Batman: Arkham Knight's gameplay trailer highlights Batmobile and new combat maneuvers

A new gameplay trailer for Batman: Arkham Knight was released this morning, so prepare yourself to see a whole lot of action as well as the seamless integration of the Batmobile.

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Warner Bros. Interactive Entertainment and DC Entertainment have released a new gameplay trailer for Batman: Arkham Knight today.

The first of three new gameplay trailers features Batman learning about the new threat he’ll be facing in Arkham Knight as he investigates ACE Chemicals. In the trailer, we get to experience how seamless the integration of the Batmobile is into the title’s gameplay, as well as the introduction of a new Fear Takedown maneuver. We also see Batman taking on a number of henchmen in order to rescue the remaining ACE Chemicals plant workers as well as stop Arkham Knight from executing The Scarecrow’s plans.

The second video in the series will be available to view on the game’s official website on December 1 at 9am ET, although I’m sure we’ll be covering the gameplay trailer as soon as it’s made available.

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From The Chatty
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      November 24, 2014 8:04 AM

      Holy. Fuck. Unlike a lot of people, I thoroughly enjoyed Arkham Origins, but this... This is a whole new level of bad ass. Glad to see Rocksteady back at the helm!

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      November 24, 2014 8:08 AM

      Good god.... just take my money now. I skipped Origins so I'm ready for some more batman action.

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        November 24, 2014 8:25 AM

        I didn't get too far in Origins for some reason, but I think I'm going to be all in when Arkham Knight releases.

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          November 24, 2014 8:28 AM

          I hope they don't port over those retarded detective-vision blocking enemies. That is the worst kind of enemy design and I'm glad Rocksteady never did anything that stupid in their games.

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            November 24, 2014 9:43 AM

            I'm pretty sure those guys were in Arkham City also.

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              November 24, 2014 9:46 AM

              The electronic jamming was added in AO. It's something I've written about a lot (bad enemy design that takes something away from a player instead of being good design that offers a new challenge for a player).

              Splinter Cel had the same issue.

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                November 24, 2014 9:57 AM

                I know arkham city had people with backpack jammers on them and there are challenges to disable them with the REC gun but I forget exactly what the jammers were for.

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                  November 24, 2014 10:18 AM

                  yeah they did have something like that.

                  unfortunately i forget the details

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      November 24, 2014 9:37 AM

      that looks insane

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      November 24, 2014 9:53 AM

      i wished they used more than just green and tinges of green in this game. looks so good, but also so bland.

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      November 24, 2014 10:24 AM

      this is just super awesome.

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      November 24, 2014 10:44 AM

      Awesome, can not wait for ti.

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