Star Fox Zero has been delayed to 2016
Nintendo is taking a step back and opting to give Star Fox Zero a little more polish, so it won't be making its projected 2015 release.
Undoubtedly, one of Nintendo's biggest games scheduled for what's left of 2015 is Star Fox Zero. However, those that have gone hands-on with the game (including both Steve Watts and myself here at Shacknews) haven't exactly come away with a sense of confidence. Perhaps that is why Nintendo is opting to hold off on releasing the game until next year."
Nintendo's Shigeru Miyamoto posted the following on the official Nintendo Facebook page:
"I made a big decision last week.
"We have been developing Star Fox Zero for Wii U with the aim of releasing it this year. Although we felt that the development had been progressing well, we now believe that we will need a little more time to work on areas such as the unprecedented discovery that we want players to experience in the game by using two screens, and further polishing the level designs and perfecting the tone of the cut scenes. While we have already reached the stage where it would be technically possible to release the title in time for the year-end holiday season, we want to polish the game a bit more so that players will be able to more smoothly grasp the new style of play that we are proposing.
"To the people looking forward to the launch of the game this holiday season, I am very sorry.
"Star Fox Zero is going to bring new game play and experiences that take it far beyond the framework established by Star Fox 64. All the members of the development team are doing our best so that the final product will not betray your expectations. And the game will not be delayed for a very long time – we’re aiming to launch the game in Q1 2016. Please stay tuned for further announcements."
This is another big blow for the Wii U, which already had The Legend of Zelda bow out of 2015 earlier this year with its own delay. With Star Fox Zero now out of the picture, that leaves Xenoblade Chronicles X as the Wii U's biggest remaining 2015 release, which isn't set to release until December.
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Ozzie Mejia posted a new article, Star Fox Zero has been delayed to 2016
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We had quite a few staffers play it, including myself. I thought the controls did a huge disservice to the game. Hopefully they add traditional controls. The art style was called into question by a number of the staff, but that wasn't the deal breaker for me. I love the franchise enough to buy whatever they end up releasing. Bummed it is delayed :(
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They said they are adding a normal shooting mode. I do motion assist aiming in Splatoon so I caught on really quick. A friend of mine at Obsidian got it fast and one my of friends at Blizzard got it immediately, so much so that he played it almost entirely with the second screen.
I played it like Splatoon, where I just looked at the HDTV and aimed with the gyro. Only time I would really look at the second screen is to aim at enemies directly below me.
Either way, this game needs a great tutorial and an option to just play it like SF64. Some people will get it fast (experienced gyro users or PC gamers) but lots won't because its so unusual. Nintendo's thing is controls that are quick to grasp. Starfox Zero sticks out because there will be a serious learning curve for lots of people.
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Has the Wii U actually gained traction? https://scontent-fra3-1.xx.fbcdn.net/hphotos-xal1/v/t1.0-9/12032966_139201663093561_6545668468326602807_n.jpg?oh=3c684b2ca5bc10b0c252241c179e42eb&oe=5662A5C2
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Mid-2000s are also probably the peak of console gaming unless some massive new market like China suddenly buys into it.
I think the era of Wii, DS, and PS2 size blockbusters are over. The massive mainstream audience no longer needs a console for casual gaming (phones and tablets), nor do they need a console for Netflix. I think the latter is why Microsoft mistakenly thought customers wanted TV TV TV with the XBox One, because so many users wouldn't play games but they'd watch movies or TV shows on it. Turns out this was only because you needed a $300+ box to do things like that. Now you can easily do that stuff for $30-$80 with a device that is much much smaller.
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It has been an incredibly sparse year for the Wii U: http://www.nintendolife.com/wiiu/games
Especially after last year. Ah well! -
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