Stardock takes RTS to a new level with Ashes of the Singularity

Real-time strategy fans need to pay close attention to Stardocks' Ashes of the Singularity.

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Stardock has announced a brand-new real-time strategy game, Ashes of the Singularity, that’s being developed by the team behind Sins of a Solar Empire, Civilization IV & V, and Galactic Civilizations.

Ashes of the Singularity will be the first game powered by Oxide Games’ new Nitrous engine as humanity will be battling with the Haalee, a sentient AI that’s out to save the universe from post-human predation, in a battle for domination of the universe. Stardock says AotS will be on a scale “never before seen” as even the smallest units in the game will have their own independent weapons systems while every shot fired will have its own ballistics model.

“The scale of Ashes required us to create a new type of 3D engine,” said Oxide Games graphics architect Dan Baker. “We wanted to make a game that didn’t just depict a battle but an entire war in real time, with thousands of independent units acting simultaneously.”

AotS will offer both single-player and multiplayer campaigns as well as support for league structures, leaderboards, stats, and additional features that will be announced as the game’s development continues.

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From The Chatty
  • reply
    March 5, 2015 10:01 AM

    Daniel Perez posted a new article, Stardock takes RTS to a new level with Ashes of the Singularity

    • reply
      March 5, 2015 10:03 AM

      [deleted]

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      March 5, 2015 10:51 AM

      Here are the bullets from the email I got from Stardock on Ashs yesterday:


      RTS, REDEFINED
      No other game can match Ashes of the Singularity's incredible scale.

      WAGE WAR, NOT BATTLE
      Meta-unit concept helps your forces fight intelligently, keeping your focus on the war and not individual skirmishes.

      A NEW LEVEL OF STRATEGIC DEPTH
      Defend your supply lines, capture strategic resources and protect your flanks.

      SEIZE HUMANITY'S DESTINY
      Conquer the single-player campaign that explores the post-singularity future in which humans have evolved beyond their biology.

      RT4X STRIKES AGAIN
      A real-time strategy game where your reflexes do not determine victory but rather your strategic insights.

      EPIC MULTIPLAYER
      Up to four-player Internet multiplayer allows for titanic player-vs-player clashes

      • reply
        March 5, 2015 12:57 PM

        This is the part that disappoints me...only 4 player multiplayer?! It's 2015. 10 player rts games should be the bare minimum offered, if not 20.

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          March 5, 2015 1:04 PM

          A 20 player RTS game sounds awful.

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            March 5, 2015 1:23 PM

            [deleted]

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              March 5, 2015 2:05 PM

              myth was more of a real time tactics game though

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            March 5, 2015 3:35 PM

            We had an awesome 14-player Phantom game in SC2 once, but yeah I think you'd need special game modes to be worrying about more that 4 player.

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              March 5, 2015 3:58 PM

              Those phantom games were fun. I always got convicted of the phantom even though I was never it.

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                March 5, 2015 4:07 PM

                Everyone always gets picked on as being the phantom. It's part of what makes the game fun :)

    • reply
      March 5, 2015 10:54 AM

      [deleted]

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        March 5, 2015 10:58 AM

        There are more screens at http://www.ashesofthesingularity.com/ . There are no UI or information/managements screens, but the some of them show the scale a bit better.

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        March 5, 2015 2:07 PM

        whoa it really does look like supcom, like to the point that i could have been told this was a supcom mod and not doubted it.

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      March 5, 2015 11:31 AM

      The Hype is real.

    • reply
      March 5, 2015 1:52 PM

      [deleted]

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        March 5, 2015 2:26 PM

        Stardock never really had any grace to fall from.

        Their biggest claim to fame was the "Gamer's Bill of Rights" thing that temporarily boosted their appeal, but that went away when people actually played their games.

        They've always been a very niche developer.

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          March 5, 2015 2:33 PM

          They also released Fallen Enchantress in a poor state, but ultimately made good on the game and gave purchasers 2 free expansions. It worked out well in the end, but they learned a valuable lesson.

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            March 5, 2015 2:37 PM

            The other Elemental game was pretty bad, too. They also published GPG's games for a while, and they were all basically shit.

            I really enjoyed the Galactic Civ games, but didn't like SotSE. I felt SotSE's positive reception was largely due to the dearth of accessible RTS games and spaced ones in particular.

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              March 5, 2015 3:43 PM

              it wasn't developed by them - that was primarily ironclad games. some stardock people helped out, though

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          March 5, 2015 3:53 PM

          Well, that and Galctic Civilizations. Those two games were fantastic. I've got high hopes for the third they're finally working on.

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            March 5, 2015 3:54 PM

            Err, should say Galactic Civilizations. :-P

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            March 5, 2015 3:55 PM

            Oh, and they're the publisher for Sins of a Solar Empire! I somehow always forget that.

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        March 5, 2015 2:29 PM

        I think StarForce and SecureROM were the DRM guys that everyone got upset about 10 years ago. Might be confusing them with that.

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        March 5, 2015 2:46 PM

        [deleted]

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          March 5, 2015 3:28 PM

          [deleted]

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            March 5, 2015 3:35 PM

            Demigod.

            Gas Powered Games was the developer on it. Stardock merely published it, but they took the brunt of the criticism.

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              March 5, 2015 4:21 PM

              i remember the launch of that :( they were like 'we sold 5000 copies, but 100000 people logged on and took out our MP servers!'

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        March 5, 2015 3:29 PM

        Stardock does a good Master Of Orion game. Galactic Civilizations 2. I guess GC3 should be out pretty soon?

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        March 5, 2015 3:59 PM

        The CEO is a tool and possibly sexually harassed a female employee but the company itself is mostly good. I like Galactic Civilization and Sins of a Solar Empire. Elemental was a dud but later games in the series were fine.

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          March 5, 2015 4:17 PM

          I would love to see a SoaSE 2 :(

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            March 5, 2015 4:55 PM

            I'm surprised it hasn't happened already. Such a good game.

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              March 5, 2015 11:12 PM

              Ironclad Games is currently developing a MOBA called Sins of a Dark Age.

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          March 5, 2015 5:39 PM

          GalCiv is the only one I've really enjoyed from them.

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            March 5, 2015 6:28 PM

            Have you tried Sins of a Solar Empire? It's probably the best game they're published. GalCiv was great stuff, but Steam says I have 368 hours in Sins. Part of what makes it so great is the mod community, but it's still a rock solid game.

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      March 5, 2015 3:56 PM

      I'd love for this to pan out. I've been dying for another Supreme Commander scale game.

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      March 5, 2015 4:34 PM

      doesn't look bad at all, hopefully it doesn't disappoint like PA

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      March 5, 2015 4:37 PM

      Weren't these the guys who brought us Demigods? Man that game had some issues.

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      March 5, 2015 5:06 PM

      heh "...while every shot fired will have its own ballistics model"

      I don't know why people keep touting this shit as if it's some revolutionary thing. Nobody cares, especially in a game like this, if I'm managing a huge ass army why the fuck do I care how a bullet comes out of one of my peon tanks? I don't.

      If the developers truly spent time on this shit then that time is wasted.

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        March 5, 2015 5:32 PM

        I'm sorry, you'll need to post that again using the new cover sheet.

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        March 5, 2015 11:19 PM

        Total anniliation and supcom had it and it added to the game in both cases. In Supcom, for example, one faction has fast firing lasers that dont' do much damage, but almost always hit while moving, while the other faction has much more powerful projectiles that are a lot more likely to miss a moving target. It leads to somewhat differnet playstyles for commanding armies and its fitting for the game scale imo. TA or Supcom wouldn't be the same without the rounds being calculated

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      March 5, 2015 5:35 PM

      Here's a really shitty video of some gameplay:

      https://www.youtube.com/watch?v=wCjehquy6JE

      WARNING: Vertical Video!

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      March 5, 2015 11:16 PM

      Ozzie, this statement is misleading: "Stardock has announced a brand-new real-time strategy game, Ashes of the Singularity, that’s being developed by the team behind Sins of a Solar Empire, Civilization IV & V, and Galactic Civilizations."

      Stardock published Sins of a Solar Empire, which was developed by Ironclad Games. Ironclad has no involvement with Ashes of the Singularity.

      I think it's also more accurate to say that the game is being made by former Firaxis employees. They weren't the team behind Civilization IV or V.

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