary.
First you have the employer payroll tax. Then you have health insurance. And game companies actually like to give good health insurance so they likely get to pay a cadillac tax, #ThanksObama. Then some amount of 401k matching. Equipment for game devs is not cheap. Not only hardware but also expensive software. Don't forget office space. And stocking the kitchen with snacks. And internet. And of course all the various cloud services everyone has to pay for now.
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I just keep going back to this in reference to Derek Smart.
https://www.youtube.com/watch?v=t7n29gEV18w
He has absolutely no ground to stand on.-
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This is a running tally of the man's crusade against Chris Roberts.
It's interesting, in a "trainwreck" kind of way.
https://www.reddit.com/r/dereksmart
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I got to this (Derek Smart DEREK SMART DEREK SMART):
https://www.youtube.com/watch?v=tIn1_9YvGds
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The actor list looks great but seems like a monumental waste to digitize them all and mocap them. Why not just get them to do voice work, or even better save piles of money and use professional voice actors like Troy Baker/Nolan North.
Even Call of Cuty just digitized Kevin Spacy and used tons of standard voice actors in supporting roles. Destiny tried to go the hollywood actor route as well and just finished replacing the Dinklebot with Nolan North's work.-
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Mocap looks much better and is easier to bring into the game than having an army of animators try to do it all by hand. From the actors body movement to the facial capture.
A lot of games use it now as it's not as expensive back during the Avatar movie production years ago. They're leasing a stage where this capturing is done, hence in the videos it was 3 months of mocap they utilized. You'd be surprised how longs games have been doing it for. Even Halo Reach used motion capture for their cutscenes. -
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Like...Tesla Effect? http://store.steampowered.com/app/261510/
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Yeah well, we can hope. I found the story in WC III to be pretty interesting back in the days at least, and IV looked good as well. And CIG has already produced a shitton of lore for the game and setting, so they have that going for them. I fully expect cliches though, it's in the DNA of space shooters i feel.
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yeah the writing will probably be pretty cheese ball. oh well. maybe they can snipe some Witcher folks along the way or something. It's a space lasers game with a shooter component so I'm not super interested in the RPG aspect. it's not supposed to be mass effect style depth and arcs and plot stuff anyway. so holding breaths for that stuff really isn't necessary. if it's even reasonably good, well, hooray.
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I hear ya. I mean they did say they produced a huge script. however, it doesn't mean it's good. the writing could just be tediousness to fulfill a lot of NPC crap that translates to filler stuff.
I'm sure squadron 42 has a reasonably good story. I am actually hoping most of it is done through unskippable cutscenes! LOL. if the actors and mocap stuff really is that good, I hope I can kick back and watch it unfold and have a little timer in the corner to let me know when I need to be back at the controls!
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An amazing cast, to be sure. And the facial capture is very very nice looking, although I understand that the hair isn't finalized, might be kinda why his beard looks strange.
The rest of the demo, particularly the Multicrew/ArenaCommander 2.0 demo was really interesting. It seems to be coming along quite nicely. Once a lot of technical and personnel hurdles plagued the development, and some management was let go because of it. It seems that did the trick, at least so far.
If anyone is interested, have a look.
https://robertsspaceindustries.com/enlist?referral=STAR-VZ4C-P92W
If you sign up there, it'll give you an extra 5k starting cash to outfit your ship and/or buy cargo to haul.
I only want a single, solitary referral, and I get a decorative squadron board for my hangar. I dont care about any of the other rewards (I already have better stuff). -
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