Battlefield Hardline trailer shows new tools and non-lethal takedowns

EA and Visceral Games are showing more of what to expect in Battlefield Hardline's campaign, including some of the tools of the trade.

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Battlefield Hardline is looking to amp up the speed and double down on the cheesy cop cliches, if today's new trailer is any indication. EA and Visceral's new trailer shows more of what to expect from the Battlefield, both in terms of tools and in terms of the campaign narrative.

The new trailer furthers the atmosphere of the 1980s/90s crime drama, right down to the over-the-top dialogue. It also shows some new tools of the trade, including the zipline, SWAT tools, and grappling hooks. It also offers a glimpse at non-lethal takedowns, which will be used to detain and interrogate suspects.

Battlefield Hardline is set to release on March 17. Check out the full trailer below.

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Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

From The Chatty
  • reply
    December 22, 2014 10:15 AM

    Ozzie Mejia posted a new article, Battlefield Hardline trailer shows new tools and non-lethal takedowns

    • reply
      December 22, 2014 11:17 AM

      Much like The Run didn't need to necessarily be a Need for Speed series title, I don't feel that Hardline needs to be nested in the Battlefield series of games. In fact that could end up working against it. Also the absence of licensed vehicles still bugs me.

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        December 22, 2014 11:19 AM

        [deleted]

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          December 22, 2014 11:35 AM

          Let me pre-face this by saying that Hardline strikes me as on of the worst timed themed games in history. I understand that there is a lot of the world that is not America and is not watching the news cycle right now, but there must be a serious amount of cash dumped in this for EA not to just pull the plug.

          I liked the first Medal of Honor and Warfighter just seemed to be missing some things necessary to take it to the next level. (Very buggy, rushed, and possibly redacted).

          I have come to feel that unless you are one of the big two Battlefield or COD, you need to either 1) be prepared to pony up cash and development to compete with those series, 2) better have a specific niche you are targeting and pander to them like there is no tomorrow 3) go free to play. Otherwise, be prepared to be the next Titanfall, Brink, Red Orchestra 2...

          MOH:W tried to piggy back on BF and it just wasn't there. It was a cool game with lots of interesting ideas in MP, but it just wasn't on that BF level. You are probably right that Hardline will be exactly this. IT won't be Payday 2, it won't be BF, it won't be COD and it will have a horrible moment in the Zeitgeist for a very important market.

          This has doomed written all over it.

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      December 22, 2014 11:29 AM

      I hope they used that extra time to make the game feel less like a soul-less BF4 mod. The beta, (while a beta) didn't feel impressive at all. The animations looked very rough and jarring. The gameplay was very floaty. The levels and world felt empty and barren, full of dull, unlived-in buildings and abandoned cars. It totally worked against the everyday city world they were building.
      But more importantly, the game just didn't feel _fun_. When compared to the CoD: Advanced Warefare videos Activision was showing, Hardline didn't stand a chance.

      This new video looks nice, but I can't feel it is due to the editing and CG cutscene cross-cutting that makes it seem that way or if the game actually got better. An extended gameplay video would do more to dispel the original impressions.

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        December 22, 2014 11:54 AM

        You touched on it, but that's one of the big things working against a game like Hardline. You can hand wave away an empty battlefield because hey, it's a war zone. A major metropolitan area in broad daylight though? That should be teeming with NPC civilians.

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          December 22, 2014 12:31 PM

          Exactly. I think all prior Frostbite engine games gave up detail for sheer scale or had a setting that justified the lack of detail (destroyed cities just full of rubble). But in a game like Hardline, you need the detail in order to sell the world and make you feel like you are in fact a cop that has to follow different rules and not another super-soldier soldier in full-out battle. And when games like GTAV can have both incredible detail and immense scale, the endless empty rectangle rooms, with not a single NPC tor moving traffic to be found, no longer work and take you out of their world.

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      December 23, 2014 9:22 AM

      Remember when Battlefield was about Combined Warfare, stuff like tanks, huge maps,...

      I don't buy a Battlefield game for Single-Player. I don't buy a Battlefield game for high speed chases. Let this fail and return to a game on par with Bad Company 2, sensible destruction 2.0, better balanced classes, less explosives to spam and most importantly: Combined Warfare, not tiny CQB maps.

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