Rumor: The Order: 1886 can be completed in 5 hours
YouTube videos of a complete playthrough of The Order: 1886 has shown the game may be completed in just five hours.
PlayStation 4 owners are getting a pretty big release later this week as Ready at Dawn’s The Order: 1886 is releasing on February 20. But one aspect of the game has been the topic of discussion for quite some time, and that’s its length. Over the weekend, the PlayMeThrough YouTube account uploaded a video of their playthrough, which they claim was completed in around five hours.
PlayMeThrough can be seen rushing through The Order: 1886 as they don’t inspect any of the game’s items, such as notes, newspaper clippings, and audio files, nor do they die that often. They also claim around half of the game is dedicated to gameplay, while the remaining time with the game features interactive cutscenes.
A NeoGAF member has already received a platinum trophy for the game, claiming it took him roughly around nine hours to achieve. “I didn't rush through the game at all. I explored every possible zone in the game,” ReNeGaDe124 writes in his post. “I have admired and took pictures. I listened to all pedestrians conversations. I got almost all collectables except for 2. I even restarted some checkpoints intentionally where there were a lot of enemies to get some combat related trophies.”
Just last week, Ready at Dawn founder and CTO Andrea Pessino commented on rumors of The Order: 1886’s length, saying “I am done commenting on clickbait rumors about game length,'downgrade' idiocy and such nonsense. Don't bother asking.”
This certainly raises the question whether or not a game that is less than 10 hours and little replay value is worth its $60+ suggested retail price. What do you think? Be sure to sound off in Chatty.
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Daniel Perez posted a new article, Rumor: The Order: 1886 can be completed in 5 hours
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Shrugs. I'd totally pay 60 eur for the best game ever(tm) if it was 2 hours long, without a second of doubt. That said, for someone on a tight budget, I totally get that the length of the game is a real factor, especially with games like GTA or strategy games out there which can offer you dozens if not hundreds of hours of fun for the same price.
I am concerned about the amount of cutscenes, though. I love a strong story in a game, but going 50/50 on my time spent between playing and watching stuff, and I have worries that I'll get frustrated.-
I watched a couple of minutes of the playthrough (so half the game then, har har) Which reminded me that the one thing I hate more than cutscenes as a way to cheat the story forward (As opposed to the correct, Half-Life way) is those "interactive" cutscenes scripted shit that puts a picture of the button you have to use on the player "Press X lots of times to choke this guy!!" "Press Y many times to wiggle open this door" Thats just awful in a game. it ruins the flow of the cutscene, it feels forced, hell, it IS forced, and there is no actual gameplay too it., the inclusion of an icon also ruins the visuals and breaks down the suspension of disbelief.
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I'm conflicted about this.
On the one hand, okay, paying $60 for a 5 hour game or something does feel like a waste of money.
On the other hand, I also feel games try too hard to be "long" and contain a lot of filler sometimes which we saw people complain about in Alien: Isolation.
I guess if the story is good and it's fun then 5 hours might be just fine.-
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I've started feeling the same way. All other things being equal, I'd rather have a super dense five hours over 20 hours filled with fluff. I remember when Vanquish came out and everyone chided its relatively short length and lack of multiplayer, but in retrospective I think it was totally awesome and worth the price.
Look at modern JRPGs: they're super long and often filled with a lot of downtime and repetitiveness. I played The Last Story and it was "only" about 30 hours (short as hell for a modern JRPG), but none of it was wasted and I came away with a really good experience. Chrono Trigger was the same. You could beat it in 20 hours and it was half the length of FF6, but man, what a 20 hours it was. -
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I think the problem is less the cost and more the time.
If I'm going to invest myself in playing a game, enjoying the story, characters, gameplay, etc...I want it to last longer than that.
That said, I don't think Heavy Rain or Beyond were much longer than that, and I loved the hell out of both of those.
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I think everyone agrees with that, and that really isn't what is being said in this sub-thread. What is being said is that a 20 hour game that is 80% filler and "chore quests" and boils down to follow the yellow dot on your minimap isn't any more value than a 5 hour dense game that cuts the filler.
We obviously all want more, but I guess the bar is lowered.
These days I find myself getting more "value" out of older school type games that you can play over and over again like FTL. I've bought it for myself twice, and about 5 gift copies and it's still the most bang for the buck I've probably ever had in a game. I've put ~100 hours on PC and then probably another 100 on the ipad as it's was my default travel time waster for a long time. -
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You can skip most of it and be fine, but then you definitely won't unlock all story morsels. Since some of the high level recipes for crafting are random and have a small drop chance (yes, in a fucking singleplayer game) you can end up level 20 with the highest gear available being level 14. So I don't think the final boss will be too difficult.
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The last patch removed the dupe exploit that had existed since the first Dragon Age game. I just said fuck it and used Cheat Engine to craft my items. I also added the best recipes while I was at it. It's kinda crazy that my Inquisitor had worn the same clothes for more than 50 hours.
Inquisition could've been a five star experience had EA allowed it a couple more months and more capable designers and writers had helmed it. As it stands, without finishing it I'm tempted to give it 2 stars out of 5 and invoke Wolpaw's Law but I'm somehow determined and masochistic enough to finish the game.
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I see a lot of folks saying that highly cinematic titles such as this shouldn't be viewed as short games but as long interactive movies.
That's fine but if you're reviewing a game on the grounds of a movie it sure better have some interesting plot points and character motivations. I don't know about The Order but very few "cinematic" games do. -
I think it's funny how many comments are saying '5 hrs is too short' when the article above clearly states that the guy rushed through the game. So if one guy speed runs a game, that’s the length we generally ascribe to the game?
Would I pay $60 for a short game? Yep. In this case I’m actually paying $80 (Collector’s Edition). The Order looks amazing-I’m interested in the story, the setting, and the characters-that’s enough for me to drop significant coin.
Here’s what I won’t pay $60 for: a longer game, with replay value, that’s a grindfest or a loot hunt. Diablo 3 and Destiny come to mind. I’d rather pay the standard price for a 5hr original, immersive story (Heavenly Sword comes to mind) than a game where you just run through, kill mobs repeatedly, and collect loot, repeatedly (I paid $25 for Diablo3-that was a good price).
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Morrowind is apparently a 3:14 game. What a fucking waste of money.
https://www.youtube.com/watch?v=gON5k2kw3as-
But that doesn't really apply here since Morrowind is an open world action adventure with a non-forced critical path and multiple non-critical paths.
The Order is a linear action shooter with a singular focus on a progressional critical story path.
Can't really compare the two. A better comparison is Max Payne 2, which at about 7 hours was really short for its time but actually (secretly) perfected the length and arc of action games. In 2003. Twelve and a half years ago.
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The thing that baffles me about this controversy is that the developer and publisher knew they were making an interactive movie, so why is everybody treating this revelation like a big dirty secret. Clearly this type of game isn't for everybody, but they must have thought some amount of people wanted to buy it.
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Is it me,or has this game easily become the most talked about,and most scrutinized game since Destiny?
It seems that every single "news" outlet has been trying to knock this game down as many pegs as they can for quite some time now.
Personally,I thought it looked like an interesting game,but in no way was I even thinking about buying it day one,let alone buying it at all.It always looked like a rental or a game that I would wait for it to be on sale.-
It's because a lot of shift in games lately has been towards these cinematic-heavy titles, where gameplay time is padded by adding thousands of bits of minutiae you can read and examine, versus almost no plot-based side content. It is, frankly, an unwelcome trend, and so gaming media is trying to highlight exactly how bad an idea that is.
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It's the distinction between making a game world more detailed and just cluttering it with random production or design notes. Games like Max Payne, Persona, Dark Souls / Demon's Souls employed tactics to make the game world seem larger than it is. Destiny et al, to which The Order seems to belong, just throw in as much random shit as they can to evoke some kind of epicality or visceralness or immersality.
The design principle studios are scrambling for is cohesion. It's been lacking in most games for a while and the audience is finally clueing in. The jig is up.-
I wanted to read all of the notes and books in Dishonored because they had some really cool lore and short stories in them. It remains to be seen if The Order's collectibles are like that or "you found 1 of 50 vampire teeth".
In what little I've seen of it, I did like the LA Noire-esque object examination but I don't think that alone is enough to make time spent searching for interact-able objects worthy compensation for lack of time spent in actual gameplay.-
Even though I did not finish Dishonored, I would put it into the first category. It was so effective at evoking a sense of place, a palpable mood and atmosphere. It incorporated Dark Messiah's grit with a Deus Ex-like malleable world. It might play poorly (on console) but it is a masterwork of fictional setting.
Let's hope The Order is like this.
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