The next Borderlands will skip previous generation consoles
The Borderlands franchise isn't looking backwards with the series' next installment. Today's financial earnings call confirmed that it will be coming to Xbox One and PlayStation 4, but not their predecessors.
This bit of news is somewhat unsurprising, but notable, nonetheless. According to Take-Two president Karl Slatoff, the next installment of Borderlands will officially leave the past generation of consoles behind and will be built specifically for the next generation.
Yahoo! Games observed during Take-Two's financial report earlier today that the next Borderlands will come to Xbox One and PlayStation 4 (and presumably PC), but not the Xbox 360 or PlayStation 3. While no other details have been offered, it was noted last week that Gearbox is already hiring to begin work on the next chapter of the franchise.
Gearbox's first attempt at putting Borderlands on next-gen platforms will come in March when the studio releases the Borderlands: The Handsome Collection remasters of Borderlands: The Pre-Sequel and Borderlands 2 on Xbox One and PlayStation 4.
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Ozzie Mejia posted a new article, The next Borderlands will skip previous generation consoles
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The problem with a game like Borderlands with cartoony and over-stylised graphics is that there isn't much that can technically be done to improve the graphics without of course changing the art style. Cartoony graphics will always be cartoony graphics. As such, I doubt not releasing on previous gen consoles will make a difference from a technical point of view so it's probably lost sales for them. But we don't know anything about Borderlands 3 yet and in what way they plan to improve it, so just speculating :P
On a side note, sequels that improve graphics but maintain the same gameplay get boring quick, but sequels that maintain the same graphics and gameplay are a complete scam to me. I don't understand how people can pay for and play the same game again with a slightly different story/environments. I want more sequels similar to the Prince of Persia trilogy. Each game maintained the absolute basics of the game but everything else was fresh and interesting. Each game in the trilogy felt like its own game.-
While the graphics can't really be improved on, that's not where the bottleneck has been for the previous-gen consoles. According to the Gearbox devs, both the PS3 and 360 had memory limitations which prevented them from adding more content past a point, not just new areas, but even new classes, weapons, and the like. The new consoles have a lot more memory, which will give them more room to work with.
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Well I love a good story in a game too but without fun gameplay it'll be difficult to maintain my interest (there are exceptions with Too the Moon being one that comes to mind). At the same time, with an absolutely terrible or non-existent story it will also be difficult to maintain my interest (again, not always). Games can be more than just a narrative; that is their strong point. To not take advantage of that is plain stupid.
Also, the story is rarely a focus with the big AAA titles anyway which tend to be the games that have sequels developed for them; sequels that play almost identical to the originals. The same games that keep getting pumped out tend to be the games that don't focus on the story anyway. So without an interesting story the least we should be getting is some significant improvement to the gameplay/graphics.
I mentioned the Prince of Persia trilogy. I played them all for the story and for the gameplay. The story was interesting, but the devs didn't use the story as an excuse to not make significant changes to the gameplay. I know many people who say that they will buy the sequel just to see what happens; devs love this. "Why should we make changes when all we can do is make an interesting enough story, end with a cliffhanger and people will buy the sequels." This attitude hinders creativity.
Games (specifically those with multiple sequels), IMO, shouldn't be treated strictly as narratives with the only redeeming feature from one sequel to the next being the story. Developers need to get more creative and take more risks but I guess that's too much to ask for; everyone's too afraid to.
So much can be done to improve on a story through use of emergent and dynamic gameplay. This is what provides games with replayability more so than simply a good story. There's no reason you should accept the same stale gameplay with an expanded story.
Well, not sure if I got my thoughts across well enough, but that's enough words for me...
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This is very true, there's not much else they can do if they stick to that art style, but right away the immediate benefit of the games on current gen consoles would be 60fps and 1080p. The old Borderlands console games were 30fps @720p which is why the PC versions blew them away. They weren't unplayable or anything but it's still a massive contrast.
And they can throw more enemies and effects and build more geometrically elaborate levels. And maybe even have a save system that isn't total garbage.
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