Halo: The Master Chief Collection receives server-side updates and SWAT
A new update has been released to help improve things on the server side of things for The Master Chief Collection as well as bringing a fan-favorite playlists, SWAT, into the mix.
343 Industries has once again issued an update for its outrageously broken Halo: The Master Chief Collection. This time, the development studio has issued a number of server-side fixes to help address the game's multiplayer mode.
“As the team continues to work on additional improvements to matchmaking and other areas, we are deploying a variety of server-side updates to matchmaking player counts, as well as bringing back SWAT as the featured playlist.”
The SWAT featured playlist offers a variety of game types from Halo 2: Anniversary, Halo 2 Classic, and Halo 4 with plans to include Halo 3 into the mix in a future update. 343 Industries plans on bringing other playlists back into The Master Chief Collection’s rotation, which includes Halo: CE, Halo 4, and Team Hardcore as well as future featured playlists, such as Team Doubles, Team Snipers, and more. The player count as well as the expansion of voting options has also been added to several playlists.
Two updates in a single week? 343 Industries is certainly giving its all to do The Master Chief Collection the support it deserves, and the developer says yet another update is scheduled for “early next week.”
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Daniel Perez posted a new article, Halo: The Master Chief Collection receives server-side updates and SWAT
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I wonder, then, what the scale of the game was supposed to be. I don't think they could have released it without the major components of all four games intact. It was going to be a huge undertaking no matter what. Based on the bigger picture, it sounds like people are underestimating the time needed to put out quality, unbroken games in general.
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That's funny in context of CD Projekt board member Adam Kicinski saying, "The market is afraid of badly polished games on next-gen platforms." http://www.eurogamer.net/articles/2014-12-10-witcher-3-dev-market-is-afraid-of-badly-polished-games-on-next-gen
That was him defending delaying The Witcher 3 to May 2015. It takes guts to delay a game, but it seems like it's what more publishers should be doing, instead of ending up with these half-baked releases. There were a lot of them this year, between Halo MCC and the Ubisoft releases.
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