Ubisoft withholding The Crew review copies from media until launch day
Review copies of The Crew won't be made available to media outlets until the day the title is released
Ubisoft won’t be supplying media with review copies of their upcoming open-world driving title, The Crew, until the game launches on December 2, the publisher shared yesterday evening on their Ubiblog website.
“The Crew was built from the beginning to be a living playground full of driving fans, so it’s only possible to assess our game in its entirety with other real players in the world,” Ubisoft’s senior community manager Gary Steinman writes. “And by other, we mean thousands and thousands and thousands of players – something that can’t be simulated with a handful of devs playing alongside the press.”
Because of this, The Crew will be available to media outlets to begin their review process once the game launches on December 2. No embargoes will be set for any kind of coverage when The Crew is made available, which means we’ll be able to stream and talk about the game as much as we want, for better or worse.
Ubisoft also warns its potential customers from reviews that are published immediately at the launch of The Crew. “While we fully anticipate that you might see some reviews immediately at launch – largely built around the preview sessions we facilitated during the past months or the limited content of the closed and open betas – they won’t be based on optimal conditions or reflect the finished game.”
If you’re the kind of person who likes to gauge what the professionals think of a game, it looks like you’ll have to wait a few days, maybe even weeks, for reviews to come rolling in. I plan on reviewing The Crew for Shacknews, and I’ll try my absolute best to get through it as quickly as possible to offer my opinion of the game so you'll know whether or not you should pick it up or add it to your wishlist this holiday season.
Also - if we learned anything from Ubisoft's handling of Assassin's Creed Unity, I'd recommend holding off on The Crew until we're able to give it a review.
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Daniel Perez posted a new article, Ubisoft withholding The Crew review copies from media until launch day
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hahahaha WHAT. so on the heels of Unity, which was an embargo and sculpted media disaster, they are going to double down and just lock it all down until it launches.
I'm guessing they are hiding more social media/microtransaction stuff.
it’s only possible to assess our game in its entirety with other real players in the world
yeah... not so much. -
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Are you talking about the "warning" about reviews released immediately on launch? Yeah, that's insulting to reviewers who can actually release a decent review after a release date all-nighter. I remember Jeff Gerstmann talking on the Bombcast about how some other game review press staff accused him of breaking the embargo, and he said, "No, it's just because I'm FASTER than you at writing reviews."
Just for this, I hope Jeff reviews The Crew, has his review out on release day, and ends up being in line with all the other reviews released days later.
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I wouldn't, but I'm sure some would. A lot of people had issues with stuttering, particularly when you were driving. It was really distracting. Then when I tried to get over and just enjoy the game, I found the game to be... Not very enjoyable. Felt like GTA lite with the typical Ubisoft "capture the tower and collect 1 millions items" formula. With GTAV coming out on PC soon, I'd rather put the $20 towards that.
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That "sttuttering" wasnt really stuttering, it was the vsync messings things up big time because there wasnt a middle ground between 60 and 30 fps, if it couldnt mantain 55+fps the fps drastically dropped to 30.
But that was easily fixed, i know in amd it was, had no nvidia card to test. You just had to use radeonpro, force triple vsync there and disable it in game and use dynamic frame control limited to 32 fps. Then you had to remove mouse smoothing and acceleracion, and bam you had a pretty good game.
Obviously i played it with a patch on my eye because having to do that is a pretty good reason not to buy it, but it at least was more or less easily fixed.... on the other hand, unity and far cry 4 have things that cant be fixed with config files or custom configs in programs like radeonpro or nvdia inspector.
So if the crew ends up beeing another failure... i wouldnt be surprised if the exited the pc market instead of doing some actual work...
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FWIW I have 20 hours in FC4, I'm almost finished. Had to tweak one setting in an XML profile relating to mipmaps on day 1, but have not experienced any abnormal performance since then. Zero stuttering.
I have a 660 Ti, 3570k @ 3.4, 8 GB ram, and an SSD. I'm at 1080p, everything is on ultra with the exception of shadows (set to high). My AA is SMAA and AO is SSBC or whatever it is. Locked my framerate to 30 (it varies between 30 and 40 with these settings) and have had a really smooth and awesome experience with the game. Not one crash, excellent performance and amazing visuals.
I even played 3-4 hours of co-op in one session on Saturday, not one crash. One continuous 3-4 hour long multiplayer session. It was very impressive.
I think the reports of FC4's issues are quite overblown. -
Agreed; the only games I buy anywhere close to release date are either indie games, or ones that I've thoroughly vetted. Persona 4 Arena Ultimax was my only release-date retail purchase this year, and I knew exactly what I was getting: a fighting game with a visual novel storyline of the Persona characters. And I liked the story mode; it was really good (especially the "Episode P3" storyline).
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It sounds like someone finally found a way to fix most of the mouse acceleration issues with the gibbed mod tools so I might finally be able to buy it. I'd still like to try it first to be sure. Bad controls and especially mouse input will ruin any fps for me.
http://www.reddit.com/r/farcry/comments/2n5w68/far_cry_4_mouse_fix_tested_on_103/-
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They were fucked up in their own special way and never actually fixed by ubi, even blood dragon shipped with the same issue though it was well documented on how to fix it by that point: http://www.reddit.com/r/farcry/comments/2miuum/farcry_4_pc_mouse_input_is_it_good_this_time/
The difference is only people using a high dpi & usb rate paired with a low game sensitivity ran into that one in a big way. I couldn't play Far Cry 3 for many months until someone on the ubi boards stumbled upon it and found a way to edit it out in similar fashion with the 3rd party mod tools.
Plus you still had to edit out the smoothing and acceleration in the .xml because the in game options were broken for a long time, not even sure if there was a in game setting for the forced smoothing.
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Speaking of Ubisoft, Anandtech decided to test out AC: Unity and offer their impressions: http://www.anandtech.com/show/8738/benchmarked-assassins-creed-unity/2
'In short, not only do you need a fast GPU, but you also need a fast CPU. And the "just get a $300 console" argument doesn't really work either, as frame rates on the consoles aren't particularly stellar either from what I've read. At least one site has found that both the PS4 and Xbox One fail to maintain a consistent 30FPS or higher frame rate. '
None of their tests locked at 60fps on Ultra. Only an SLI 970 got to > 50 fps at 1080p. The highest average was 30fps.
On High they managed to get the 980 and 970 SLI above 50 FPS average with drops in the 40s.-
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I hope they do this for Far Cry 4 as well. It seems like Ubisoft is about to pull a Watch Dogs on that (and AC:U). In other words, it looks like they'll never fix the problems with stuttering (stemming from problems with multithreading and texture streaming).
Hopefully more media covering it will change that. -
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the crew apparently features ... towers. that you have to go around and unlock.
http://i.imgur.com/VmpOypm.png -
Remember the crazy table showing all the versions of Watch Dogs? http://i.picpar.com/7LK.jpg
lol
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