Assassin's Creed Unity Patch 4 mishap results in 40GB download for Xbox One

Ubisoft has released the fourth patch for Assassin's Creed Unity, although an issue has come up for Xbox One owners of the game.

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Ubisoft delayed Assassin’s Creed Unity’s fourth major patch earlier this week, but today, the publisher has announced it has rolled out the patch on both PlayStation 4 and Xbox One. PC players, unfortunately, won’t be receiving the patch until later this week.

The patch weighs in at a hefty 6.7GB and includes frame rate enhancements, which the team needed to replace and update portions of the Paris city map where they were seeing issues arise the most. Stability improvements, improvements to gameplay, and online fixes are also included in today’s patch. Ubisoft has supplied the full patch notes for its fourth major patch, which you can check out at the end of this story.

Unfortunately, today’s update hasn’t gone without a hitch as Xbox One users who have previously applied Patch 3 are being met with a 40GB download instead of the 6.7GB one. Ubisoft reports an issue with the patch downloading process has resulted in the entire game being replaced instead of just the parts that are affected by the patch. “This is obviously not the expected behavior, and we apologize that many of you will have to wait longer than expected to complete this download,” Ubisoft writes. “This issue isn’t causing any other problems and once the download is completed players will have the most-up-to-date and fully patched version of Assassin’s Creed Unity.”

Ubisoft is working with Microsoft at this moment in order to find a solution to this issue, although it doesn't have an ETA as to when a fix will be implemented. For the time being, Ubisoft has a solution for those who own the disc version of Unity. All you'll need to do is uninstall and reinstall the game, which will allow you to just download the 6.7GB patch instead of the larger 40GB download.

Here's the full patch notes, as promised:

Stability, Performance and Save Game

  • Fixed numerous random crashes both on Campaign and Coop
  • Implemented multiple optimizations and fixes to improve overall performance
  • Fixed save issue caused by the companion app on the main menu (loss of data)
  • Fixed save issue caused by contacts list (crash occurring). Users should now have access to save


Gameplay (navigation, fight, stealth)

  • Fixed various navigation issues
  • Fixed issues with lock picking chests
  • Fixed additional haystack issues

Character, AI and Crowd

  • Fixed various character, crowd station and NPC issues


Online, Matchmaking, Connectivity and Replication

  • Fixed various matchmaking and connection issues both in matches and when starting a match.
  • Fixed various issues with voice chat
  • Fixed join-in-progress issues
  • Fixed various replication issues between host and clients
  • Fixed issues with player rank and COOP/heist rewards
  • Fixed issues with Helix credits
  • Fixed issues with the My Club feature

Menus and HUD

  • Fixed HUD icon issues and issues with map information
  • Fixed various Initiates issues
  • Fixed additional issues with notifications


Mission tweaks (campaign, coop and side content)

  • Fixed various low occurrence walkthrough breaks in both Campaign and COOP
  • Fixed various NPC issues
  • Fixed issue with the quest log disappearing for specific side missions

World and 3D

  • Fixed various collision and mesh issues
  • Fixed additional issues where player would fall through the world
  • Fixed specific areas where textures were missing


PC-Specific

  • Fixed crash on "Quit to Windows" in free roam mode
  • Fixed crash on accepting multiple "Join the club" requests
  • Fixed issues with TXAA
  • Fixed issues with PCSS
  • Fixed issues with textures on NPCs
  • Fixed black texture issues on MSAA-4x, MSAA-8x and TXAA
  • Right Control now can be assigned as a hotkey
  • Minor UI fixes
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From The Chatty
  • reply
    December 17, 2014 7:00 AM

    Daniel Perez posted a new article, Assassin's Creed Unity Patch 4 mishap results in 40GB download for Xbox One

    • reply
      December 17, 2014 7:04 AM

      Lolbisoft

    • reply
      December 17, 2014 7:07 AM

      Lol. Just... Lol.

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      December 17, 2014 7:07 AM

      And the hits just keep comin'

    • reply
      December 17, 2014 7:10 AM

      "...we apologize that many of you will have to wait longer than expected to complete this download..."

      Umm, Ubisoft, I think that the time spent on the update download will not be foremost on the mind of customers who have monthly bandwidth caps.

      • reply
        December 17, 2014 2:02 PM

        This was my thought as well. Luckily I don't have data caps. Praying that TWC and Comcast merger-atempt dies a quick and painful death.

    • reply
      December 17, 2014 7:14 AM

      ha, man. f-f-f-fail

    • reply
      December 17, 2014 7:16 AM

      [deleted]

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      December 17, 2014 7:19 AM

      man, i picked the right time to bail out of this franchise.

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      December 17, 2014 7:23 AM

      due to some unforeseen events, my home internet is metered cellular, I've managed to get the highest data cap available (for a reasonable price) , and that is 50Gb/mo. If I got this download, well... that was almost my entire data cap for an entire month.. thank you Ubi, kisses and hugs

      • reply
        December 17, 2014 7:32 AM

        What happens if you call your ISP and tell them that you "made the mistake" of buying an Xbox One, Assassin's Creed Unity, and leaving the Xbox One on standby to automatically download patches? I don't know what the chances are of a credit for this, but I imagine other customers in the same boat will be really mad. Even though it's not the ISP's fault, we're going to run into more situations like this, now that current-gen consoles automatically download updates when they're on standby, and game publishers still don't seem to appreciate that they have customers who have metered Internet, AND are ultimately forced to download gigantic title updates in order to continue using multiplayer, as well as fix game-breaking bugs (of which AssUnit has no shortage).

      • reply
        December 17, 2014 9:53 AM

        Yeah all this digital distribution flies right into the face of how isps want to meter the internet. Next 5 years are going to be interesting what precedents are set

        • reply
          December 17, 2014 10:11 AM

          Metered in general is borderline fraud. There is so much data you cant control anymore, phones autoupdates, tablet autoupdates, windows autouodates, consoles autoupdates, this is not including normal digital downloads that has swelled in size enourmously

          • reply
            December 17, 2014 11:25 AM

            Metered is fine as long as it's fully metered for a low cost, meaning all the grandmas who just check email would be paying like 50 cents a month.

            A large minimum charge PLUS metering is where it gets fraudy IMO.

            It wouldn't be a problem if there was competition though.

    • reply
      December 17, 2014 7:25 AM

      Geez what a fucking disaster. Maybe when I buy this game late next year it will be ready to play

    • reply
      December 17, 2014 7:37 AM

      [deleted]

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      December 17, 2014 7:38 AM

      They should do a GOTY edition that lets you switch between the patches so you can play with the various states of broken-ness this game is going through on it's way to becoming a real boy...same with MCC

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        December 17, 2014 7:41 AM

        I'm betting that within a month or so we won't hear anything else about patches, regardless of how much work still needs to be done. They'll post about there being a lot more work needing to be done or something and that'll it'll be a bit before we see a patch, then they'll go radio silent. Then at E3 they announce the next game and that's it.

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          December 17, 2014 7:45 AM

          [deleted]

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          December 17, 2014 7:46 AM

          It will be forever broken

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          December 17, 2014 8:00 AM

          hasn't the new one already been announced? the one set in london.

          • reply
            December 17, 2014 9:16 AM

            Announced is a bit of an overstatement. The name and plot were leaked and Ubisoft was pretty unhappy about it iirc. I'm not sure if they actually officially announced it after that or not.

            • reply
              December 17, 2014 9:55 AM

              Leaked, google it. Pics etc

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          December 17, 2014 10:18 AM

          That's what I would expect. They're on an annual release schedule so any time spent fixing a game that already shipped is time not working towards the next release.

    • reply
      December 17, 2014 7:39 AM

      So redownload the game?

      I wonder which AC team this was and was it a new team? It's not like they have had problems like this before.

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        December 17, 2014 7:46 AM

        the folks that made black flag are crying right now. the unity team is trampling their good work.

    • reply
      December 17, 2014 8:34 AM

      Man. I was standing up for Ubisoft at the beginning of this debacle, but this is kind of ridiculous.

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      December 17, 2014 9:11 AM

      ubi's just prepping for next gen. i bet in another 8 years, ps5 will have 20-30gb patches.

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        December 17, 2014 2:05 PM

        And that might only be the driver update. :(

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      December 17, 2014 9:16 AM

      [deleted]

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      December 17, 2014 9:38 AM

      Ah, they've finally moved from Alpha to Beta. Cool. Ill look forward to the finished game soon then.

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      December 17, 2014 9:38 AM

      worst launch of the year?

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        December 17, 2014 9:50 AM

        I dunno, it was at least playable for most people. Halo MCC multiplayer was flat broken for the longest time. Also apparently Halo 2 doesn't have autosave still? They may have fixed that, not sure.

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        December 17, 2014 10:11 AM

        I'd have to rack and stack ubi releases this year to be certain.

      • reply
        December 17, 2014 3:37 PM

        I think Driveclub was FUBAR on release, wasn't it?

    • reply
      December 17, 2014 3:25 PM

      I will never, ever get tired of those screenshots

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