Killing Floor 2 panel discusses increased gore and more
The crew at Tripwire Interactive held a panel at PlayStation Experience discussing the making of the game and the significantly-increased gore factor.
Sony has posted all of the major panels from this past weekend's PlayStation Experience event on their YouTube channel. By far, one of the most fascinating panels centers around one of 2015's more anticipated releases, Tripwire Interactive's Killing Floor 2.
Various members of Tripwire Interactive spent the panel going over the making of the upcoming gorefest sequel. Much of the panel is dedicated to the enemy Zeds and the blood-filled manner in which players will dispose of them. Art director David Hensley goes so far as to detail the Massive Evisceration and Trauma (M.E.A.T.) System, which uses persistent blood, 22 points of dismemberment, and 95 death animations for each enemy.
Tripwire vice president Alan Wilson also commented on the PlayStation 4 version that was announced over the weekend. Those concerned about it being a second-hand port may not need to worry. Wilson stated that the PS4 version will be built from the ground up and will not be a port of the upcoming PC version.
The Killing Floor 2 panel is a fascinating watch, going into many of the technical aspects of the game's development, like lighting, destructible environments, and new enemy AI and movements. Those looking to observe the panel in its entirety can watch the whole thing below. Killing Floor is expected to release in 2015 on PC and PlayStation 4.
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