Star Wars: Knights of the Old Republic 2 gets a big update along with Mac/Linux release
Star Wars: Knights of the Old Republic is still king among games for many Star Wars fans and today, its sequel has received a big-time update on PC.
While the team at BioWare Austin is working diligently to bring story back to Star Wars: The Old Republic, there's still a large sector of fans that love the more classic Knights of the Old Republic games it was based on. This is a good day for those fans, as Star Wars: Knights of the Old Republic II has come to Mac and Linux today, with that release accompanied by a massive update.
All owners of Star Wars: Knights of the Old Republic II can download a 175MB update right now. It includes Steam Workshop support, which also means The Sith Lords Restored Content Mod will now be made available to all users. Aesthetic changes include widescreen resolution support and 5K monitor support. Controller support, achievements, and Steam Cloud saves have also been added.
To celebrate this occasion, Star Wars: Knights of the Old Republic II is currently on sale. Those curious about experiencing the sequel to one of the Shacknews Community's Top 100 PC Games of All-Time can pick it up on Steam for 25 percent off through next Monday.
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Ozzie Mejia posted a new article, Star Wars: Knights of the Old Republic 2 gets a big update along with Mac/Linux release
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Guys, I have a confession to make. I've never been able to get into KOTOR 1 despite trying several times. The story just never grabs me despite me loving Star Wars, and it doesn't help that everything feels clunky and weird now (this coming from a guy who loves IE games, which by today's standard are complete clunkers). I've only ever been able to sink a couple of hours in before I get tired of it and feel like I have to move in.
I'm sorry.-
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Everything about Revan and his journey from the light to the dark, and back to the light was really well done. And the big reveal where you find out that you've been playing as Revan all along was one of the best "WTF" moments in gaming history IMHO.
There were lots of smaller parts that were great too, such as (if you were playing darkside) being able to get Zaalbar to kill Mission. Really fucked up of course, but effective storytelling given how those characters had been developed.
I feel like if KOTOR 2 hadn't been rushed out the door, which I realize wasn't Obsidians fault, the story would have been a lot more cohesive and satisfying. The restoration mods do a good job of piecing things together as much as possible, but it still doesn't feel...whole. I love KOTOR 2 despite its flaws, but if you're playing an RPG for the story you're much better off playing the original.-
I guess. It's very 'star wars' in general. I really enjoyed Kotor 2's story and character development because it was almost antithetical to the typical star wars stories (and more specifically the movies). It's a story kind of about someone and something no one gives a shit about, and a bunch of characters that the galaxy had similarly tossed aside (or never minded in the first place) after the last war. It's not about saving the galaxy or any kind of great war or anything. This more down-to-earth (if that's an allowed phrase when talking about star wars) lends it much more closely to a character drama than a great epic, and I think it delivers successfully and builds on it well throughout.
I think KOTOR1 is a good game, but it's just a bit trite and feels old hat. I enjoyed KOTOR 2's story more because it was very different for a Star Wars story (Which is generally, you know Good Vs. Evil vs. Wait I am the evil), and it explores a lot of tropes and inherent star wars things in a more grey way which makes something inherently boring like the force a bit more engaging.-
KOTOR 2 had a ton of potential, don't get me wrong. And what story is there is really good. But it suffers a lot from the fact that its development was cut short when it's obvious it needed at least another 6 months to cook. There's a lot of plotlines that basically go nowhere, mostly because of that shortened production period. That's the part that's always bothered me. But I get what you're saying, and you're not wrong about it being a pretty different take on the subject matter. They were on the right path with that.
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The power in KotOR 2 came from attempting to deconstruct the very mythos of Star Wars. It looked not through the lens of what is, but what should be. It wasn't afraid to ask question that lead to the Jedi looking just as awful as the Sith.
It also was willing to slap you in the face for doing what RPGs have trained you to do.
I really, really wish they had been given the ability to finish the game especially the possibility for Atris to take up the mantle of Darth Traya instead of Kreia returning to it. At least we got the fan patch that fixes and restores large chunks of it.
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I don't understand why people get so hung up on what's canon and what isn't. First off I think it's necessary for Disney to do so they can cull all the horrific bullshit that's been plaguing the EU for decades. Second, who really cares? Let it be detached from the universe as a whole. Especially something like a video game where the story can end differently for people. Whether or not it's canon isn't going to ruin my enjoyment of the game.
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Haha, totally. I actually had no idea it wasn't canon, so therefore I'm declaring it IS canon, because it SHOULD BE. :D If there's a canon battle, HK-47 will be included, I can promise you that. lol
But yeah, there should be allowances for offshoots and all sorts of creative freedom. I think the cartoons do exactly that, right? And that has some fucking excellent writing. Similarly, the games are awesome.-
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I'm actually really glad that KotOR, KotOR 2, and TOR were wiped along with everything else.
Not only does it return them to the apocryphal concept they sprang from (Tales of the Jedi), but it means I can officially be justified in my ignoring of Drew Karpyshyn's horrid destruction of KotOR 2's Exile.
Karpyshyn, I know you're not reading this, but still, just because it wasn't your character doesn't mean you have to take away everything that made them interesting. I realize it makes it easier to maintain your character's apparent coolness, but taking a crap on other people's work is a pretty lazy method.
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Hah! Way off on both. Turns out it was Aspyr, the guys who usually do the Mac ports, working with Disney. So in the process of porting they decided to add all the goodies for all versions. Pretty spiffy.
Interesting: http://steamcommunity.com/app/208580/discussions/0/541906348058768450/
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