DayZ update adds vehicles, refueling, and human flesh
You know... human flesh... to use as bait. It's... just being used for bait, right? Right?
On the surface, a progression to version 0.51.125720 may sound somewhat innocuous. DayZ's latest update, however, offers some interesting new upgrades to the zombie survival game.
The most notable change looks to be the long-awaited addition of vehicles. This should make supply runs all the more interesting, especially with the new refueling mechanic that makes fuel a precious resource. There are also some new crafting recipes, as well as a new plant-watering mechanic that requires you to keep your crops hydrated.
Look for new items to make it into the game, as well. Among them are netting, burlap, strips, and human flesh. Yes, human flesh to use as bait for zombies. (Um... please say you're using human flesh as bait.)
The full list of changes, as well as the list of bug fixes and known issues, can be found on the game's Steam Announcements page. DayZ is currently available on Steam Early Access.
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Ozzie Mejia posted a new article, DayZ update adds vehicles, refueling, and human flesh
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When posed with questions about the delays, the answer from the devs has been that Bohemia has allowed them to vastly increase the scope of the project (including PS4 and Steam Workshop support), which has allowed them to go back and rewrite systems to "do it right", so to speak, instead of just using band-aids. The side-effect is that they need to take more time to get it done.
Do you think that's BS just to cover up incompetence? It would be pretty disappointing if so. Rocket and Hicks really seem quite passionate about DayZ and it would suck to know they've been pulling the wool over the fans' eyes. -
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It's almost stupid how much better breaking point is in EVERY FUCKING WAY and DayZ has got years on it. I really regret buying the DayZ early access, it's pretty much never changed since the day I bought it until right now. Staying in Arma 2 was a terrible idea....or being shitty at making a game, that could be it too.
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Just an FYI, they're hardcore about exploits. They stomp that shit out the second one rears its head, often before the community at large has any idea it even exists. Reports of hacking in DayZ (like almost every game, I suspect anecdotally) are greatly exaggerated.
They have plenty of staff to focus on multiple areas of development at once.
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If you can get over your uninformed expectations for what a game *should* be at X point in development, you'll have an absolute blast with DayZ. I've put like 80 hours in the first half of '14 when almost none of this shit was in and it was still some of the mots unique, tense, and fun hours I've ever had gaming.
Shit's janky all over the place, but I doubt DayZ would be the experience that it is without any jank.-
The problem with removing all "your uniformed expectations of what a game *should* be at X point in development" is that you remove the restrictions that SHOULD be placed upon developers to deliver a working product within a complimentary time-frame. This is the problem with Early Access. So many people think that "they didn't have to give us this early access, so they don't owe us anything." Which is complete nonsense. You just PAID to be a QA tester, a job that is normally something the developers/publishers have to PAY people to do. Whether you preorder, but early access or wait until final release the developer OWES you a completed project. A WORKING project. Alpha may be Alpha, but it is supposed to be a WORKING component of what is to come. It feels like they're moving too fast to add features and not focusing enough on what is already there.
I love DayZ, however, I constantly struggle with the CORE components of the game not working correctly. (Getting hit by invisible zombies. Having to join three servers just to be able to move. Zombies hitting me from four meters away, etc. etc.) CORE components are things that SHOULD be in place at THIS point in the game's development cycle. I'm perfectly okay with them taking until 2016 or 2017 to release a final project, but dear God at least have your game's Core components in a working condition.
What it really seems to boil down to is the fact that they saw the success this could have. People asked for Standalone and we got it. The problem with that Standalone is they RUSHED to get it out, RUSHED to make more money off of it. Say what you want, but even the "good" guys in game development care about the money. Anybody in their right mind cares about the money. Not to mention the fact that when Bohemia became involved there was more pressure on the developers to deliver a salable product to the public.
And before anyone uses the whole "The people working on new items don't work on the core game" trick, I understand this. How about you let those people keep working on those features, you fix the current issues with your product, and then you implement them slowly so that you don't screw up what you just spent months fixing. The whole patchwork code debacle doesn't help much either. Bandaids should never have been an option.
TL:DR - DayZ Standalone is a shell of what it should be at this point in time. Adding more and more stuff while your core components still struggle doesn't help the fact that paying customers, people who PAID to test your game for you, are struggling to do just that, and instead of working away tirelessly to fix their issues you simply add more features which break more core components. But hey, it's an alpha so it's okay guys.
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