Dark Souls 2: Scholar of the First Sin DirectX 11 version will not support old saves
Those that own Dark Souls II: Scholar of the First Sin on PC have received the game's big Scholar of the First Sin update back in February. But those looking to make the jump to the DirectX 11 version will have a few drawbacks to worry about.
Dark Souls II: Scholar of the First Sin is set to hit the next generation of consoles on April 7, but PC players are set to get the DirectX 11 version of the game first this coming Wednesday. Today, Bandai Namco has laid out details of what those PC players can expect to get with this new iteration of last year's adventure game. And it won't all be sunshine and rainbows, as it appears that upgrading to the top of the line DirectX 11 version will mean the end of your save file.
Bandai Namco released an FAQ (via Kotaku) that explains the DirectX 11/PS4/Xbox One versions of Dark Souls II: Scholar of the First Sin as the "Director's Cut" of the original game. This means the game will feature new enemy placement, map shortcuts, gameplay design, and visual/audio/performance upgrades across the board. The maximum number of players will increase from four to six with new NPC players able to invade the player's world.
But yes, there are a few drawbacks. The publisher notes that save files will not carry over from the original PC version of Dark Souls II, meaning players will have to start from scratch. Bandai Namco is pointing out that due to the revamped design, new versions of the game cannot communicate with the older ones. That also means that saves will not carry over from old-gen consoles to Xbox One or PlayStation 4.
Finally, Bandai Namco issued the PC specs for both PC versions of Scholar of the First Sin, for comparison's sake:
Minimum requirements (DirectX 9):
- Windows Vista SP2 / Windows 7 SP1, Windows 8
- AMD Phenom II X2 555 3.2GHz / Intel Pentium Core 2 Duo E8500 3.17GHz
- NVIDIA GeForce 9600GT / ATI Radeon HD5870
- 2GB Memory
- 12GB of HDD/SSD space
Recommended requirements (DirectX 9):
- Windows 7 SP1 / Windows 8
- Intel Core i3 2100 3.10GHz / AMD A8 3870K 3.0GHz
- NVIDIA GeForce GTX 750 / ATI Radeon HD 6870 or better
- 4GB Memory
- 15GB of HDD/SSD space
Minimum requirements (DirectX 11):
- Windows 7 SP1 64bit / Windows 8.1 64bit
- Intel Core i3 2100 3.1GHz / AMD A8 3870 3.6GHz
- NVIDIA GeForce GTX 465 / ATI Radeon HD 6870
- 4GB Memory
- 23GB of HDD/SSD space
Recommended requirements (DirectX 11):
- Windows 7 SP1 64bit / Windows 8.1 64bit
- Intel Core i7 2600 3.4GHz / AMD FX 8150 3.6GHz or better
- NVIDIA GeForce GTX 750 (700 series) or better / ATI Radeon HD 7850 (7000 series) or better
- 8GB Memory
- 23GB of HDD/SSD space
The DirectX 11 versions of Dark Souls II: Scholar of the First Sin will be available for purchase on April 1. PS4 and Xbox One versions are set to release on April 7.
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Ozzie Mejia posted a new article, Dark Souls 2: Scholar of the First Sin DirectX 11 version will not support old saves
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This has been known, though. They released media months ago that implicitly points this out. Is it right? I don't know if morality can be applied to a game, but the reason given is that the altered enemy and item layouts are different enough to make it incompatible. Supposedly there are instances where enemies and items that were formerly in the DLC are now thrown about areas of the vanilla game. I wouldn't mind some version of a character importer like found in GTAV and Diablo 3, but apparently it's not that easy. Bullshit? Maybe. But it's been known for a while.
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The way they are communicating it (DX11 vs DX9) is really stupid so naturally it's creating controversy. It's not really about which underlying API they use but that the newer version uses a different world layout. Ideally the world layouts would be switchable though within one version. That's where they kind of dropped the ball.
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