Pillars of Eternity has a major buff-stripping bug
Whatever you do, DON'T DOUBLE CLICK.
Obsidian has revealed its latest role-playing game, Pillars of Eternity, has a game-breaking bug that the developer is currently working to fix. It’s recommended for the time being to absolutely, positively fight the urge to double-click items in order to equip them to your character. Instead, you should be dragging them to a slot in the game’s inventory screen.
An Obsidian developer describes the bug on their official forums saying when players double-click, the result is the removal of all passive, racial, and permanent buffs for good. Players can reload an old save file in order to reactive these buffs, although it could be a pretty big issue if you haven’t saved your game for quite some time.
Another way to temporarily fix this issue is to remove the stricken party member from the party, and then adding them back. Other players are reporting even though the passive buffs don’t show up, they still appear to be present and working.
Either way, Obsidian is working on a fix for the bug that they’re attempting to make retroactive, so it’ll fix any save files that have this problem.
While we all wait for this fix to come, why not check out our walkthrough and guide on Pillars of Eternity's side quests?
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Daniel Perez posted a new article, Pillars of Eternity has a major buff-stripping bug
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i'm one of the first to make an obsidian joke but this game is far from buggy, its a massive complex game and a few hours in i have no complains. obsidian has had a bit of a reputation for it but i think we ought to mention/acknowledge that their last few games like soutpark and the last game have been solid in the department.
i can in good conciousness recommend people to pick it up, its really amazing and nowhere as broken as new vegas and consorts that ruined their reputation.
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Yikes. I only started playing yesterday in earnest, but I know I've been double-clicking.
It reminds me of the dexterity rogue bug in DA:O and realizing that getting my ass handed to me wasn't by design. I wish there was a way to turn on verbose combat data to see exactly how combat turns are being calculated. Wouldn't it be much easier to tell if there were any missing buffs or other funny business that way? -
There is this one too, http://forums.obsidian.net/topic/72582-how-to-fix-raedrics-hold-crash/ workaround in that thread works though if anyone hits it.
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And another, get super powered companions, http://forums.obsidian.net/topic/73449-stat-bonus-modifiers-can-erroneously-be-applied-multiple-times-allowing-stats-to-grow-beyond-intended-values/
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they fixed it http://www.shacknews.com/chatty?id=33289138#item_33289138 should be patched soon.