Report: Assassin's Creed Victory in development and taking the series to London
There's a new Assassin's Creed in the works and this game looks to take the series to Victorian London.
Considering some of the... ahem... problems that this year's Assassin's Creed games have had, I'd imagine the last thing some people may want to hear is that there's another one on the way. Well, this early Christmas present is coming your way, anyway. There is indeed another Assassin's Creed in the works and it's coming to Victorian-era London.
Kotaku has laid out much of the details. The game is tentatively titled Assassin's Creed: Victory and is the debut AC effort from Ubisoft Quebec, who will take over duties from Ubisoft Montreal. The Quebec studio was previously known for the Assassin's Creed III DLC (The Tyranny of King Washington) and the Assassin's Creed IV: Black Flag DLC (Freedom Cry).
Kotaku notes that footage includes a new Assassin protagonist, combat atop a moving carriage, and the vast landscape of Victorian London. The footage sees the Assassin stop a Templar trafficking ring, as he completes a standard Assassination mission. All footage is said to be fully utilizing the Anvil engine and is not otherwise pre-rendered.
Assassin's Creed Victory is expected to release next year on PC, Xbox One, and PlayStation 4.
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Ozzie Mejia posted a new article, Report: Assassin's Creed Victory in development and taking the series to London
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It really doesn't help that none of us can tell where any of this is going, does it?
http://www.shacknews.com/article/87135/shacknews-spotlight-assassins-creed-unity-rogue-and-where-its-all-going
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Replace "Tribes" with "Assassin's Creed": http://www.penny-arcade.com/comic/2002/12/13/the-product-cycle
Also, I have to ask the AC fans: what do you consider to be the "Assassin's Creed: Van Halen" of this series? Is it Unity? Is it lined up to be Victory?
Every megapublisher loves having an infinitely annualizable franchise that they can then divvy up among multiple owned studios:
- for Activision it's Call of Duty and Skylanders (and previously, Guitar Hero)
- for EA it's Battlefield (and for a time, Medal of Honor, but then Warfighter happened). Also, arguably Mass Effect, Dragon Age, and other BioWare properties; Star Wars is probably going to phase into hyperannualization now that EA has the Star Wars license.
- for Ubisoft it seems to be Far Cry and Assassin's Creed (and there was previously the Raving Rabbids)
- Square, on the Eidos side, used to have Tomb Raider, but seems to have allowed Crystal D to become a more responsible guardian of the franchise; they also backed away from annualizing Deus Ex.
- Square also annualized Final Fantasy XIII, and arguably drove that franchise into the ground, where even formerly passionate fans became jaded. (CRAZY CHOCOBO!!!)
- I guess for Bethesda, it's Elder Scrolls, though they seem to be pacing it not quite so aggressively as they did before (and Elder Scrolls Online seems to have its own niche, since it didn't set the world on fire)
- ...and for Microsoft, Halo and Gears of War (though I think Gears has rested nicely, in time for Black Tusk's game to have a clear debut on its own).
My summary is that maybe the strategy of hyper-annualization is FINALLY starting to show itself as a self-destructive process when abused. There's a number of studios negatively affected by the boom/bust cycle, but there have already been a few franchises that have suffered greatly as a direct effect of overannualization. The most egregious example is Guitar Hero; that and Rock Band burned up in a fireball in early 2011, after holiday 2010 being the last hurrah for plastic peripheral rhythm games (Rock Band 3, Guitar Hero: Warriors of Rock, PowerGig: Rise of the SixString). I'd hate to see another franchise flame out like that; with the releases that Ubisoft has put out, and just seeing the news response (I haven't played either game), it instills a fear that Assassin's Creed might be heading for a flameout. -
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