Assassin's Creed Unity Season Pass canceled; Dead Kings DLC will be free to all
When it rains, it just keeps pouring for Ubisoft.
When it rains, it just keeps pouring for Assassin's Creed Unity. The latest domino to fall is the AC Unity season pass, which has officially been canceled. The result of this means that the upcoming Dead Kings DLC will be released as a free download for everyone.
"Unfortunately, at launch, the overall quality of the game was diminished by bugs and unexpected technical issues," Ubisoft Montreal CEO Yannis Mallat stated on the Ubi Blog. "I want to sincerely apologize on behalf of Ubisoft and the entire Assassin's Creed team. These problems took away from your enjoyment of the game, and kept many of you from experiencing the game at its fullest potential."
Those that have previously purchased the AC Unity Season Pass will receive a free game from a list of select titles. They include The Crew, Far Cry 4, Watch Dogs, Assassin's Creed IV: Black Flag, Rayman Legends, and Just Dance 2015. Details on how to claim the free game have not been revealed.
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Ozzie Mejia posted a new article, Assassin's Creed Unity Season Pass canceled; Dead Kings DLC will be free to all
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No, only the first DLC pack. Others will still cost money. Season Pass buyers will get those DLC packs like expected, plus a bonus game.
The only thing that's changed is that you can't buy the season pass anymore.
FAQ:
http://assassinscreed.ubi.com/en-GB/community/liveupdates/live_updates_details.aspx?c=tcm:154-186650-16&ct=tcm:148-76770-32
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I'm afraid I have some BAD NEWS!!!
http://www.shacknews.com/article/87194/assassins-creed-rogue-review-rogue-rage
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That's weird, it's like they put out a broken product and still had enough self awareness to not ask you for MORE money for more flaming tires.
Game devs have fucked themselves completely as far as I'm concerned. If I can't play it or see it in action with real people playing it, then I'm not buying. No preorders from me anymore. At best they are shipping shit that they can't really deliver on, and at worst they know they are shipping a pile of garbage and are stealing from me. I will NEVER EVER EVER buy another Dice game on day one for any platform. If you do you are a goddamned sucker. Of all companies, the best one on this front for me is EA of all the evil fucks to do do something right. I played Dragon Age for a week before release without any money down besides my EA Access sub costs (which I can easily justify in the free games I have gotten) and saw that it actually worked. They allowed reviews out days before release. The Crew wants to "show its true nature" or whatever. Eat a million dicks. If it comes out and is working that first day I'll buy it on Wednesday.
I remember on a Giant Bombcast from either late last year or earlier this year where Brad Muir was a guest and in regards to broken\buggy games said something along the lines of "But games are super duper hard to put out! :(" and Vinny said, and I'm astounded this doesn't come more from the games "press", "That's not my problem, you took my money." Game companies seem to feel justified in fucking stealing from their customers. If I give you money and I can't do anything with what you gave me, you stole from me. Call it what you want, but fuck you thieves. They fuck you with broken games, they fuck you with DLC and Season Passes (Season Passes are the BestBuy warranties of video games).
This year has provided me with a great service. I used to buy games out the ass on launch day or even dumber, preorder them. I have saved hundreds of dollars this year. So thanks for being shitmongering, huckster cunts developers! 8D-
These tactics really aren't new. The Bombcast has been a nice forum for these subjects over the years, and I remember back to when Brad was talking about playing Star Wars: The Force Unleashed 2 (released back in late October 2010), and he talked about how LucasArts never sent pre-release game copies to press... and then Brad found out why. IIRC, EA held out until release day to send Medal of Honor: Warfighter to press, mainly because they wanted to ensure that reviewers received the MASSIVE day-one patch ( http://www.gamefront.com/notice-the-lack-of-warfighter-reviews/ ) ...and boxes of pizza.
The decision of whether or not to send early review copies probably predates DLC, but DLC adds another element to the PR plan of a game's release, and it's programmed in months before development (I'm not in the industry, and I've primarily heard this from the Bombcast and other news outlets, but I feel like the PR plan for most games starts an entire year before planned release; the Call of Duty PR calendar is like clockwork: tease new title in April, show trailer in May during the NBA Finals, more reveals at E3, multiplayer reveal in September, release in November).
This time, though, Ubisoft couldn't pretend that there wasn't a gigantic mound of brown smelly stuff in the room, and that's most of why they couldn't continue to proselytize their PR plan. They didn't have any ground to stand on anymore. We haven't seen a case yet where future PR plans aren't able to set up a marketing platform with season pass DLC, but I feel like we might be getting closer to that day, even if it's still a few years off. -
This was me about 6 years ago. I haven't pre-ordered or purchased a game for full price since. I have also saved an unbelievable amount of money doing this, I literally stay about a year or longer behind game releases, not only is it cheaper but most of the problems have been patched or workarounds are available so I get a better game for a fraction of the price. It's really hard to convince people of this because the majority of gamers have the "I want it now mentality".
Fuck pre-orders, fuck DLC and fuck season passes.-
You have to ask yourself whether the release-day zeitgeist is worth participating in anymore. For multiplayer games, I understand why it's far more important, but you also have to wonder how long that community will be around. Sometimes it's good to be part of a niche (from what I hear Shackers post, Titanfall is a good example of this), but other times, the community is just plain gone in a month (BRINK; what a damn shame on so many fronts, but also, shame on us gamers for buying what Pete Hines was selling, and then ultimately seeing that it amounted to 8 freakin' maps, which I'm guessing will be smaller than Dirty Bomb once it goes live).
For primarily single-player, maybe it's avoiding the story spoilers, but that's not too hard for most games that aren't ultra-high profile, and if you control your forum browsing. It hurt me to do it, but I put off my purchase of Bayonetta 2 (and a Wii U) since I'm unemployed right now. I'll have to pick that up later, but I'll end up saving some money.-
I forgot to mention that this method wouldn't work for MP gamers. I strictly play SP and the occasional coop with a friend so there is absolutely NO benefit for me to buy a game on day one. It's a tired statement but "vote with your wallet" is absolutely true it would force these stupid ass publisher to re-think their terrible practices if the majority just gave them the finger and waited.
The only exception would be HL3.
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"Yo dawg, I heard you liked revolutions, so I just put a revolution in your game about the French Revolution!"
Season passes shouldn't be guaranteed in a game's PR plan; as demonstrated here, not every game can command the market presence to lure in the extra DLC sales, and it's insulting to potential players who might be waffling over whether they feel the title is worth $60, in a market where it's getting increasingly harder to determine pre-release whether a game is actually worth buying. I'd prefer seeing season passes less often, and seeing DLC be truly supplemental content, instead of things cut out of the original storyline of the main game.-
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Oh yeah, they're definitely holding back content. Every time there's a publisher or developer talking to the press, they claim that this is not what they're doing, and while they might logically be correct about this (i.e.: a piece of campaign DLC was pieced together from cutting-room-floor writing content and assets, instead of being a section cut out of the main campaign), it's still ultimately content that didn't make it into the base game, and is being monetized as supplemental product, perhaps with an excessive price premium, in a market where a lot of consumers still haven't seen any of their wages rise in the past 5 years.
Like Rauol Duke said, the perfect answer to any publisher who whines about how hard and expensive it is to make games is "Not My Problem!" Note that I'm specifically pointing out the publisher, since they're the ones who find ways to fund their developers to make games. Self-published, I have more sympathy for, since they have to worry about both funding and content creation, and usually you don't see them running at AAA-scale games anymore.
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I've decided, after Shadow of Mordor, to no longer purchase DLC until ALL of the DLC is out. This is basically because I don't have time to hold onto a game any more if I play through it and it was fun for a few weeks but then the fun dies out... what's the point of keeping it, the DLC is not going to make it fun again. I wasted the money on Mordor DLC and I've already traded it in.
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