Assassin's Creed Unity Patch 4 mishap results in 40GB download for Xbox One
Ubisoft has released the fourth patch for Assassin's Creed Unity, although an issue has come up for Xbox One owners of the game.
Ubisoft delayed Assassin’s Creed Unity’s fourth major patch earlier this week, but today, the publisher has announced it has rolled out the patch on both PlayStation 4 and Xbox One. PC players, unfortunately, won’t be receiving the patch until later this week.
The patch weighs in at a hefty 6.7GB and includes frame rate enhancements, which the team needed to replace and update portions of the Paris city map where they were seeing issues arise the most. Stability improvements, improvements to gameplay, and online fixes are also included in today’s patch. Ubisoft has supplied the full patch notes for its fourth major patch, which you can check out at the end of this story.
Unfortunately, today’s update hasn’t gone without a hitch as Xbox One users who have previously applied Patch 3 are being met with a 40GB download instead of the 6.7GB one. Ubisoft reports an issue with the patch downloading process has resulted in the entire game being replaced instead of just the parts that are affected by the patch. “This is obviously not the expected behavior, and we apologize that many of you will have to wait longer than expected to complete this download,” Ubisoft writes. “This issue isn’t causing any other problems and once the download is completed players will have the most-up-to-date and fully patched version of Assassin’s Creed Unity.”
Ubisoft is working with Microsoft at this moment in order to find a solution to this issue, although it doesn't have an ETA as to when a fix will be implemented. For the time being, Ubisoft has a solution for those who own the disc version of Unity. All you'll need to do is uninstall and reinstall the game, which will allow you to just download the 6.7GB patch instead of the larger 40GB download.
Here's the full patch notes, as promised:
Stability, Performance and Save Game
- Fixed numerous random crashes both on Campaign and Coop
- Implemented multiple optimizations and fixes to improve overall performance
- Fixed save issue caused by the companion app on the main menu (loss of data)
- Fixed save issue caused by contacts list (crash occurring). Users should now have access to save
Gameplay (navigation, fight, stealth)
- Fixed various navigation issues
- Fixed issues with lock picking chests
- Fixed additional haystack issues
Character, AI and Crowd
- Fixed various character, crowd station and NPC issues
Online, Matchmaking, Connectivity and Replication
- Fixed various matchmaking and connection issues both in matches and when starting a match.
- Fixed various issues with voice chat
- Fixed join-in-progress issues
- Fixed various replication issues between host and clients
- Fixed issues with player rank and COOP/heist rewards
- Fixed issues with Helix credits
- Fixed issues with the My Club feature
Menus and HUD
- Fixed HUD icon issues and issues with map information
- Fixed various Initiates issues
- Fixed additional issues with notifications
Mission tweaks (campaign, coop and side content)
- Fixed various low occurrence walkthrough breaks in both Campaign and COOP
- Fixed various NPC issues
- Fixed issue with the quest log disappearing for specific side missions
World and 3D
- Fixed various collision and mesh issues
- Fixed additional issues where player would fall through the world
- Fixed specific areas where textures were missing
PC-Specific
- Fixed crash on "Quit to Windows" in free roam mode
- Fixed crash on accepting multiple "Join the club" requests
- Fixed issues with TXAA
- Fixed issues with PCSS
- Fixed issues with textures on NPCs
- Fixed black texture issues on MSAA-4x, MSAA-8x and TXAA
- Right Control now can be assigned as a hotkey
- Minor UI fixes
-
Daniel Perez posted a new article, Assassin's Creed Unity Patch 4 mishap results in 40GB download for Xbox One
-
-
-
-
-
-
What happens if you call your ISP and tell them that you "made the mistake" of buying an Xbox One, Assassin's Creed Unity, and leaving the Xbox One on standby to automatically download patches? I don't know what the chances are of a credit for this, but I imagine other customers in the same boat will be really mad. Even though it's not the ISP's fault, we're going to run into more situations like this, now that current-gen consoles automatically download updates when they're on standby, and game publishers still don't seem to appreciate that they have customers who have metered Internet, AND are ultimately forced to download gigantic title updates in order to continue using multiplayer, as well as fix game-breaking bugs (of which AssUnit has no shortage).
-
-
-
-
http://i1199.photobucket.com/albums/aa462/westwt7/You%20Laugh%20you%20lose/1240588892_julia_roberts_and_clive_owen.gif
Saw that on GAF, too funny to not re-share. -
-
I'm betting that within a month or so we won't hear anything else about patches, regardless of how much work still needs to be done. They'll post about there being a lot more work needing to be done or something and that'll it'll be a bit before we see a patch, then they'll go radio silent. Then at E3 they announce the next game and that's it.
-
-
-
-
-