Stardock takes RTS to a new level with Ashes of the Singularity
Real-time strategy fans need to pay close attention to Stardocks' Ashes of the Singularity.
Stardock has announced a brand-new real-time strategy game, Ashes of the Singularity, that’s being developed by the team behind Sins of a Solar Empire, Civilization IV & V, and Galactic Civilizations.
Ashes of the Singularity will be the first game powered by Oxide Games’ new Nitrous engine as humanity will be battling with the Haalee, a sentient AI that’s out to save the universe from post-human predation, in a battle for domination of the universe. Stardock says AotS will be on a scale “never before seen” as even the smallest units in the game will have their own independent weapons systems while every shot fired will have its own ballistics model.
“The scale of Ashes required us to create a new type of 3D engine,” said Oxide Games graphics architect Dan Baker. “We wanted to make a game that didn’t just depict a battle but an entire war in real time, with thousands of independent units acting simultaneously.”
AotS will offer both single-player and multiplayer campaigns as well as support for league structures, leaderboards, stats, and additional features that will be announced as the game’s development continues.
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Daniel Perez posted a new article, Stardock takes RTS to a new level with Ashes of the Singularity
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Here are the bullets from the email I got from Stardock on Ashs yesterday:
RTS, REDEFINED
No other game can match Ashes of the Singularity's incredible scale.
WAGE WAR, NOT BATTLE
Meta-unit concept helps your forces fight intelligently, keeping your focus on the war and not individual skirmishes.
A NEW LEVEL OF STRATEGIC DEPTH
Defend your supply lines, capture strategic resources and protect your flanks.
SEIZE HUMANITY'S DESTINY
Conquer the single-player campaign that explores the post-singularity future in which humans have evolved beyond their biology.
RT4X STRIKES AGAIN
A real-time strategy game where your reflexes do not determine victory but rather your strategic insights.
EPIC MULTIPLAYER
Up to four-player Internet multiplayer allows for titanic player-vs-player clashes -
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There are more screens at http://www.ashesofthesingularity.com/ . There are no UI or information/managements screens, but the some of them show the scale a bit better.
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The other Elemental game was pretty bad, too. They also published GPG's games for a while, and they were all basically shit.
I really enjoyed the Galactic Civ games, but didn't like SotSE. I felt SotSE's positive reception was largely due to the dearth of accessible RTS games and spaced ones in particular.
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heh "...while every shot fired will have its own ballistics model"
I don't know why people keep touting this shit as if it's some revolutionary thing. Nobody cares, especially in a game like this, if I'm managing a huge ass army why the fuck do I care how a bullet comes out of one of my peon tanks? I don't.
If the developers truly spent time on this shit then that time is wasted.-
Total anniliation and supcom had it and it added to the game in both cases. In Supcom, for example, one faction has fast firing lasers that dont' do much damage, but almost always hit while moving, while the other faction has much more powerful projectiles that are a lot more likely to miss a moving target. It leads to somewhat differnet playstyles for commanding armies and its fitting for the game scale imo. TA or Supcom wouldn't be the same without the rounds being calculated
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Here's a really shitty video of some gameplay:
https://www.youtube.com/watch?v=wCjehquy6JE
WARNING: Vertical Video! -
Ozzie, this statement is misleading: "Stardock has announced a brand-new real-time strategy game, Ashes of the Singularity, that’s being developed by the team behind Sins of a Solar Empire, Civilization IV & V, and Galactic Civilizations."
Stardock published Sins of a Solar Empire, which was developed by Ironclad Games. Ironclad has no involvement with Ashes of the Singularity.
I think it's also more accurate to say that the game is being made by former Firaxis employees. They weren't the team behind Civilization IV or V. -
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