Cities: Skylines video details the importance of modding
Cities: Skylines has a new video out about the importance of modding and how it will serve to enhance the city builder, while developer Colossal Order has also opened up a modding section on its wiki page.
While city builders are largely judged on the strength of their freedom and their wealth of options, their life can be prolonged greatly by the use of mods. Paradox Interactive and Colossal Order recognize this and that's why they're offering up full mod tools.
Paradox has released a video today, in which Colossal developers discuss their commitment to mods and note how much they add to the overall experience. To follow up on this, a new modding page has opened up on the Cities: Skylines wiki, detailing the game's Asset Editor, Map Editor, and Modding API.
Cities: Skylines is set to hit PC on March 10. For more on modding, check out the video below and also check out the Reddit AMA that Colossal Order conducted earlier today.
-
Ozzie Mejia posted a new article, Cities: Skylines video details the importance of modding
-
-
Kind of an odd video.
Scene - in-game showing city talking about modding
cut to CEO in the subway wiping her nose
Back to in-game footage
cut back to CEO looking over her shoulder
back to in-game
Tangential to that, I'm looking forward to seeing what this game is going to be. I have my reservations because it seems like no one can get this genre right anymore, but I hope these guys do.-
Rock Paper Shotgun had a hands-on recently and really seemed to like it - http://www.rockpapershotgun.com/2015/02/17/hands-on-cities-skylines/
-
-
I'm looking forward to this more than anything at the moment. I've burned out on Tropico 5 after playing through the campaign 3 times.
There's really no better way to relax on a sunday than putting on something stupid from the TV / Netflix, and building a city while watching said stupid shit with one eye.
I was bored to tears last weekend, so re-installed SimCity. 3 hours later my slot was full. Fuck that.