Breach & Clear: Deadline designer discusses the jump to Steam Early Access

Breach & Clear: Deadline is getting ready for a full release this summer, but Shacknews caught up to designer Randy Greenback to discuss the game's current incarnation on Steam Early Access.

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Breach & Clear has seen some significant growth, enough for Gun Media and Mighty Rabbit Studios to take the series from its mobile origins to PC with the follow-up, Breach & Clear: Deadline. The strategy RPG hit Steam Early Access in late January and is looking to find its footing before a full release. To check on the game's progress, Shacknews spoke to designer Randy Greenback.

Greenback discusses the Deadline's inspiration from games like Fallout Tactics and XCOM and talks about the shift to an open world. Other topics include customization, tactical options, and the various enemy types that players can expect to see in this new adventure.

Check out the full interview below.

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From The Chatty
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    March 31, 2015 12:30 PM

    Shack Staff posted a new article, Breach & Clear: Deadline designer discusses the jump to Steam Early Access

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      March 31, 2015 2:59 PM

      for $15 bux, this looks fun

      http://store.steampowered.com/app/310890/

      Did you get any hands-on with it. Andrew?

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        March 31, 2015 3:08 PM

        The first Breach & Clear game was pretty good for a basic turn based tactical game. about 30 or so levels with a good variety and a decent amount of weapons, but it wasn't really deep as far as game mechanics, story of any kind, anything really to do outside of play the levels.

        This one seems to add more of a campaign and rpg elements to the tactical gameplay. Interesting they are adding in a real time movement mechanic. Might pick it up at some point.

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        March 31, 2015 4:53 PM

        I did! Briefly though, Randy explained the basics and I fought maybe three mobs of zombies then we did the interview.

        Strategy games like this are my peanut butter and fucking jam so I was enjoying it a lot. I would like to see gameplay deeper into the game. It was mostly basic mobs lurching along towards you. The other enemy types he was explaining sound pretty fucking metal, especially the brood mother thingy.

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          March 31, 2015 5:27 PM

          if you get your hands on it, and it seems worth doing a video, let us know!

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