Oculus Touch announced as Oculus Rift hand tracking input
Oculus VR announced a new, dedicated input device for hand-tracking today, called Oculus Touch.
Oculus VR announced today that the Oculus Rift will be able to use Xbox One controllers as an input device, but it ended its conference with a surprise: a new, dedicated input device for hand-tracking called Oculus Touch.
The Touch is actually two wireless controllers that mirror each other. They each feature traditional button layouts and analog sticks, but they also have a dedicated button to finger movement. It can also recognize gestures like pointing a finger, and offers haptic feedback. Founder Palmer Luckey said the company prioritized a method that would work with traditional games, but also be low-impact and feel natural for motion and VR experiences.
At E3, Oculus Touch will be shown with a Toybox demo, which will allow users to manipulate several objects like toy robots or a tetherball pole, using the input device. Oculus didn't mention when Touch will ship. We'll have more details from the show floor.
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Steve Watts posted a new article, Oculus Touch announced as Oculus Rift hand tracking input
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Because it was high latency bad gesture recognition and was not good for anything other than kinect sports. Oculus understands that latency is key so I presume that will be at an acceptable level. While this has finger gestures I don't think that games will demand high accuracy 360 no scope peace signs.
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