The explosive trailer for Deus Ex: Mankind Divided, the sequel to 2011's Human Revolution, premiered yesterday, revealing plenty of augmented action. The game will take place in the year 2029, shortly after the events of Human Revolution, when the Cybernetic Golden Age has ended. Cybernetically enhanced people are now treated as outcasts, and Jensen must somehow find a way to quell the violence.
But despite Human Revolution's critical acclaim, it had more than its share of faults. Here are five things Mankind Divided needs in order to live up to the promise the previous game started.
New Augments
Whether you decide to rely on stealth or jump in with all guns, Deus Ex is all about using cybernetic augmentations to backup your play style. X-ray vision and invisibility are standards, but it's time for Jensen to upgrade his arsenal in a big way, especially when it comes to combat.
Although Human Revolution has some great gameplay, combat didn't become "good" until about midway through the game, when you could afford some armor upgrades and a few others, like Aim Stabilizer. But apart from the devastating Typhoon weapon system, there was a shocking lack of offensive augmentations. Not even Jensen's ability to punch through walls could be used in combat.
If the trailer is any indication, it looks like Adam will be one cybernetic badass, with the ability run straight into combat and start breaking heads with an array of weapons that include shocking, an area blast, and slicing people up with swords built-in to his arms. The blades can even be thrown to impale enemies at range. Best of all, it looks like Jensen will be equipped with a bullet-proof shell to take on some of the heavier enemies.
Diverse Boss Encounters
One of the biggest problems players had with the initial release of Human Revolution was the boss fights, which all amounted to piling on firepower until he dropped. These encounters not only failed to make use of the game's greatest strengths, steal and augmentations, but it also highlighted its weakness (combat) in a big way. If you didn't prepare Jensen for heavy firefights, then you were in big trouble.
Although the trailer clearly shows that Jenson is ready to take on new bosses head-on, Mankind Divided should definitely have more options to deal with your foes. All options should be made available to you, ranging from turning security robots to your side to defeating an enemy using augmented conversation. In a future this violent, you should always be ready for a fight, but that doesn't mean that every encounter should turn into one.
Global Locations to Explore
Human Revolution took players around the globe, from a futuristic version of Detroit, to the packed streets of Hong Kong, and even the icy wastes of Antarctica. Given the theme of Mankind Divided, and how fear of cybernetically altered individuals has become a global issue, it makes sense that Jensen would have to travel the world in pursuit of terrorist threats. Possibly the most interesting part of globetrotting would be to see how different parts of the world react to the collapse of the Cybernetic Golden Age.
Freedom of Choice
Human Revolution took place during the peak of the Cybernetic Golden Age, where mechanical augmentations such as organ and limb replacements were the answer to leading better lives. Thanks to the events of the previous game, that time is gone, and now cyborgs are treated as outcasts and beaten down in the streets.
Seeing as how Jenson is probably more cybernetically augmented than most, and is so due to a procedure that saved his life, he's in a perfect position to see things from both sides of the story. On the one hand, people fear that the augmented might violently lose control again, and the rising incidents of terrorist attacks aren't helping matters. On the other, Jensen might be enabling a system that abuses people and treats them as second class citizens. People like him.
It's likely the Jensen will be forced to take sides in a war, and it will be up to players to make that decision.
Deep Conspiracies
It's not paranoia if someone is really after you, and Jensen knows better than most that there are some big players out to manipulate global events. This is Deus Ex, so there has to be more going on behind the rising tensions between ordinary people and the cybernetically augmented. We're always under the shadow of the Illuminati, and it's up to Jensen to figure out what their plans are and figure out a way to stop it before another major catastrophe happens.
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Steven Wong posted a new article, 5 Things Deus Ex: Mankind Divided Must Have
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9) Old Men
https://www.youtube.com/watch?v=Vxi7JRJrod4 -
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Kind of a weird request but I want it to have a different color scheme or look to it than the previous game. I liked that all of the games so far had a different look and main character so I was a little disappointed this one had Jensen again even though I loved HR.
Good list though, I agree with everything on it. Freedom of choice and conspiracies are probably what most people generally associate with Deus Ex. -
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My vision for an avoidable boss fight is, you can sneak right past him (though make it more difficult than sneaking past regular grunts). And if you don't kill the boss, that boss shows up later, perhaps joining another boss during the latter's boss fight. I mean, could you imagine having to confront all three of the mini-bosses at once from DX:HR because you didn't actually face them earlier?
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1.) OH YES. I loved that (mostly) about the first DX. You could just skip, sneak past, or run past a good number of boss fights. In a game about choices, that should be one of them.
3.) I loved listening to Lazarus. Having him painted as a crackpot who's sometimes actually right in the game was fun. :)
5.) I'd like to see your choices affect the ending. DX was still pretty much "press X to choose ending", but you had to choose and follow through on some kind of action to get that ending. DXHR really was just press a button to pick an ending, then reload and do the rest. At that point, why bother with multiple endings? Having multiple endings, and making them meaningful, requires tracking the player's choices and having those influence the result. Did you sneak past the gang kingpin instead of killing him? Then maybe he's still on the loose and kills a friendly NPC you liked before coming at you in the end scene. Did you kill off the evil corporate head? Then maybe another corp fills in the gap that was left behind - or maybe it becomes another subsidiary of VersaLife.
Anyway, telling the story of what happened at the end should be more than "press X to save/doom the world"-
In Deus Ex, it often didn't even feel like a "boss fight", but just climaxes within the entire arc of the story, especially since they were plot driven and you could talk your way out of a few, etc. One of the best games ever. It's been a long time since I replayed it. I'm sure it still holds up well.
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Yes! Exactly! They were mostly climactic fights with guys who were typically badgering you for a significant amount of time. And having a bunch of choices was what made it great.
I played through again a couple months ago with one of the prettifying mods. It totally holds up. :) Maybe i'll try again and suppress my violent urges and try to get around some of the big boss fights. I think you can just ditch Walton Simons, at least.-
Yeah, you can run right past him, which in hindsight, seems a simpler solution than loading the doorway and stairs with LAMs and having him follow you back that way.
Still, it got the job done.
The best is that there are alternate points when you encounter a few characters as enemies, which I love. The game actually reacts to how you play, once of which goes far further than I had initially thought you can fight your way out of Hell's Kitchen pretty far, but will ultimately be stopped by Gunther and troops at the subway line.
And of course there are at least two different places where you encounter Agent Navaro, as the encounter on the plane doesn't always end up with you killing her, thus causing you to run into her on your escape from the Unknown Location.
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A few friends of mine are replaying Deus Ex right now for our bi-monthly Game 'book' club. "Deus Ex Marchina".
It's taking longer than we had hoped, it might flow into May (which was supposed to be "Remember May".
Like everything it's a product of its time, though it picked cyberpunk influences pretty well, so it doesn't feel too backwards.
Plus it has some great features that feel futuristic even today, like the in-game notepad that uses the Windows clipboard, and recognition of the num-pad for code entry.
I recommend getting the New Visions Mod as it's the easiest way to get DX to run under modern screen resolutions without issue, and you can actually disable all the updated textures and the like under the "Data Directories" button in the launcher.
http://www.moddb.com/mods/new-vision/downloads/new-vision-15-
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Sorry, bi-monthly in that each game is played over the course of two months, not two games a month.
April is also Deus Ex, we've not even had our first official chat because the first checkpoint was set pretty deep into the game by the person who picked it... And we've all been busier than expected.
January/February was The Longest Journey.
March/April is Deus Ex.
May/June is likely going to be Remember Me.
July/August is probably going to be Dreamfall. -
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I did this not too long ago with ASSFLAG, and it held my attention for about 10 hours and then, zzzzzzzzzzz.
They are just so repetitive with the mission design and fail to make the story compelling within a reasonable amount of time. All these tail missions where you had to be within a certain distance and avoid detection became unbearable, and that stuff usually doesn't bother me at all. There was one point in the story where I did like 5 of them in a row, and not just on foot, the ship too!
But that's just one type, there's other missions but still there's only a handful and they do them all over and over. It's so hard to swallow these days when there are so many other games to play. It all feels the same after a while, like you're just treading water and nothing is moving forward. Even when you deliberately fast travel in pursuit of the main missions, it still drags on and on.
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Call me crazy, but what if they dropped the entire FPS thing? The trailers/cutscenes in HR and now this keep pushing more and more this cool action hero angle, and I just don't get that feeling from actually playing the game. I think a huge part of that is the fact that it continues to rely on first-person mechanics when I'm not sure there's a good reason to.
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But that's not what the boss fights were. The boss fights were only equally equipped and directly opposed if you were playing violently. If you were trying to play stealth, they were total non-sequiturs. In a game where player choice is supposed to be important, throwing that out the window on every boss fight sucks.
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1) Make the radar an optional augment or upgrade. Ruined the whole challenge in the game for me in DXHR. Or just make every HUD element optional.
2) A setting to never break from first person! The switch to 3rd person cinematics for takedowns was real annoying and repetitive after a while. Make something that would better fit VR.
3) No dramatic cutscene / gameplay visual differences. The lighting and shadows in the FMVs were such a massive contrast and ruined the vibe of the normal game because they were much moodier than the overbright stylings of the last gen tech. Plus the compression was awful. Just get rid of FMV entirely and do them all in-engine, okay?
4) If there are going to be boss fights, give us more options for various builds or ways around them entirely.
5) Too late for this, but get rid of Jensen in favor of a new female protagonist. If he must stay around put him in a mentor type role. I don't want another contrived setup where all your powers are stripped so you have to build the same character again with a few new twists. Hate that! DXHR was great because it was a new time period and new story with new characters. Do that again! :( -
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