Divinity: Original Sin 2 studio founder discusses multiplayer options and more
Divinity: Original Sin 2 has passed its Kickstarter goal and the creators at Larian Studios have big plans for this sequel. To learn more, Shacknews Showcase's Andrew Zucosky spoke to studio founder Swen Vincke about multiplayer and the game's many other new features.
The first Divinity: Original Sin was a hit among old-school RPG fans. In fact, the Shacknews Chatty community voted it #8 on last year's Chatty Game of the Year list. So it was a bit of a surprise to hear that a second game is in development. The game's Kickstarter has already shattered its $500K goal and now it's time to learn more about the game with Larian Studios founder Swen Vincke.
Vincke discussed the Kickstarter with Shacknews Showcase's Andrew Zucosky, noting that new additions are being made with each stretch goal surpassed. However, the game will also come with several new features, like new multiplayer modes.
"In multiplayer, you can play with up to four players," Vincke explained. "You can play cooperatively, but this time, you can also play it competitively. We have something called Competitive Questing."
Vincke also discusses some of the game's new classes, dialogue options, skills, systems, split-screen co-op, and whole new environments. He further goes into multiplayer, noting that players can interact with all characters, but one player's decision with an NPC will stick. That can lead to in-game conflicts between players, with players debating over which decision or tactic to take next.
For more, be sure to check out the full interview below.
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