Guild Wars 2 getting new first-person, over-the-shoulder camera options
With a lot of time to fill before the next expansion, ArenaNet is taking some time to fill some requested Guild Wars 2 features. First up, all-new camera options that include first-person perspective, over-the-shoulder views, field of view sliders, and more.
While Guild Wars 2 prepares for its first expansion, Heart of Thorns, the base game is about to receive one of its biggest changes to date. Today, ArenaNet announced that the game would receive multiple camera options, including the ability to play with a first-person perspective.
An upcoming update will introduce new sliders that will allow players to control how much they can see. This includes a zoom for perspective that can be used to shift into first-person view, a field of view slider that can reveal more of the game world, and a pair of position sliders (horizontal and vertical) that can enable over-the-shoulder view. A collision sensitivity setting will also adjust how many objects need to be between a player and the camera before the camera automatically zooms in, to help prevent nagging camera troubles.
The update is set to prioritize camera position on a character's head, however ArenaNet acknowledges that this could have a negative effect on jumping puzzles. Therefore, an option to adjust the camera to a character's height will be available.
More information about the new options will be revealed on the Guild Wars 2 Twitch channel this Friday, February 27 at 12PM PST. The new camera options will officially be ushered into Guild Wars 2 on March 10.
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Ozzie Mejia posted a new article, Guild Wars 2 getting new first-person, over-the-shoulder camera options
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Yea but I'm not sure I would consider it confusing. Everything is easily explained in-game and given to you in little pieces as you progress. I have like 5 characters in GW2, none of them past 42. Couldn't handle being 'the hotel maid' in PvE, and WvW, while fun, ends up being the same battle each time. Same area, same chokepoints, etc.
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You don't even encounter most of those currencies until you hit level 80. Gold and Karma are the only ones that matter until then. Gold is the general currency that you use to buy items off the Trading Post, while karma is earned from events and can be used to buy items from NPC heart vendors.
You might get a laurel for doing daily achievements, but you're pretty much going to ignore them until you're level 80.
The rest are just dungeon tokens essentially.
I'd argue that Guild Wars 2's currency system simplifies a lot of crap in other MMOs by putting everything in your wallet and making it account bound.
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