Shacknews Live: Dirty Bomb with Splash Damage
We're going to be shooting each other in the face in Dirty Bomb for a few hours today, so come join us!
Dirty Bomb is entering its open beta on June 2, but today, you’re in for a special treat as a number of us are going to participate in a livestream starting at 9am PT / 12pm ET. In addition to some members of the Shacknews editorial and video team taking out their secret aggression against one another, we’ll be joined with some of the developers from Splash Damage, who you may already know is the studio behind Dirty Bomb.
While you watch the shenanigans take place on our Twitch stream, Dirty Bomb’s community manager Miss Murder will be dropping in to give away some Merc Starter Packs. The Merc Starter pack offers five full-time mercs, 35,000 in-game credits, and immediate access to the game. If you’re the lucky recipient of one of these Merc Starter packs, you can start playing Dirty Bomb without having to wait for its open beta to launch.
Feel free to take some time off from work to watch us play Dirty Bomb. Don't worry - we already told your boss you're taking an extended lunch today. He's totally cool with it.
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Shack Staff posted a new article, Shacknews Live: Dirty Bomb with Splash Damage
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We're live over one the Shacknews channel with Show Important!
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Beta was a lot of fun. I think I prefer the more rigid class system of the Enemy Territory games, but it plays fast and I've always liked this style of objective FPS.
The initial characters were mostly standard FPS archetypes, but it looks like they're starting to come out with some more unique ones lately, which I like.-
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I don't think so.
Brink wasted so much energy on stuff that didn't work, and I think things like weapon balance and map design suffered.
Weight classes were pointless, because heavies didn't have enough hitpoints and lights didn't have enough mobility to make up for their disadvantages. So everybody played medium.
The parkour thing looked neat, but often was slower than just running around an obstacle, and made you a really easy target.
Nobody cared about single player story mode, the single player agility challenges were ignored by nearly everyone.
Cosmetic options are kind of pointless in a retail game with no community.
No ET game needs 50 different unlockable guns+attachments, and that part in particular stunk of trying to out CoD CoD.
Bethesda fucked them on support and they couldn't fix the weapon balance until the console patches passed cert or something like that.
This one is PC only, I haven't noticed excessive chokepoints in the maps (these game revolve around some chokepointing and always feel a little slanted towards defense at first). Weapons are shared between characters, so any balancing issues will be about the characters. They appear to have full control of when they want to patch the thing too, so they should hopefully be able to return to the type of support I expected coming out of W:ET and ETQW.
It plays faster, and being based on UE3 there shouldn't be any compatibility issues out the gate.
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