Evolve has been holding the attention of many people for over a week now. Building off the 4 player co-op idea of Left 4 Dead, and then expanding on that by adding on a player-controlled opponent. This 4 VS 1 battle for supremacy might seem a little too good to be true. But don’t take my word for it, I’ve gathered up some of the hottest reviews to hit the web so far, and this is what they had to say.
Shacknews: 7/10 - "The table for an enjoyable multiplayer session is set, whether jumping in with friends or getting more anti-social and devouring opponents as a lone monster. But considering some of the subpar game modes, I can't help but feel this package could have been something bigger."
Gameinformer: 8.5/10 - "Evolve's matchups offer a lot of replayability and competitive thrills, and I can see myself returning to it consistently in the following months – even if those play sessions do inevitably end with me lusting for more to do in the world."
The Escapist: 4.5/5 - "Evolve is a strong co-op title that rewards good teamwork with an amazing experience. Plenty of variety in classes and game types makes every round something new."
GameSpot: 8/10 - "As with Turtle Rock’s Left 4 Dead, Evolve is best when you play with buddies; getting matched with a novice can lead to ghastly results if your newfound friend constantly seeks out the nonexistent “I” in “team.”"
Polygon: 8/10 - "Evolve offers someting different, even if it doesn't always succeed."
IGN: 9/10 - "Tactically deep, and bursting with character, Evolve offers a level of nuance rarely found in multiplayer shooters."
If you want to check out the entirety of the reviews be sure to click on the names of each website to open a new window and fast travel over there.
What do you think? Are the reviews right or are they wrong?
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Josh Hawkins posted a new article, Final Score: Evolve
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I think 7-8/10 is a fair score. Certainly I am probably the most vocal proponent for Evolve overall, but I recognize its limitations, especially when you are solo and not playing with friends. My best moments are when we had full shack squads +/- shacker monster.
The matchmaking still needs a bit of work also - we kept on getting split up as a group last night so we had to cut our game short :(-
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Yes, marketing a $100 package that earmarks future DLC sucks, but honestly the base game is really fun. I'm practically played it every moment I've had since release and feel it is 100% worth it.
I suppose they could have called it a "monster and hunter" expansion pack months later or "a let's pretend we are poor and make a stretch goal for X content in the future" but whatever, it is all marketing whether it is in the beginning or the end. -
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Ok got it. Preorder DLC crosses your "threshold" for monetization for games.
I really hope this doesn't prevent you also from participating from every upcoming FPS that offers a season pass, because you are hilarious on teamspeak to play with. I'm afraid offering a season pass with games like Battlefield, CoD, etc. is now industry standard :(
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Based on my understanding of Evolve's DLC, you're not missing out on anything substantial by just purchasing the $60 base game. Those extra skins are there so 2K can get some revenue out of their most hardcore customers.
The Hunting Season Pass gets you access to future content, not unlike a season pass. This is standard industry practice for Triple-A game development.
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I've already got 10 hours out of it and will play at least that much more. That's already good value IMO. It's a polished, impressively balanced game given the potentially huge disparity between a huge monster vs a diverse team of four.
I can see why some people aren't keen given the negative buzz around the DLC and longevity converns, but I haven't seen any threads from people saying they regret buying it, just people saying they'll wait until it's cheaper, and that's quite telling IMO. The people judging it harshly haven't played the full thing, just the beta at most, in other words.
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