Divinity: Original Sin 2 announced with special Kickstarter campaign
Larian Studios has announced Divinity: Original Sin 2 is currently in development with a special Kickstarter campaign kicking off later this month.
Larian Studios has announced Divinity: Original Sin 2 is currently in development and will be launching a special Kickstarter campaign to offer a number of rewards to fans.
The Divinity: Original Sin 2 Kickstarter campaign will kick off on August 26. Larian is allowing fans to suggest which rewards they would like to see offered by voting and offering feedback on the game’s official website.
Larian will be at PAX Prime to show off a playable prototype of Divinity: Original Sin 2 for those in attendance where they’ll highlight some of the game’s unique features. Attendees will also have a chance to meet the developers and win prizes by visiting Booth #6011.
More information will be unveiled when the Kickstarter campaign for Divinity: Original Sin 2 launches on August 26.
Larian Studios announced Divinity: Original Sin Enhanced Edition would be released on PlayStation 4, Xbox One, and PC, although no release date was revealed at the time. Hopefully it’ll be available in time for newcomers to the series to complete the game prior to the launch of Original Sin 2.
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Daniel Perez posted a new article, Divinity: Original Sin 2 announced with special Kickstarter campaign
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And Star Citizen still needs more money?
This is not the only company that has done this, Double Fine has, Harebrained Schemes LLC(Shadowrun guys) has, Might No 9 guys have, and many others.
I get what your saying but as long as others do even more questionable things I don't think we should really point the finger at a specific dev. Especially one that delivered an awesome product in every way aka they are one of the good guys. I will gladly support them again.
Just my two cents, to me there are other KS that we should be questioning way before this one that is for sure. -
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I think this is the cycle with devs that want to avoid publishers. Unless they have a huge windfall in post-kickstarter sales, they need kickstarter each time for a project. I know some devs also like the market research and feedback aspect of it too... if you can't get people excited with the kickstarter maybe the game would never have sold well either. I think kickstarter comes with its own downsides too though, I think it can sometimes be bad both for the fans and the devs. (fans get disappointed when anything doesn't work out great, devs get forced down poor design paths by fan sentiment)
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They had the best use of kickstarter the first time. The game was nearly done at the time they started the campaign, and they were basically just funding a polish pass. They made about twice what they asked for and it ended up being a polish pass plus, where they added a handful of nice features as well.
Their earlier games were good, but always felt like they ran out of money a little before they finished it.
I'd fund a lot more projects if they were as complete as Original Sin was at the time they started the campaign, and I have no problem giving them some money for this one as well.
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