'Fallout: Shadow of Boston' trademark application spotted [Update]
A new trademark application for something called "Fallout: Shadow of Boston" has been spotted. Could we finally be getting a new Fallout game?
Those keeping an eye on Bethesda to see when they will announce a new Fallout title have something to finally sink their teeth into as a trademark application for the brand “Fallout: Shadow of Boston” has been registered in Germany.
The application was spotted by a NeoGAF user and has been trademarked by Bethesda Softworks LLC. Fallout: Shadow of Boston’s description points towards it being a game as the terms “computer game discs; Downloadable computer game programs; Computer game programs downloaded via the internet” are used within the application.
A new Fallout game has been rumored for quite some time now to be set somewhere in Massachusetts, so this trademark seems to sync up with previous rumors. Hopefully, whatever Fallout: Shadow of Boston turns out to be, let’s just hope it takes advantage of current-gen consoles and PCs.
[UPDATE: Bethesda took to Twitter this afternoon to put this story to rest. "The German trademark filing that's making the rounds is a hoax," the company said in an official statement. "This didn't come from our offices."]
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Daniel Perez posted a new article, 'Fallout: Shadow of Boston' trademark application spotted
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San Fransisco would be a great Fallout city, the park, museums in the park and Modern Art, the presideo (now know as LucasFilms/ILM), the old base under the bridge, the golden gate, the warf, the mission, 3rd/Ceasr Cavez and the Ballpark and the surrounding multi-million dollar "loft" homes. So much awesome and unique.
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Every city in Fallout was nuked, isn't that the point? WWIII actually happened and every single major civic center was nuked to hell. Still lots of opportunity for rebuilding amongst the debris, seeing as how the events in the Fallout games (as of NV anyway) are something like 2 centuries after the war.
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It doesn't have to be someone else's engine. All of their games are based on the outdated Gamebryo engine and it really needs to be replaced. Given the particular needs of their games, it would make the most sense for them to build their own engine that they could use for Elder Scrolls, Fallout, and whatever other open world IPs they might want to develop. That wouldn't be easy or cheap to do, but it seems necessary to me.
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Ok I guess from my understanding, Gamebryo basically was their engine at this point and had been revamped to the point of barely even resembling what you think of Gamebryo from back in the day. I admit that I'm saying this based on vaguely remembering interviews about Skyrim though so I'm not sure if I'm full of shit. I'll see if I can find anything supporting that.
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I imagine developing an entirely new engine would take a bunch more development time on top of populating assets and such into Fallout 4.
Bethesda's fast and loose application of quality control in their recent titles is frustrating, but is completely made up for by how fucking amazing the open world they create is. Plus the mod scene around Bethesda games is always huge, which is half the fun.
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Arrrrrgh, I'm torn on this... I spoilered Fallout 3 by reading the Wikia too much, and I felt encumbered by the RPG focus and the dice-roll of VATS, but I'll have firsthand knowledge of numerous blocks and towns. I remember DC-area Shackers commenting on references to real-life towns and landmarks.
I feel like they were heading toward this, anyway; there were parts of Fallout 3 that referenced the Boston area. Were there references in the classic Fallout games (i.e.: the ones developed by Black Isle), or was that purely the work of Bethesda's writers?-
I don't remember any references to much outside the west coast in the original titles, but someone more dedicated might know for sure.
As much as I like the Elder Scrolls-esque open world in FO3 and NV, I'd kinda like to see a return to having a "map" so that they could do several big areas with more distinct terrain and story stuff going on in each one, rather than being anchored to just the immediate vicinity of a major city.-
I thought the Fallout 3 map covered a few suburban areas of DC metro. For example, Falls Church, VA is 4 miles west of Washington, but it's also a place in the game. I don't know if anyone did a map-based comparison, but GamesRadar did have this venue-by-venue comparison article: http://www.gamesradar.com/fallout-3-vs-reality-photo-comparison/
I'd like to see a separated "map" as well, something a bit more orchestrated than just a grid-based random encounter where a Deathclaw is spawned in. Despite the tension it builds, it just makes me want to save-scum and/or avoid traversing an excessive amount of map squares, in order to reduce the number of random encounter rolls.
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While it's true the next Fallout game is set in Boston I wouldn't expect news anytime soon.
http://kotaku.com/leaked-documents-reveal-that-fallout-4-is-real-set-in-1481322956
http://abload.de/img/2014-11-0519_17_51-faczuey.png -
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